Hall effect sticks
Gamepad Cosmic Byte Blitz

Cosmic Byte Blitz

Top contributors
Joel SubashWhale 2186John PunchNaruto UzumakiShrey Tiwari
Test Status:Not verified yet!
Compatible: AndroidWindows
Price range: $27.99$32.99

Cosmic Byte Blitz Input lag comparison

At the moment, there are no button or stick latency tests to build a chart. If you own this gamepad, you can run a latency test with our special programs and submit your results.
#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Polling Rate
1
DongleXInput
📊1.17
1000
📊0.53
Win 11
10.0.22635
---
1.1.6
Jake SULLY
📊
Polling Rate
0.91 ms
1.17 ms
7.27 ms
0.53 ms
1000 Hz
821.15 Hz
#2837 • 2024-10-16
Polling v1.1.6
Win 11 Build 10.0.22635
Jake SULLY
Dongle • XInput
Note: This test are based on polling rate and do not represent actual input-lag.
2
DongleXInput
📊1.34
1000
📊1.01
Win 11
10.0.22635
---
1.1.6
Jake SULLY
📊
Polling Rate
0.91 ms
1.34 ms
8.7 ms
1.01 ms
1000 Hz
724.6 Hz
#2835 • 2024-10-16
Polling v1.1.6
Win 11 Build 10.0.22635
Jake SULLY
Dongle • XInput
Note: This test are based on polling rate and do not represent actual input-lag.
3
DongleXInput
📊1.72
990.1
📊1.72
Win 11
10.0.22635
---
1.1.6
Jake SULLY
📊
Polling Rate
0.91 ms
1.72 ms
9.69 ms
1.72 ms
990.1 Hz
569.69 Hz
#2836 • 2024-10-16
Polling v1.1.6
Win 11 Build 10.0.22635
Jake SULLY
Dongle • XInput
Note: This test are based on polling rate and do not represent actual input-lag.
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Cosmic Byte Blitz

Stick test results for Cosmic Byte Blitz gamepad, by Joel Subash

Left Stick
Circle Error:1.2%
Asymmetry:0.3%
Center Error:0.0%
Resolution:11.0 bit2,048 steps
Right Stick
Circle Error:1.2%
Asymmetry:0.3%
Center Error:0.0%
Resolution:11.0 bit2,048 steps
OSWindows 10.0.26200
Sys. nameController (XBOX 360 For Windows)
ModeXInput
ConnectionDongle
FirmwareV2.1.2
Polling rate1000 Hz
Tested onJune 23, 2026, 23:55

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangeactive

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The Cosmic Byte Blitz has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Deadzone based on how much 'lost' range there is—the smaller the deadzone, the better, as it allows full use of the stick’s range for more precise control.

The Cosmic Byte Blitz has a large Outer Deadzone (1.9 mm). There’s a portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

Per-stick breakdown for the Cosmic Byte Blitz: the left stick measures 1.9 mm, which corresponds to a large Outer Deadzone, while the right stick measures 1.3 mm, which corresponds to a large Outer Deadzone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Cosmic Byte Blitz, the Stick Asymmetry is 0.3% for the left stick and 0.3% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Cosmic Byte Blitz, the Circle Error is 1.2% for the left stick and 1.2% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

For the Cosmic Byte Blitz, the movement-based True Bitness is 11.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

This corresponds to a measured Step Resolution of 0.00098 on the left stick and 0.00098 on the right, with about 1,024 SFC on the left stick and 1,024 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Cosmic Byte Blitz, the Center Error is 0% for the left joystick and 0% for the right stick. This is an excellent result. The sticks return almost perfectly to the center, which minimizes the risk of stick drift.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Cosmic Byte Blitz shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Incomplete Range

Incomplete Range refers to a behavior where the joystick cannot reach its maximum logical value (100% deflection) in one or more directions. This can restrict the maximum movement speed in games or prevent certain actions (such as running or sprinting) from triggering correctly.

The Cosmic Byte Blitz exhibits an Incomplete Range. The stick does not register a full 100% signal in all directions, which might affect gameplay in fast-paced games where full tilt is required for maximum speed or responsiveness.

Disclaimer

We tested the Cosmic Byte Blitz gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: V2.1.2) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Cosmic Byte Blitz’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

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Cosmic Byte Blitz specifications

Internal

Battery life hours
7
D-pad buttons type
Membrane
Main buttons type
Membrane
Sticks type
Hall

External

Audio port
No
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
No
Rubber handles
No
Shoulder buttons
No
Stick tension
No

Features

NFC support
No
Switch Wake Up
No
Trigger vibration
No
Triggers pressing
Analog

Connection

Charging dock
No
USB interface
Type-C

Software

Firmware support
No
Macros option
No
PC software
No

Platforms

Android
Yes
macOS
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 6 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of Cosmic Byte Blitz

Users' opinion

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User comments

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52 days ago

Cosmic Byte products are disappointing. I had one of their headphones, and it snapped in half for no clear reason.

1
86 days ago

The thumbsticks on the Cosmic Byte Blitz feel way too loose for precise control. It’s frustrating in fast-paced games, and I haven't found a fix yet. Definitely a letdown for an otherwise decent gamepad.

3
63 days ago

My Cosmic Byte Blitz has been performing well for over a year, but it may have been damaged during shipping. Overall, I'm satisfied with its performance despite this concern.

1
70 days ago

I own two Cosmic Byte products: the CosmicByte Nebula, which developed stick drift after two years, and the CosmicByte Buds, which have been reliable with no issues. I'm now considering the CosmicByte Quantum for my PS4.

1