Gamepad BigBig Won Aether

BigBig Won Aether

Test Status:Not verified!
LatScore : Wired A, Wireless B (Experimental)
Compatible: AndroidiOSLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Price: $44.99, find on: aliexpress.com
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BigBig Won Aether Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate (Hz) Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (Prometheus 82) [α]
1
DongleXinput24.3926.3331.72857.04 1.45
Win 11
10.0.26100
34
5.0.9.3
2
DongleSwitch22.2126.431.44118.9 2.3
Win 11
10.0.26100
34
5.0.9.3
3
CableXinput18.0418.9319.91995.89 0.46
Win 11
10.0.26100
34
5.0.9.3
4
CableSwitch18.121.8725.55124.56 2.11
Win 11
10.0.26100
34
5.0.9.3
5
BluetoothXinput23.71110.51142.04146.56 40.16
Win 11
10.0.26100
34
5.0.9.3
6
BluetoothSwitch20.3825.7831.4199.35 3.04
Win 11
10.0.26100
34
5.0.9.3
Button Latency (GPDL method)
7
DongleXinput7.589.8318.58857.04 1.33
Win 11
10.0.26100
34
3.0.9.3
8
DongleSwitch7.831322.58118.9 2.63
Win 11
10.0.26100
34
3.0.9.3
9
CableXinput2.453.768.26995.89 0.76
Win 11
10.0.26100
34
3.0.9.3
10
CableSwitch4.397.9615.18124.56 2.43
Win 11
10.0.26100
34
3.0.9.3
11
BluetoothXinput6.0210.1721.49174.58 2.19
Win 11
10.0.26100
34
3.0.9.3
12
BluetoothSwitch5.9911.7925.399.49 3.23
Win 11
10.0.26100
34
3.0.9.3
Button Latency (Prometheus 82) [α]
13
DongleXinput8.2110.1915.83857.04 1.31
Win 11
10.0.26100
34
5.0.9.3
14
DongleSwitch9.0413.7420.62118.9 2.73
Win 11
10.0.26100
34
5.0.9.3
15
CableXinput2.993.864.83995.89 0.45
Win 11
10.0.26100
34
5.0.9.3
16
CableSwitch3.517.3511.42124.56 2.16
Win 11
10.0.26100
34
5.0.9.3
17
BluetoothXinput9.86103.26125.97146.56 31.56
Win 11
10.0.26100
34
5.0.9.3
18
BluetoothSwitch6.511.7117.9999.35 3.01
Win 11
10.0.26100
34
5.0.9.3
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

If stick latency measurements are available, they are taken by instantly moving the stick from the center to the edge, and the latency is recorded at the deflection point of 99%.

You can switch the graph view to Average Latency, where the latency is displayed as horizontal bars.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of BigBig Won Aether

Stick test results for BigBig Won Aether gamepad • Dongle connection • Xinput mode • FW 34, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Aether has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The BigBig Won Aether has an Outer Dead Zone rated as moderate (0.8 mm). This is noticeable and reduces the usable range of motion slightly. You might feel like you can push the stick further to increase speed or distance, but you’re already at 100%, which can make control feel less intuitive in games like shooters or racing titles.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the BigBig Won Aether, this value is 1266 positions (based on an average step size of 0.00079). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 1266 positions, you'll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don't have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

It's important to note that Stick Resolution is measured using the StickAnalyzer program and this parameter can vary slightly depending on the duration of stick movement. Therefore, these values should be considered as a general reference point rather than absolute measurements.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the BigBig Won Aether, the Asymmetry Index is 7.8% for the left stick and 5.7% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the BigBig Won Aether, the Circle Error is 1.3% for the left stick and 1.3% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Aether, the Stick Centering is 3.1% for the left joystick and 3.3% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the BigBig Won Aether gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 34) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Aether’s performance across different units.

Stick test results for BigBig Won Aether gamepad • Cable connection • Xinput mode • FW 34, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Aether has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The BigBig Won Aether has an Outer Dead Zone rated as moderate (0.8 mm). This is noticeable and reduces the usable range of motion slightly. You might feel like you can push the stick further to increase speed or distance, but you’re already at 100%, which can make control feel less intuitive in games like shooters or racing titles.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the BigBig Won Aether, this value is 498 positions (based on an average step size of 0.00201). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 498 positions, you'll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don't have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

It's important to note that Stick Resolution is measured using the StickAnalyzer program and this parameter can vary slightly depending on the duration of stick movement. Therefore, these values should be considered as a general reference point rather than absolute measurements.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the BigBig Won Aether, the Asymmetry Index is 6.6% for the left stick and 6.6% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the BigBig Won Aether, the Circle Error is 1.3% for the left stick and 1.3% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Aether, the Stick Centering is 3.5% for the left joystick and 3.5% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the BigBig Won Aether gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 34) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Aether’s performance across different units.

Stick test results for BigBig Won Aether gamepad • Bluetooth connection • Xinput mode • FW 34, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Aether has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The BigBig Won Aether has an Outer Dead Zone rated as moderate (0.8 mm). This is noticeable and reduces the usable range of motion slightly. You might feel like you can push the stick further to increase speed or distance, but you’re already at 100%, which can make control feel less intuitive in games like shooters or racing titles.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the BigBig Won Aether, this value is 377 positions (based on an average step size of 0.00265). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 377 positions, you'll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don't have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

It's important to note that Stick Resolution is measured using the StickAnalyzer program and this parameter can vary slightly depending on the duration of stick movement. Therefore, these values should be considered as a general reference point rather than absolute measurements.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the BigBig Won Aether, the Asymmetry Index is 7.8% for the left stick and 5.7% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the BigBig Won Aether, the Circle Error is 1.4% for the left stick and 1.4% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Aether, the Stick Centering is 2.9% for the left joystick and 3.1% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the BigBig Won Aether gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 34) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Aether’s performance across different units.

Stick test results for BigBig Won Aether gamepad • Dongle connection • Switch mode • FW 34, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Aether has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The BigBig Won Aether has an Outer Dead Zone rated as moderate (0.8 mm). This is noticeable and reduces the usable range of motion slightly. You might feel like you can push the stick further to increase speed or distance, but you’re already at 100%, which can make control feel less intuitive in games like shooters or racing titles.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the BigBig Won Aether, this value is 358 positions (based on an average step size of 0.00279). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 358 positions, you'll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don't have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

It's important to note that Stick Resolution is measured using the StickAnalyzer program and this parameter can vary slightly depending on the duration of stick movement. Therefore, these values should be considered as a general reference point rather than absolute measurements.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the BigBig Won Aether, the Asymmetry Index is 8% for the left stick and 4.4% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the BigBig Won Aether, the Circle Error is 1.4% for the left stick and 1.5% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Aether, the Stick Centering is 2.6% for the left joystick and 5.1% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the BigBig Won Aether gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 34) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Aether’s performance across different units.

Stick test results for BigBig Won Aether gamepad • Cable connection • Switch mode • FW 34, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Aether has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The BigBig Won Aether has an Outer Dead Zone rated as moderate (0.8 mm). This is noticeable and reduces the usable range of motion slightly. You might feel like you can push the stick further to increase speed or distance, but you’re already at 100%, which can make control feel less intuitive in games like shooters or racing titles.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the BigBig Won Aether, this value is 372 positions (based on an average step size of 0.00269). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 372 positions, you'll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don't have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

It's important to note that Stick Resolution is measured using the StickAnalyzer program and this parameter can vary slightly depending on the duration of stick movement. Therefore, these values should be considered as a general reference point rather than absolute measurements.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the BigBig Won Aether, the Asymmetry Index is 4.8% for the left stick and 6.4% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the BigBig Won Aether, the Circle Error is 1.4% for the left stick and 1.4% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Aether, the Stick Centering is 2.3% for the left joystick and 3.7% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the BigBig Won Aether gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 34) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Aether’s performance across different units.

Stick test results for BigBig Won Aether gamepad • Bluetooth connection • Switch mode • FW 34, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Aether has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The BigBig Won Aether has an Outer Dead Zone rated as moderate (0.8 mm). This is noticeable and reduces the usable range of motion slightly. You might feel like you can push the stick further to increase speed or distance, but you’re already at 100%, which can make control feel less intuitive in games like shooters or racing titles.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the BigBig Won Aether, this value is 372 positions (based on an average step size of 0.00269). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 372 positions, you'll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don't have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

It's important to note that Stick Resolution is measured using the StickAnalyzer program and this parameter can vary slightly depending on the duration of stick movement. Therefore, these values should be considered as a general reference point rather than absolute measurements.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the BigBig Won Aether, the Asymmetry Index is 8% for the left stick and 5.6% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the BigBig Won Aether, the Circle Error is 1.4% for the left stick and 1.4% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Aether, the Stick Centering is 2.5% for the left joystick and 4.1% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the BigBig Won Aether gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 34) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Aether’s performance across different units.

Stick Movement Linearity Test

Resolution test for BigBig Won Aether • Firmware 34 • Stick Analyzer 2.0.3.0Cable connection • Xinput mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1750 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 468 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 497 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00201 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 73.3% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 91.0% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 4.97 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for BigBig Won Aether • Firmware 34 • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 2755 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1187 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1261 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00079 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 56.9% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 91.7% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.44 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for BigBig Won Aether • Firmware 34 • Stick Analyzer 2.0.3.0Bluetooth connection • Xinput mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 531 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 356 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 377 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00265 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 33.0% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 90.7% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 6.17 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for BigBig Won Aether • Firmware 34 • Stick Analyzer 2.0.3.0Cable connection • Switch mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 425 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 350 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 372 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00269 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 17.6% tremor. This represents typical noise levels in stick signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 96.9% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.04 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for BigBig Won Aether • Firmware 34 • Stick Analyzer 2.0.3.0Dongle connection • Switch mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 434 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 337 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 358 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00279 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 22.4% tremor. This represents typical noise levels in stick signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 90.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.22 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for BigBig Won Aether • Firmware 34 • Stick Analyzer 2.0.3.0Bluetooth connection • Switch mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 396 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 337 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 357 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00280 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 14.9% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 93.0% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.05 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

BigBig Won Aether specifications

Internal

Battery life
No data
D-pad buttons type
Mechanical
(100%)
Main buttons type
Membrane
(100%)
Sticks type
Hall
(100%)

External

Audio port
No
(100%)
Back buttons
2
Button layout
Xbox
(100%)
Joystick positioning
Asymmetric
(100%)
Rubberized handles
No
(100%)
Swappable layout
No
(100%)
Trigger lock
No
(100%)

Features

Gyroscope function
Yes
(100%)
Trigger vibration
No
(100%)
Triggers pressing
Analog
(100%)

Connection

Dongle
Xinput, Switch
Cable
Xinput, Switch
Bluetooth
Xinput, Switch
USB interface
Type-C
(100%)

Software

Firmware support
Yes
(100%)
Macros option
Yes
(100%)
Mobile software
No data
No dead zone mode
Yes
(100%)
PC softwre
Yes
(100%)

Platforms

Android
Yes
(100%)
iOS
Yes
(100%)
Linux
Yes
(100%)
macOS
Yes
(100%)
Nintendo Switch
Yes
(100%)
Playstation 3
No
(100%)
Playstation 5
No
(100%)
Playstaton 4
No
(100%)
Windows
Yes
(100%)
Xbox One
No
(100%)
Xbox Series
No
(100%)
Results based on answers from 2 users. Want to contribute? Join our questions survey!
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