TMR sticks
Gamepad 8BitDo pro 3
User rating

8BitDo pro 3

Top contributors
Game Tech TalkPook and PieEythavonFranek ZiemianJohn Punch
Test Status:User Verification (13 August 2025)
LatScore : Wired B, Wireless B
Compatible: AndroidiOSLinuxSwitchWindows
Interfaces: CableDongleBluetooth
Price: $69.99, find on: Amazon, Aliexpress

8BitDo pro 3 Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘5.85
🕹️11.4
249.88
🔘1.72
🕹️1.13
Win 11
10.0.26100
1.06
5.2.3.1
Game Tech Talk
🔘
Button LatencyP82
✓ Selected
3.29 ms
5.85 ms
10.08 ms
1.72 ms
249.88 Hz
#6103 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Cable • XInput
1.06
🕹️
Stick LatencyP82
✓ Selected
9.17 ms
11.44 ms
13.57 ms
1.13 ms
249.88 Hz
#6110 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Cable • XInput
1.06
2
CableDInput
🔘6.56
🕹️13.7
200.53
🔘1.99
🕹️1.42
Win 11
10.0.26100
1.06
5.2.3.1
Game Tech Talk
🔘
Button LatencyP82
3.53 ms
6.56 ms
12.26 ms
1.99 ms
200.53 Hz
#6102 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Cable • DInput
1.06
🕹️
Stick LatencyP82
11.05 ms
13.74 ms
16.48 ms
1.42 ms
200.53 Hz
#6109 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Cable • DInput
1.06
3
DongleXInput
🔘9.20
🕹️14.8
224.47
🔘2.24
🕹️1.58
Win 11
10.0.26100
1.06
5.2.3.1
Game Tech Talk
🔘
Button LatencyP82
✓ Selected
5.28 ms
9.2 ms
15.87 ms
2.24 ms
224.47 Hz
#6104 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Dongle • XInput
1.06
🕹️
Stick LatencyP82
✓ Selected
11.89 ms
14.77 ms
19.25 ms
1.58 ms
224.47 Hz
#6113 • 2025-08-14
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Dongle • XInput
1.06
4
BluetoothSwitch
🔘11.9
🕹️28.1
97.86
🔘4.71
🕹️4.71
Win 11
10.0.26100
1.06
5.2.3.1
Game Tech Talk
🔘
Button LatencyP82
✓ Selected
4.44 ms
11.93 ms
31.43 ms
4.71 ms
97.86 Hz
#6106 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Bluetooth • Switch
1.06
🕹️
Stick LatencyP82
✓ Selected
21.95 ms
28.08 ms
48.41 ms
4.71 ms
97.86 Hz
#6115 • 2025-08-14
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Bluetooth • Switch
1.06
5
CableSwitch
🔘17.5
🕹️29.5
121.14
🔘3.42
🕹️2.73
Win 11
10.0.26100
1.06
5.2.3.1
Game Tech Talk
🔘
Button LatencyP82
10.92 ms
17.5 ms
25.88 ms
3.42 ms
121.14 Hz
#6107 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Cable • Switch
1.06
🕹️
Stick LatencyP82
24.07 ms
29.52 ms
37.02 ms
2.73 ms
121.14 Hz
#6111 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Cable • Switch
1.06
6
BluetoothDInput
🔘53.5
🕹️73.5
70.38
🔘10.9
🕹️10.2
Win 11
10.0.26100
1.06
5.2.3.1
Game Tech Talk
🔘
Button LatencyP82
34.92 ms
53.51 ms
91.89 ms
10.86 ms
70.38 Hz
#6105 • 2025-08-13
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Bluetooth • DInput
1.06
🕹️
Stick LatencyP82
57.67 ms
73.46 ms
102.46 ms
10.21 ms
70.38 Hz
#6114 • 2025-08-14
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Game Tech Talk
Bluetooth • DInput
1.06
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of 8BitDo pro 3

Stick test results for 8BitDo pro 3 gamepad, by Franek Ziemian

Left Stick
Circle Error:6.2%
Asymmetry:13.5%
Center Error:2.4%
Resolution:11.0 bit2,000 steps
Right Stick
Circle Error:5.1%
Asymmetry:17.8%
Center Error:2.8%
Resolution:12.0 bit4,000 steps
OSWindows 10.0.26200
Sys. nameController (8BitDo Pro 3)
ModeXInput
ConnectionCable
Firmware2.0
Polling rate252.803 Hz
Tested onNovember 27, 2025, 19:05

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The 8BitDo pro 3 has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Deadzone based on how much 'lost' range there is—the smaller the deadzone, the better, as it allows full use of the stick’s range for more precise control.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the 8BitDo pro 3, the Stick Asymmetry is 13.5% for the left stick and 17.8% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the 8BitDo pro 3, the Circle Error is 6.2% for the left stick and 5.1% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The 8BitDo pro 3 has 11.0 bits (left) and 12.0 bits (right).

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00100 on the left stick and 0.00050 on the right, with about 1,000 SFC on the left stick and 2,000 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the 8BitDo pro 3, the Center Error is 2.4% for the left joystick and 2.8% for the right stick. This is a moderate result. The centering is acceptable, but you might need a tiny deadzone in some sensitive games to avoid drift.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The 8BitDo pro 3 shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the 8BitDo pro 3 gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 2.0) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the 8BitDo pro 3’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Reviews of 8BitDo pro 3

Add your own review
  • A Perfect Blend of Retro Style and Modern Tech?

    A Perfect Blend of Retro Style and Modern Tech?

    This video reviews the new 8BitDo Pro 3 controller. It combines classic SNES style with modern tech like drift-free TMR sticks and a tactile D-pad. Key features include swappable magnetic buttons, extra back paddles, and an included charging dock. The reviewer praises its customization for PC and Switch but notes it might feel small for larger hands. Is it worth the upgrade from the Pro 2?

User experience surveys
Can this controller wake up the Nintendo Switch?
Indicates whether pressing a button on the controller can wake up a Nintendo Switch console from sleep mode.
Choose one answer
To join the survey, !

8BitDo pro 3 specifications

Internal

Battery life hours
20
D-pad buttons type
Mechanical
Main buttons type
Membrane
Sticks type
TMR

External

Audio port
No
Button layout
Xbox, Switch
Display
No
Joystick positioning
Symmetric
Paddles
2
Rubber handles
No
Shoulder buttons
No
Stick tension
No
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Trigger vibration
No
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
Yes
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Yes
macOS
Yes
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 17 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of 8BitDo pro 3

Users' opinion

Add your opinion
To add an opinion, you need to be !
Tactile dpad weight activiation is similar in feeling to the membrane version.
1 votes
Face buttons are loud.
2 votes

User comments

You must to submit comment.

89 days ago

The updates to the 8BitDo Pro 3 seem like a step in the right direction, but I'm curious if the controller's overall feel has improved, especially considering the comfort of holding it down for extended gaming sessions.

1
184 days ago

Heard great things about 8bitdo controllers in the past, tbh. Worth considering the pro 3, but how does it compare to the pro 2?

1
181 days ago

Lol, that's a fair point. The 2.4 dongle really makes the Pro 3 stand out. Comparing it to the Pro 2, the dongle's reliability is a big plus, but Pro 2's form factor might still win some people over.

2
82 days ago

@Sharp Shutter The Pro 2 was built with the Switch in mind, likely explaining the absence of a 2.4G dongle. Do you think that design focus still holds up against the Pro 3's features?

1
28 days ago

The Pro 3 has improved features, but like the Pro 2, you can only assign back paddles through their PC software. That's a significant limitation to consider.

1
24 days ago

The Pro 2 is a great value at $40, but if you're interested in modding, it might be better to wait for the Pro 3.

2
21 days ago

@Mark Kerr Yeah, the limitation of assigning back paddles only through PC software is definitely a drawback. It makes the Pro 3 less appealing if you prefer not to customize on a PC.

1
14 days ago

@Eli Haye Assigning back paddles only through PC software is a hassle, but many features can be customized in Steam. It still offers great value compared to pricier options without those capabilities.

1
313 days ago

Heyoooo!!

3
313 days ago

Hello. If you have time, please answer this block https://gamepadla.com/8bitdo-pro-3.html#questions

1
312 days ago

@John Punch Done!

3
132 days ago

Good luck with the pro 3, hope the adjustable sensitivity helps with the drift issue.

4
181 days ago

Finally got my hands on the 8BitDo pro 3, been waiting for what feels like an eternity for it to drop.

3
91 days ago

I've been waiting for the 8BitDo Pro 3 to drop, fingers crossed it's worth the hype. Been burned by drifting sticks on previous 8bitdo pads, so hopefully their quality control has improved this time around.

1
95 days ago

finally a 8bitdo pad with a design that looks like it'll stay in my hands, thanks for running another contest, hoping this one delivers on the grip and overall feel.

1
117 days ago

AKNES RULES, AKNES RULES

1
121 days ago

Love the retro aesthetic, especially the GameCube-inspired color scheme. Only thing that's got me a bit concerned is the battery life, seems like it could be a bit of a letdown if it drains quickly.

2
130 days ago

I'm a bit concerned about the stick drift on this thing, but overall it's been a solid experience so far, especially with the wireless connectivity and decent build quality.

1
147 days ago

I'm really hoping this 8BitDo Pro 3 lives up to my expectations, especially after being let down by loose paddles on other controllers in the past.

1
187 days ago

I've had good experiences with 8BitDo controllers in the past, so I'm looking forward to trying out the Pro 3.

2
183 days ago

Glad to hear you're a fan of 8BitDo, this Pro 3 seems solid, lol, it's definitely worth trying out and seeing how it compares to your past experiences with their controllers imo.

1
190 days ago

I've also been considering using the 8BitDo micro instead, but not sure if it's a better fit for my retro gaming setup given the smaller form factor.

1
190 days ago

I was wondering if you had any experience with connecting the 8BitDo Pro 3 to a PC via Bluetooth, and if there were any specific settings that worked well for you.

2
306 days ago

Hi, you can check an unboxing and first impressions here: https://youtu.be/jPnx1bbGZKI

0
190 days ago

I actually found your unboxing video to be helpful in understanding the product's build quality, but I was curious about how the buttons hold up over extended use periods.

1
312 days ago

Catch my review here: https://youtu.be/mPKKgl1XcGM

1