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Gamepad BigBig Won Blitz 2 (TMR)
User rating

BigBig Won Blitz 2 (TMR)

Top contributors
John PunchFranek ZiemianPatrick BurtonJohn Punch 2Jason Schneider
Test Status:Verified (25 March 2025)
LatScore : Wired A, Wireless A
Compatible: AndroidiOSLinuxSwitchWindows
Interfaces: CableDongleBluetooth
Price range: $60.99$79.99, find on: Aliexpress, Amazon

BigBig Won Blitz 2 (TMR) Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘5.19
🕹️5.10
1974.22
🔘0.53
🕹️0.28
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
4.24 ms
5.19 ms
6.13 ms
0.53 ms
1974.22 Hz
#4892 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
313333
🕹️
Stick LatencyP82
✓ Selected
4.49 ms
5.1 ms
5.62 ms
0.28 ms
1974.22 Hz
#4891 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
313333
2
DongleXInput
🔘6.79
🕹️6.30
1964.02
🔘0.63
🕹️0.33
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
5.56 ms
6.79 ms
8.04 ms
0.63 ms
1964.02 Hz
#4897 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • XInput
313333
🕹️
Stick LatencyP82
✓ Selected
5.64 ms
6.3 ms
7.05 ms
0.33 ms
1964.02 Hz
#4886 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • XInput
313333
3
CableSony
🔘5.76
🕹️5.61
1573.88
🔘0.55
🕹️0.30
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
4.72 ms
5.76 ms
6.73 ms
0.55 ms
1573.88 Hz
#4893 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Sony
313333
🕹️
Stick LatencyP82
4.94 ms
5.61 ms
6.27 ms
0.3 ms
1573.88 Hz
#4890 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Sony
313333
4
DongleSony
🔘7.01
🕹️6.63
1582.98
🔘0.69
🕹️0.38
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
5.68 ms
7.01 ms
8.6 ms
0.69 ms
1582.98 Hz
#4900 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • Sony
313333
🕹️
Stick LatencyP82
5.83 ms
6.63 ms
7.59 ms
0.38 ms
1582.98 Hz
#4887 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • Sony
313333
5
CableSwitch
🔘9.82
🕹️10.1
123.84
🔘2.21
🕹️2.23
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
5.52 ms
9.82 ms
13.97 ms
2.21 ms
123.84 Hz
#4894 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Switch
313333
🕹️
Stick LatencyP82
5.79 ms
10.07 ms
14.22 ms
2.23 ms
123.84 Hz
#4889 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Switch
313333
6
DongleSwitch
🔘12.6
🕹️12.0
124.06
🔘2.25
🕹️2.21
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
8.23 ms
12.59 ms
16.95 ms
2.25 ms
124.06 Hz
#4895 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • Switch
313333
🕹️
Stick LatencyP82
7.66 ms
12.04 ms
16.28 ms
2.21 ms
124.06 Hz
#4888 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • Switch
313333
7
BluetoothXInput
🔘15.0
🕹️16.6
124.17
🔘2.48
🕹️2.09
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
10.05 ms
14.97 ms
19.99 ms
2.48 ms
124.17 Hz
#4898 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • XInput
313333
🕹️
Stick LatencyP82
✓ Selected
12.85 ms
16.63 ms
20.98 ms
2.09 ms
124.17 Hz
#4885 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • XInput
313333
8
BluetoothSwitch
🔘18.1
🕹️17.1
82.79
🔘3.46
🕹️3.65
Win 11
10.0.26100
313333
5.0.9.2
John Punch
🔘
Button LatencyP82
10.92 ms
18.1 ms
24.79 ms
3.46 ms
82.79 Hz
#4899 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • Switch
313333
🕹️
Stick LatencyP82
9.94 ms
17.12 ms
24.65 ms
3.65 ms
82.79 Hz
#4884 • 2025-03-25
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • Switch
313333
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of BigBig Won Blitz 2 (TMR)

Stick test results for BigBig Won Blitz 2 (TMR) gamepad • Cable connection • XInput mode • FW 313333, by John Punch 2

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The BigBig Won Blitz 2 (TMR) has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The BigBig Won Blitz 2 (TMR) has a slight Outer Dead Zone (0.5 mm). There’s a small portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the BigBig Won Blitz 2 (TMR), the Stick Asymmetry is 10.8% for the left stick and 5.0% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the BigBig Won Blitz 2 (TMR), the Circle Error is 1.6% for the left stick and 1.4% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The BigBig Won Blitz 2 (TMR) has a Stick Bitness of 11.3 bits for the left stick and 11.1 bits for the right stick. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

Note: This result was recorded with Stick Tracer version 2.5.2.3, before movement-based True Bitness was introduced. The values above represent digital bit depth only; metrics like Step Resolution are not available for this older test.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the BigBig Won Blitz 2 (TMR), the Stick Centering is 2.3% for the left joystick and 3.9% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The BigBig Won Blitz 2 (TMR) shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The BigBig Won Blitz 2 (TMR) recorded a Polling Rate of 1991.7 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The BigBig Won Blitz 2 (TMR) shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the BigBig Won Blitz 2 (TMR) gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 313333) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the BigBig Won Blitz 2 (TMR)’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Reviews of BigBig Won Blitz 2 (TMR)

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BigBig Won Blitz 2 (TMR) specifications

Internal

Battery life hours
13
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
TMR

External

Audio port
No
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
2
Rubber handles
Yes
Soulder buttons
Yes
Stick tension
No
Trigger lock
No

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
No
Trigger vibration
No
Triggers pressing
Digital

Connection

Charging dock
No
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
Yes
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Yes
macOS
Yes
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 12 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it.
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LatScore Comparison of BigBig Won Blitz 2 (TMR)

Users' opinion

Add your opinion
To add an opinion, you need to be !
Rubber membrane for ABXY button can easily break. No way to purchase replacement part for this.
3 votes
Mode is DualSense Edge, NOT DualSense, therefore additional buttons are mappable with reWASD/Steam
6 votes

User comments

You must to submit comment.

135 days ago

Could you please update the specs for the controller? It only has 2 back paddles.

1
61 days ago

You're right. That's because the M3 and M4 buttons used to be considered additional buttons, but now they're listed as a separate feature. I've corrected it.

1
179 days ago

I'm happy with the overall accuracy of the BigBig Won controllers, especially the Rainbow SE model, which has old school ALPS sticks that work well for me.

2
176 days ago

Actually, Rainbow 2SE has polyshine sticks, not ALPS. Still, overall accuracy is solid rn. Imo, that's more important than stick type, but ALPS fans might want to know the difference.

2
174 days ago

@ProgogyBoy Polyshine sticks? Never heard that before? Please enlighten. I know the Rainbow 2SE has fans, but I prefer the Rainbow 2 Pro over the Blitz 2 even with the ALPS sticks, almost as fast and smooth as the TMRs (despite strange Gamepadlas BT test results *Please John look into this). Rainbow 2 Pro has much better ergonomics over the Blitz 2!

1
165 days ago

@ProgogyBoy Yeah, I'm good with ALPS, never been a fan of polyshine. New magnetic ones are trash, stick with what works, you know? They still can't touch the feel of older ALPS in my book.

1
159 days ago

alps sticks are nice but they're not immune to drift, dude, i had 2 rainbow se's go bad on me within a year, that's what's keeping me from saying it's the best.

1
119 days ago

@Seven T yeah, great, polyshine's gonna release their own sticks, real original, gonna be a game changer, I'm sure, meanwhile, their existing ones are trash, and we're still stuck with the same latency and battery issues.

1
346 days ago

Been using this controller since I preordered and received it. Best controller I have used after Duelsense Edge. It’s very responsive and accurate. I never used controller with 2 extra shoulder buttons. But after using them on Blitz 2 now I can’t use controller without them.

3
338 days ago

This is rightfully one of the best controllers you can buy for this price at the moment.

1
337 days ago

@John Punch could you please help with stick linearity? Thanks

0
324 days ago

@Mohsin Khan How exactly?

3
166 days ago

To me this is still one of the best cyber sports gamepads on the market.

2
246 days ago

Does anyone know how to use the DualSense mode on Linux (Bazzite)? It says Windows only but I figured there was a way to get Steam Input to hook into it

1
280 days ago

I noticed that there was "No Data" in the switch 2 functionality, this does work on switch 2 in the normal switch bluetooth connection method, but you need to jump through hoops to get it to properly connect every single time you want to connect. You first have to go into the switch 2 change grip/order screen, then turn on the controller by holding the middle button (change to switch mode if you havent already), then hold the sync button until it connects. The controller will not remember the switch connection, so if you let the controller disconnect, then you will have to follow this process again. Another potential problem is that some games' rumble will make the controller's rumble go insane- this controller really needs a firmware update

1
280 days ago

Not sure what went wrong with the quotation marks and hyphen, sorry about the imporper formatting on the comment

0
322 days ago

Please let me know if step precision “accuracy” is variable or a certain value-if so which? Any idea why this is the default? I read Xbox controllers are 128 and ps5 are 256. I’d be grateful if you could confirm this.

1
307 days ago

You can Set 32, 64, 128, 256 or arcurat

0
237 days ago

From what I can tell accuracy is variable and ive seen different results from stick analyzer. 32 Looks to be about 1250 stick resolution making it the highest stick resolution setting available. I think it is recommended to re-calibrate the sticks after changing the step accuracy. and right now I have the edge deadzone set to 5% as I cannot cover the full range via gamepad tester with stick edge deadzone set to 0. Also the default sensitivity curve seems to be pretty close to linear on the most recent app/firmware.

1