Gamepad EasySMX X10

EasySMX X10

Test Status:Not verified!
Compatible: AndroidiOSLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Release date: 27 November 2023
Price range: $34.08$49.99, find on: amzn.to, aliexpress.com

EasySMX X10 input lag comparison

The latency measurement was performed using a GPDL device.
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate JitterOSFW
EasySMX X10 - Sticks Latency [Experimental]
1
DongleDinput48.856.2768.13122.7 of 125 Hz 3.83
Win 11
10.0.22631
240219
2
DongleXinput44.0351.3961.69179.16 of 250 Hz 3.33
Win 11
10.0.22631
240219
3
CableDinput43.4346.5950.27247.24 of 250 Hz 1.59
Win 11
10.0.22631
240219
4
CableSwitch51.9160.6584.73125.4 of 125 Hz 3.66
Win 11
10.0.22631
240219
5
CableXinput42.7345.9850.03797.16 of 1000 Hz 1.78
Win 11
10.0.22631
240219
6
CableXinput1.0547.46147.38685.24 of 1000 Hz 42.21
Win 11
10.0.26100
---
7
BluetoothDinput2.4960.0680.19126.63 of 125 Hz 11.97
Win 11
10.0.22631
240219
8
BluetoothSwitch40.5952.6282.05419.4 of 500 Hz 8.7
Win 11
10.0.22631
240219
9
BluetoothXinput1.0460.03114.46129.72 of 125 Hz 44.53
Win 11
10.0.22631
240219
EasySMX X10 - Button Latency
10
DongleDinput14.219.3629.25122.7 of 125 Hz 2.74
Win 11
10.0.22631
240219
11
DongleXinput8.914.3623.3179.16 of 250 Hz 2.3
Win 11
10.0.22631
240219
12
CableDinput4.637.911.32247.24 of 250 Hz 1.54
Win 11
10.0.22631
240219
13
CableSwitch17.3221.9927.55125.4 of 125 Hz 2.51
Win 11
10.0.22631
240219
14
CableXinput1.443.976.49797.16 of 1000 Hz 1.19
Win 11
10.0.22631
240219
15
BluetoothDinput17.3525.5439.46126.63 of 125 Hz 4.47
Win 11
10.0.22631
240219
16
BluetoothSwitch610.7532.92419.4 of 500 Hz 4.82
Win 11
10.0.22631
240219
17
BluetoothXinput17.1125.6741.16129.72 of 125 Hz 4.55
Win 11
10.0.22631
240219
EasySMX X10 - Polling Rate
18
DongleDinput7 *8.1 *16.03 *123.42 of 125 Hz 1.01
Win 11
10.0.22631
0231206
19
DongleXinput3 *5.05 *12.98 *198.05 of 250 Hz 1.87
Win 11
10.0.22631
0231206
20
CableDinput3 *3.99 *8.08 *250.32 of 250 Hz 0.57
Win 11
10.0.22631
0231206
21
CableSwitch7 *7.99 *9.03 *125.1 of 125 Hz 0.47
Win 11
10.0.22631
0231206
22
CableXinput1 *1.25 *4.5 *802 of 1000 Hz 0.58
Win 11
10.0.22631
0231206
23
BluetoothDinput1 *7.95 *21.52 *125.76 of 125 Hz 6.28
Win 11
10.0.22631
0231206
24
BluetoothSwitch1 *2.93 *18.35 *341.21 of 500 Hz 2.67
Win 11
10.0.22631
0231206
25
BluetoothXinput1 *7.8 *21.52 *128.23 of 125 Hz 6.02
Win 11
10.0.22631
0231206
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.

Other tests

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate JitterOSFW
EasySMX X10 - Polling Rate
26
DongleXinput2 *4.68 *13.51 *213.55 of 250 Hz 2.15
Win 11
10.0.22631
---
27
DongleXinput3.01 *5.21 *12.57 *191.88 of 250 Hz 1.99
Win 11
10.0.22631
---
28
DongleXinput3 *5.22 *15.58 *191.39 of 250 Hz 2.07
Win 11
10.0.22631
---
29
DongleXinput3 *5.33 *16 *187.7 of 250 Hz 1.99
Win 10
10.0.19045
---
30
DongleXinput3 *5.33 *15.51 *187.58 of 250 Hz 2.11
Win 11
10.0.22631
---
31
CableXinput1 *1.29 *4.44 *776.28 of 1000 Hz 0.58
Win 11
10.0.22631
---
32
CableXinput0.93 *1.31 *4.51 *764.56 of 1000 Hz 0.55
Win 11
10.0.26100
---
33
CableXinput0.92 *1.34 *4.45 *748.43 of 1000 Hz 0.56
Win 11
10.0.26100
---
34
CableXinput0.87 *1.4 *4.12 *715.66 of 1000 Hz 0.6
Win 11
10.0.22631
---
35
CableXinput0.94 *1.46 *4.55 *685.24 of 1000 Hz 0.63
Win 11
10.0.26100
---
36
CableXinput1 *1.5 *4.53 *667.03 of 1000 Hz 0.72
Win 11
10.0.22631
---
37
BluetoothSwitch0.91 *8.26 *41.32 *121.03 of 125 Hz 7.58
Win 11
10.0.22631
---
38
BluetoothXinput1 *7.75 *21.42 *129.01 of 125 Hz 6.24
Win 11
10.0.26100
---
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of EasySMX X10

At the moment, there are no stick tests for this gamepad, but if you have this model, you can provide your tests to make our site a little better.

EasySMX X10: Pros and Cons

Comparison of EasySMX X10 latency with other

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