Gamepad Datafrog S80

Datafrog S80

Ranking:Not verified!
Compatible: PCNintendo Switch
Interfaces: Bluetooth
Release date: 02 May 2024
Price range:

Datafrog S80 input lag comparison

The latency measurement was performed using a GPDL device.
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
Datafrog S80
1CableXinput11.2317.3724.16125 of 125 Hz 3.07
Win 11
10.0.22631
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2BluetoothSwitch10.3118.0738.51125 of 125 Hz 4.8
Win 11
10.0.22631
---
More information

Latency

This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of Datafrog S80

Deadzones

The Datafrog S80 gamepad has a slight inner deadzones that does not significantly affect the controls. Also Datafrog S80 has no skip motion, which makes controlling the center part of the axis more precise. The outer deadzones is normal. Its significant presence does not limit the range of motion and does not have a negative impact on control.

Axis behavior

The sticks of the Datafrog S80 gamepad have a high resolution, which allows you to register more than 300 positions from the center point to the outermost position. This is truly a good result! However, the Datafrog S80 has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the Datafrog S80 gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. The centering of the Datafrog S80 stick is not perfect and a slight drift may appear on the low deadzones setting. But this is not due to precise calibration, but due to the presence of a deadzones.

Circular shape

The stick circle shape of the Datafrog S80 is only 0%. This is an excellent accuracy rate!

Tested on firmware: 0, by Franek Ziemian

Deadzones

The Datafrog S80 gamepad has a slight inner deadzones that does not significantly affect the controls. Also Datafrog S80 has no skip motion, which makes controlling the center part of the axis more precise. The outer deadzones is normal. Its significant presence does not limit the range of motion and does not have a negative impact on control.

Axis behavior

The sticks of the Datafrog S80 gamepad have a high resolution, which allows you to register more than 300 positions from the center point to the outermost position. This is truly a good result! However, the Datafrog S80 has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Unfortunately, the sticks of the Datafrog S80 gamepad have position tremor. This can negatively affect the accuracy of control when making micro movements. When the Datafrog S80 stick is released, it always returns exactly to the center position without deviation. But this is not due to precise calibration, but due to the presence of a deadzones.

Circular shape

The stick circle shape of the Datafrog S80 is only 0.1%. This is an excellent accuracy rate!

Tested on firmware: 0, by Franek Ziemian

Datafrog S80: Pros and Cons

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Digital triggers with diffrent activation points hurts
2 votes