Hall effect sticks
Gamepad Flydigi Vader 4 Pro
User rating

Flydigi Vader 4 Pro

Top contributors
John PunchFranek ZiemianViolet PrismriverKenny Zweibohmercubin
Test Status:Verified (17 March 2025)
LatScore : Wired B, Wireless B
Compatible: AndroidiOSLinuxSwitchWindows
Interfaces: CableDongleBluetooth
Price range: $59.99$79.99 Discontinued

Flydigi Vader 4 Pro Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘6.43
🕹️16.2
924.84
🔘0.98
🕹️1.09
Win 11
10.0.26100
6.9.3.3
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
4.84 ms
6.43 ms
9.04 ms
0.98 ms
924.84 Hz
#4779 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.9.3.3
🕹️
Stick LatencyP82
✓ Selected
14.19 ms
16.22 ms
19.15 ms
1.09 ms
924.84 Hz
#4774 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.9.3.3
2
DongleXInput
🔘7.62
🕹️19.2
996.55
🔘0.85
🕹️1.20
Win 11
10.0.26100
6.9.3.3
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
6.22 ms
7.62 ms
9.58 ms
0.85 ms
996.55 Hz
#4778 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • XInput
6.9.3.3
🕹️
Stick LatencyP82
✓ Selected
17.25 ms
19.15 ms
22.26 ms
1.2 ms
996.55 Hz
#4773 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Dongle • XInput
6.9.3.3
3
BluetoothSwitch
🔘16.4
🕹️22.9
429.76
🔘6.18
🕹️5.62
Win 11
10.0.26100
6.9.3.3
5.0.9.2
John Punch
🔘
Button LatencyP82
10.34 ms
16.38 ms
38.37 ms
6.18 ms
429.76 Hz
#4781 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • Switch
6.9.3.3
🕹️
Stick LatencyP82
18.16 ms
22.88 ms
45.82 ms
5.62 ms
429.76 Hz
#4776 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • Switch
6.9.3.3
4
CableSwitch
🔘19.0
🕹️26.3
124.97
🔘2.72
🕹️2.26
Win 11
10.0.26100
6.9.3.3
5.0.9.2
John Punch
🔘
Button LatencyP82
13.61 ms
18.95 ms
24.79 ms
2.72 ms
124.97 Hz
#4780 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Switch
6.9.3.3
🕹️
Stick LatencyP82
21.97 ms
26.25 ms
30.57 ms
2.26 ms
124.95 Hz
#4775 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Switch
6.9.3.3
5
BluetoothXInput
🔘22.2
🕹️28.8
167.73
🔘2.92
🕹️2.54
Win 11
10.0.26100
6.9.3.3
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
16.47 ms
22.21 ms
28.46 ms
2.92 ms
167.73 Hz
#4782 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • XInput
6.9.3.3
🕹️
Stick LatencyP82
✓ Selected
23.35 ms
28.81 ms
33.86 ms
2.54 ms
167.73 Hz
#4777 • 2025-03-17
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • XInput
6.9.3.3
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Flydigi Vader 4 Pro

Stick Movement Linearity Test

Linearity test for Flydigi Vader 4 Pro • Firmware 6.9.5.5 • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode • Manual Input. Uploaded, by FRANCIS LOUIS BERNARDO

Comment: 1000

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1124 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1124 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1195 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00084 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.0% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 95.7% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 8.42 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Reviews of Flydigi Vader 4 Pro

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Flydigi Vader 4 Pro specifications

Internal

Battery life hours
12
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
Hall

External

Audio port
No
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
4
Rubber handles
No
Soulder buttons
No
Stick tension
Yes
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
Yes
Trigger vibration
Yes
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
Yes
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Yes
macOS
Yes
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 31 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it.
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LatScore Comparison of Flydigi Vader 4 Pro

Users' opinion

Add your opinion
To add an opinion, you need to be !
Back Button Placement could be better.
8 votes
Love this gamepad
17 votes
Has software problems?
20 votes

User comments

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43 days ago

Can I use the Flydigi Vader 4 Pro with the Switch 2? I'm curious about its compatibility and performance on that platform.

1
167 days ago

Sold my Flydigi Vader 4 Pro due to the latency issues and people arguing it's not noticeable when it clearly affects my gameplay, especially in fast-paced situations.

4
112 days ago

I'm using the PowerA Fusion Pro now, no latency issues here, it's connected via USB, no wireless mode for me, I like the solid connection, you can't have too much of a good thing, right?

2
90 days ago

@Piper Padpal You're still rocking the PowerA, huh? I was getting some latency on the V4P too, and it's like, way more pricey than the PowerA. Did you pay a premium for that USB connection or what?

2
48 days ago

Between the Vader 4 Pro and Blitz 2 for PC, it's a tough choice. The Vader is comfortable to hold, but I've experienced some odd connectivity issues. The Blitz seems more stable, though it lacks the same comfort for extended use.

1
55 days ago

What's up with the battery life on this thing? I've heard it's not great, and tbh, I can't stand having to charge mid-game. The Vader 4 Pro seems cool, but if it dies too quick, what's the point?

1
30 days ago

The battery life is indeed a concern; if it can't last through a gaming session, it diminishes the value of the Vader 4 Pro.

1
56 days ago

The Flydigi Vader 4 Pro feels solid, but the connection issues are a pain. I’ve had it freeze mid-game way too often. It’s like they focused more on the design than reliability, which kinda sucks for hardcore sessions.

2
78 days ago

I've been using the Flydigi Vader 4 Pro with Steam Deck and it's decent, but the paddle design takes some getting used to. I'm still deciding if it's worth it over the Powera Fusion Pro, which has a more comfortable grip layout.

1
edited 149 days ago

I've used this for a bit over a year and so far it's been pretty good. Feels nice to hold, heavy and weighty, built out of solid materials, sticks feel high quality and are precise even when using without deadzone. ABXY buttons are very clicky, not clicky enough to annoy me (I personally like it this way) but if you're sensitive to this it's worth considering. Trigger mode switching from analog to click based is great when using it as a Switch controller. I don't have issues with the back buttons placement, though a friend of mine who tried this controller for a while did struggle with accidental presses so mileage may vary. Software is alright, didn't have any issues, the download instructions are easy to understand and the software translation and functionality itself works well. Stick latency is noticeable if you're used to faster controllers. I wish they made a newer version that isn't overpriced and has better latency.

1
173 days ago

Your reviews are really detailed and helpful, glad I stumbled upon them. You should review the Vader 4 Pro's main competitors, like the Apex 4 and the Won ArmorX Pro, to help people like me make a more informed decision.

2
128 days ago

I've reviewed Apex 4 ages ago but never posted it here, don't know why I'd bother now, Vader 4 Pro is still the better choice. And no, I've never had ArmorX Pro paddles, don't really see the point.

1
177 days ago

That's quite an impressive setup, are you sure you're not expecting a bit too much out of this gamepad with such powerful hardware?

2
261 days ago

padles could be largger, software cold be full scream on pc

1