Gamepad Beitong Pangu

Beitong Pangu

Top contributors
LJ LeePYROJohn PunchVladimir.SF12pov
Test Status:Not verified yet!
LatScore : Wired A, Wireless B
Compatible: AndroidiOSSwitchWindows
Interfaces: CableDongleBluetooth
Price: $119.79, find on: Aliexpress

Beitong Pangu Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
Cable PRIMARYXInput
🔘4.43
🕹️5.48
1006.92
🔘0.48
🕹️0.88
Win 11
10.0.26200
1.1.10
5.2.4.5
LJ Lee
🔘
Button LatencyP82
✓ Selected
3.3 ms
4.43 ms
5.45 ms
0.48 ms
1006.92 Hz
#8682 • 2026-04-24
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Cable • XInput
1.1.10
🕹️
Stick LatencyP82
✓ Selected
3.07 ms
5.48 ms
7.21 ms
0.88 ms
1006.92 Hz
#8684 • 2026-04-24
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
LJ Lee
Cable • XInput
1.1.10
2
Dongle PRIMARYXInput
🔘8.81
🕹️11.6
993.88
🔘1.01
🕹️1.34
Win 11
10.0.26200
1.1.3
5.2.4.5
LJ Lee
🔘
Button LatencyP82
✓ Selected
6.77 ms
8.81 ms
11.09 ms
1.01 ms
993.88 Hz
#8683 • 2026-04-24
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Dongle • XInput
1.1.3
🕹️
Stick LatencyP82
✓ Selected
8.67 ms
11.55 ms
14.71 ms
1.34 ms
993.88 Hz
#8687 • 2026-04-24
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
LJ Lee
Dongle • XInput
1.1.3
3
Bluetooth PRIMARYXInput
🔘10.3
🕹️22.4
126.02
🔘2.41
🕹️4.19
Win 11
10.0.26200
1.1.10
5.2.4.5
LJ Lee
🔘
Button LatencyP82
✓ Selected
6.08 ms
10.27 ms
16.24 ms
2.41 ms
126.02 Hz
#8686 • 2026-04-24
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Bluetooth • XInput
1.1.10
🕹️
Stick LatencyP82
✓ Selected
9.53 ms
22.41 ms
31.36 ms
4.19 ms
126.02 Hz
#8685 • 2026-04-24
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
LJ Lee
Bluetooth • XInput
1.1.10
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Beitong Pangu

Stick test results for Beitong Pangu gamepad, by PYRO

Left Stick
Circle Error:14.5%
Eccentricity:2.3%
Center Error:0.0%
Resolution:12.0 bit4,096 steps
Right Stick
Circle Error:14.6%
Eccentricity:2.2%
Center Error:0.0%
Resolution:12.0 bit4,096 steps
OSWindows 11
Sys. nameController (BTP-PG01A XINPUT WIRED)
ModeXInput
ConnectionCable
Firmware1.1.25
Polling rate0 Hz
Tested onJune 20, 2026, 19:17

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The Beitong Pangu has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Stick Eccentricity

Stick Eccentricity checks if the outer boundary is perfectly round. An uneven, egg-shaped boundary makes edge-aiming unpredictable. Lower is better.

For the Beitong Pangu, it's 2.3% (left) and 2.2% (right).

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Beitong Pangu, the Circle Error is 14.5% for the left stick and 14.6% for the right stick. This is a poor result. The stick's travel is highly square-like, which can cause inconsistent movement speeds or sensitivity when aiming or moving diagonally.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The Beitong Pangu has 12.0 bits on both sticks.

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00049 on the left stick and 0.00049 on the right, with about 2,048 SFC on the left stick and 2,048 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Beitong Pangu, the Center Error is 0% for the left joystick and 0% for the right stick. This is an excellent result. The sticks return almost perfectly to the center, which minimizes the risk of stick drift.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Beitong Pangu shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Beitong Pangu gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 1.1.25) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Beitong Pangu’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Beitong Pangu gamepad, by PYRO

Left Stick
Circle Error:14.4%
Eccentricity:2.3%
Center Error:0.0%
Resolution:12.0 bit4,096 steps
Right Stick
Circle Error:14.5%
Eccentricity:2.3%
Center Error:0.0%
Resolution:12.0 bit4,096 steps
OSWindows 11
Sys. nameController (BTP-PG01A XINPUT DONGLE)
ModeXInput
ConnectionDongle
Firmware1.1.25
Polling rate0 Hz
Tested onJune 20, 2026, 19:13

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The Beitong Pangu has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Stick Eccentricity

Stick Eccentricity checks if the outer boundary is perfectly round. An uneven, egg-shaped boundary makes edge-aiming unpredictable. Lower is better.

For the Beitong Pangu, it's 2.3% (left) and 2.3% (right).

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Beitong Pangu, the Circle Error is 14.4% for the left stick and 14.5% for the right stick. This is a poor result. The stick's travel is highly square-like, which can cause inconsistent movement speeds or sensitivity when aiming or moving diagonally.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The Beitong Pangu has 12.0 bits on both sticks.

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00049 on the left stick and 0.00049 on the right, with about 2,048 SFC on the left stick and 2,048 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Beitong Pangu, the Center Error is 0% for the left joystick and 0% for the right stick. This is an excellent result. The sticks return almost perfectly to the center, which minimizes the risk of stick drift.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Beitong Pangu shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Beitong Pangu gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 1.1.25) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Beitong Pangu’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

User experience surveys
How does it feel to press the buttons for the ABXY block?
Describes the feeling of pressing the main action buttons (ABXY). Mechanical buttons provide clear tactile feedback, while membrane buttons tend to be quieter and have less pronounced feedback.
Choose one answer
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Beitong Pangu specifications

Internal

D-pad buttons type
Mechanical
Sticks type
Optional

External

Audio port
No
Display
No
Joystick positioning
Optional
Paddles
4
Shoulder buttons
Yes
Trigger lock
Yes

Features

Gyroscope function
Yes
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
Yes
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 4 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of Beitong Pangu

Users' opinion

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All modular gamepads are rubbish!
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User comments

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38 days ago

I appreciate the initial insights on this controller. It's intriguing, but it's unfortunate for those who prefer a symmetrical layout. I expected this to be a key aspect in testing, given its popularity among gamers. Maybe smaller thumbsticks could help address this.

1
72 days ago

Is the replacement of the sticks considered an option that allows for adjusting Stick Tension?

2