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Gamepad Flydigi vader 5 pro
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Flydigi vader 5 pro

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John PunchvCudaLJ LeemonoruИван Назаров
Test Status:Verified (12 April 2026)
LatScore : Wired A+, Wireless A+
Compatible: AndroidiOSLinuxSwitchWindows
Interfaces: CableDongleBluetooth
Price: $79.99, find on: Amazon, MiniXPC, Aliexpress

Flydigi vader 5 pro Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
DongleXInput
🔘3.97
🕹️2.91
1000
🔘0.47
🕹️0.47
Win 10
10.0.19045
7.1.5.0
5.2.4.4
vCuda
🔘
Button LatencyP82
2.98 ms
3.97 ms
5.1 ms
0.47 ms
1000 Hz
#8747 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Dongle • XInput
7.1.5.0
🕹️
Stick LatencyP82
1.66 ms
2.91 ms
4.34 ms
0.47 ms
1000 Hz
#8752 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Dongle • XInput
7.1.5.0
All stick settings disabled. Rebounce, debounce and auto calibration
2
CableXInput
🔘3.02
🕹️2.07
1000
🔘0.45
🕹️0.40
Win 10
10.0.19045
7.1.5.0
5.2.4.4
vCuda
🔘
Button LatencyP82
2.15 ms
3.02 ms
4.24 ms
0.45 ms
1000 Hz
#8746 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Cable • XInput
7.1.5.0
🕹️
Stick LatencyP82
1.21 ms
2.07 ms
3.18 ms
0.4 ms
1000 Hz
#8755 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Cable • XInput
7.1.5.0
All stick settings disabled. Rebounce, debounce and auto calibration
3
DongleXInput
🔘3.98
🕹️3.22
1000
🔘0.59
🕹️0.58
Win 11
10.0.26200
7.1.4.6
5.2.4.5
John Punch
🔘
Button LatencyP82
✓ Selected
2.76 ms
3.98 ms
5.56 ms
0.59 ms
1000 Hz (see 📊)
#8557 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Dongle • XInput
7.1.4.6
🕹️
Stick LatencyP82
✓ Selected
1.97 ms
3.22 ms
4.87 ms
0.58 ms
1000 Hz (see 📊)
#8555 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Dongle • XInput
7.1.4.6
📊
Polling Rate
0.75 ms
1 ms
3.94 ms
0.19 ms
1000 Hz
1010.26 Hz
#8556 • 2026-04-12
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Dongle • XInput
7.1.4.6
Note: This test are based on polling rate and do not represent actual input-lag.
4
CableXInput
🔘3.04
🕹️2.38
1000
🔘0.44
🕹️0.50
Win 11
10.0.26200
7.1.4.6
5.2.4.5
John Punch
🔘
Button LatencyP82
✓ Selected
2.18 ms
3.04 ms
4.03 ms
0.44 ms
1000 Hz (see 📊)
#8551 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Cable • XInput
7.1.4.6
🕹️
Stick LatencyP82
✓ Selected
1.49 ms
2.38 ms
3.77 ms
0.5 ms
1000 Hz (see 📊)
#8549 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Cable • XInput
7.1.4.6
📊
Polling Rate
0.82 ms
1 ms
3.07 ms
0.16 ms
1000 Hz
1005.3 Hz
#8550 • 2026-04-12
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Cable • XInput
7.1.4.6
Note: This test are based on polling rate and do not represent actual input-lag.
5
CableXInput
🔘3.45
🕹️2.39
537
🔘0.54
🕹️0.62
Win 10
10.0.19045
7.1.5.0
5.2.4.4
vCuda
🔘
Button LatencyP82
2.3 ms
3.45 ms
4.6 ms
0.54 ms
537 Hz
#8759 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Cable • XInput
7.1.5.0
🕹️
Stick LatencyP82
1.22 ms
2.39 ms
3.68 ms
0.62 ms
500 Hz
#8756 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Cable • XInput
7.1.5.0
'Special remapping' setting enabled limits polling rate to 500hz
6
DongleXInput
🔘4.88
🕹️3.72
1000
🔘0.84
🕹️0.89
Win 10
10.0.19045
7.1.5.0
5.2.4.4
vCuda
🔘
Button LatencyP82
3.45 ms
4.88 ms
7.24 ms
0.84 ms
1000 Hz
#8757 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Dongle • XInput
7.1.5.0
'Special remapping' setting enabled & it SAYS it limits polling rate, but actually doesn't (at least wirelessly)
🕹️
Stick LatencyP82
1.76 ms
3.72 ms
6.27 ms
0.89 ms
1000 Hz
#8758 • 2026-04-27
Prometheus 82 v5.2.4.4
Win 10 Build 10.0.19045
vCuda
Dongle • XInput
7.1.5.0
'Special remapping' setting enabled & it SAYS it limits polling rate, but actually doesn't (at least wirelessly)
7
CableSwitch
🔘10.9
🕹️10.4
124.84
🔘3.31
🕹️3.77
Win 11
10.0.26200
7.1.4.6
5.2.4.5
John Punch
🔘
Button LatencyP82
3.76 ms
10.85 ms
18.16 ms
3.31 ms
124.84 Hz (see 📊)
#8554 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Cable • Switch
7.1.4.6
🕹️
Stick LatencyP82
2.54 ms
10.42 ms
17.79 ms
3.77 ms
124.84 Hz (see 📊)
#8552 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Cable • Switch
7.1.4.6
📊
Polling Rate
7.82 ms
8.01 ms
16.11 ms
3.45 ms
124.84 Hz
75 Hz
#8553 • 2026-04-12
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Cable • Switch
7.1.4.6
Note: This test are based on polling rate and do not represent actual input-lag.
8
BluetoothXInput
🔘19.8
🕹️21.1
114.56
🔘5.30
🕹️4.26
Win 11
10.0.26200
7.1.4.6
5.2.4.5
John Punch
🔘
Button LatencyP82
✓ Selected
8.8 ms
19.75 ms
29.3 ms
5.3 ms
114.56 Hz (see 📊)
#8563 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Bluetooth • XInput
7.1.4.6
🕹️
Stick LatencyP82
✓ Selected
9.55 ms
21.13 ms
28.63 ms
4.26 ms
114.56 Hz (see 📊)
#8561 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Bluetooth • XInput
7.1.4.6
📊
Polling Rate
6.75 ms
8.73 ms
16.24 ms
2.76 ms
114.56 Hz
99.22 Hz
#8562 • 2026-04-12
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Bluetooth • XInput
7.1.4.6
Note: This test are based on polling rate and do not represent actual input-lag.
9
BluetoothSwitch
🔘25.2
🕹️27.2
61.85
🔘5.87
🕹️5.49
Win 11
10.0.26200
7.1.4.6
5.2.4.5
John Punch
🔘
Button LatencyP82
15.68 ms
25.2 ms
37.03 ms
5.87 ms
61.85 Hz (see 📊)
#8558 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Bluetooth • Switch
7.1.4.6
🕹️
Stick LatencyP82
18.49 ms
27.21 ms
38.54 ms
5.49 ms
61.85 Hz (see 📊)
#8560 • 2026-04-12
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Bluetooth • Switch
7.1.4.6
📊
Polling Rate
13.5 ms
16.17 ms
30.18 ms
3.81 ms
61.85 Hz
62.59 Hz
#8559 • 2026-04-12
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Bluetooth • Switch
7.1.4.6
Note: This test are based on polling rate and do not represent actual input-lag.
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Flydigi vader 5 pro

Stick test results for Flydigi vader 5 pro gamepad • Dongle connection • XInput mode • FW 7.1.4.6, by John Punch

Comment: All adjustment functions are disabled. 12 bit

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The Flydigi vader 5 pro has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

This result uses an Outer Dead Zone compensation of 0.3 mm to account for stick designs where the travel is limited by internal stops rather than by the outer housing opening around the stick. The values below are shown after subtracting that compensation.

The Flydigi vader 5 pro has a slight Outer Dead Zone. There’s a small portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

Per-stick breakdown for the Flydigi vader 5 pro: the left stick after compensation, measures 0.4 mm, which corresponds to a slight outer dead zone, while the right stick after compensation, measures 0.4 mm, which corresponds to a slight outer dead zone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

Both sticks show the same measured Outer Dead Zone, which suggests consistent edge behavior between movement and camera inputs.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Flydigi vader 5 pro, the Stick Asymmetry* is 2.1% for the left stick and 4.1% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

* Important: This gamepad uses an internally-supported stick design, where the stop point is inside the mechanism rather than at the outer opening around the stick shaft. Because of this, clip-bracket asymmetry testing can introduce significant measurement error. That is why the inner blue asymmetry circle has blurred edges and should be treated as an approximate indicator.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi vader 5 pro, the Circle Error is 0.2% for the left stick and 0.2% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice. For the Flydigi vader 5 pro, the movement-based True Bitness is 10.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

This corresponds to a measured Step Resolution of 0.00195 on both sticks, with about 512 SFC (Steps From Center) on each side, meaning roughly 512 distinct positions from the center to one edge.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi vader 5 pro, the Stick Centering is 3.4% for the left joystick and 3.9% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The Flydigi vader 5 pro shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The Flydigi vader 5 pro recorded a Polling Rate of 992.6 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The Flydigi vader 5 pro shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the Flydigi vader 5 pro gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 7.1.4.6) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi vader 5 pro’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi vader 5 pro gamepad • Dongle connection • XInput mode • FW 7.1.3.8, by John Punch

Comment: Calibrated. All adjustment functions are disabled. Asymmentry index Clip - 1.6 mm.

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The Flydigi vader 5 pro has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The Flydigi vader 5 pro has a slight Outer Dead Zone. There’s a small portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Flydigi vader 5 pro, the Stick Asymmetry is 1.5% for the left stick and 4.3% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi vader 5 pro, the Circle Error is 0.1% for the left stick and 0.1% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The Flydigi vader 5 pro has a Stick Bitness of 12.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

Note: This result was recorded with Stick Tracer version 2.5.2.8, before movement-based True Bitness was introduced. The values above represent digital bit depth only; metrics like Step Resolution are not available for this older test.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi vader 5 pro, the Stick Centering is 1.7% for the left joystick and 2.4% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The Flydigi vader 5 pro shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The Flydigi vader 5 pro recorded a Polling Rate of 998.8 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The Flydigi vader 5 pro shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the Flydigi vader 5 pro gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 7.1.3.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi vader 5 pro’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi vader 5 pro gamepad • Cable connection • XInput mode • FW 7.1.4.6, by John Punch

Comment: All adjustment functions are disabled. 12 bit

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The Flydigi vader 5 pro has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

This result uses an Outer Dead Zone compensation of 0.3 mm to account for stick designs where the travel is limited by internal stops rather than by the outer housing opening around the stick. The values below are shown after subtracting that compensation.

The Flydigi vader 5 pro has a slight Outer Dead Zone. There’s a small portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

Per-stick breakdown for the Flydigi vader 5 pro: the left stick after compensation, measures 0.4 mm, which corresponds to a slight outer dead zone, while the right stick after compensation, measures 0.4 mm, which corresponds to a slight outer dead zone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

Both sticks show the same measured Outer Dead Zone, which suggests consistent edge behavior between movement and camera inputs.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Flydigi vader 5 pro, the Stick Asymmetry* is 1.9% for the left stick and 4.7% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

* Important: This gamepad uses an internally-supported stick design, where the stop point is inside the mechanism rather than at the outer opening around the stick shaft. Because of this, clip-bracket asymmetry testing can introduce significant measurement error. That is why the inner blue asymmetry circle has blurred edges and should be treated as an approximate indicator.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi vader 5 pro, the Circle Error is 0.1% for the left stick and 0.1% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice. For the Flydigi vader 5 pro, the movement-based True Bitness is 11.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

This corresponds to a measured Step Resolution of 0.00098 on both sticks, with about 1,024 SFC (Steps From Center) on each side, meaning roughly 1,024 distinct positions from the center to one edge.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi vader 5 pro, the Stick Centering is 4.3% for the left joystick and 3.6% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The Flydigi vader 5 pro shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The Flydigi vader 5 pro recorded a Polling Rate of 1005.4 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The Flydigi vader 5 pro shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the Flydigi vader 5 pro gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 7.1.4.6) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi vader 5 pro’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi vader 5 pro gamepad • Dongle connection • XInput mode • FW 7.1.3.8, by John Punch

Comment: Not calibrated out of the box. All adjustment functions are disabled. Clip 1.6 mm

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The Flydigi vader 5 pro has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The Flydigi vader 5 pro has a slight Outer Dead Zone. There’s a small portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Flydigi vader 5 pro, the Stick Asymmetry is 2.6% for the left stick and 9.3% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi vader 5 pro, the Circle Error is 0.2% for the left stick and 0.1% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The Flydigi vader 5 pro has a Stick Bitness of 12.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

Note: This result was recorded with Stick Tracer version 2.5.2.8, before movement-based True Bitness was introduced. The values above represent digital bit depth only; metrics like Step Resolution are not available for this older test.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi vader 5 pro, the Stick Centering is 2.2% for the left joystick and 3.5% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The Flydigi vader 5 pro shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The Flydigi vader 5 pro recorded a Polling Rate of 1004.6 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The Flydigi vader 5 pro shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the Flydigi vader 5 pro gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 7.1.3.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi vader 5 pro’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi vader 5 pro gamepad • Cable connection • XInput mode • FW 7.1.3.8, by LJ Lee

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The Flydigi vader 5 pro has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The Flydigi vader 5 pro has a slight Outer Dead Zone. There’s a small portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Flydigi vader 5 pro, the Stick Asymmetry is 3.6% for the left stick and 6.5% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi vader 5 pro, the Circle Error is 0.1% for the left stick and 0.1% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The Flydigi vader 5 pro has a Stick Bitness of 12.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

Note: This result was recorded with Stick Tracer version 2.5.2.8, before movement-based True Bitness was introduced. The values above represent digital bit depth only; metrics like Step Resolution are not available for this older test.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi vader 5 pro, the Stick Centering is 4.3% for the left joystick and 4.2% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The Flydigi vader 5 pro shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The Flydigi vader 5 pro recorded a Polling Rate of 1005.3 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The Flydigi vader 5 pro shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the Flydigi vader 5 pro gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 7.1.3.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi vader 5 pro’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Linearity test for Flydigi vader 5 pro • Firmware 7.1.4.6 • Stick Analyzer 2.3.0.2Cable connection • Xinput mode • Hardware Input. Uploaded, by John Punch

Comment: All adjustment functions are disabled. 12 bit. 1000 Hz

Input Type: Hardware Input. The stick was moved with a linear motion device during the test.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 4257 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1241 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1321 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00076 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 70.8% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 96.1% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 3.79 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the linear motion device should move the stick smoothly and in a controlled way, typically taking between 5 and 8 seconds.

Linearity test for Flydigi vader 5 pro • Firmware 7.1.3.8 • Stick Analyzer 2.3.0.2Cable connection • Xinput mode • Manual Input. Uploaded, by vCuda

Comment: 1000hz

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 528 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 353 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 390 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00256 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 33.1% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 91.6% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 1.68 seconds. Note that this test was completed too quickly for optimal results. A slower, more controlled movement would provide more accurate measurements. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Reviews of Flydigi vader 5 pro

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  • Vader 5 Pro - Perfect Balance

    Vader 5 Pro - Perfect Balance

    In this video we review the new Flydigi Vader 5 pro controller. We take a look at the key difference from the previews Vader 4 pro and how it competes with other controllers with similar price point. Most importantly, we take an in depth look at the Stick performance. Is it worth still using the Hall Effect in this day and age? Let's find out

    LJ Lee LJ Lee
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Flydigi vader 5 pro specifications

Internal

Battery life hours
18
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
Hall

External

Audio port
No
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
4
Rubber handles
Yes
Shoulder buttons
Yes
Stick tension
Yes
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
Yes
Trigger vibration
Yes
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Bluetooth
macOS
No
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Cable, Receiver, Bluetooth
Xbox One
No
Xbox Series
No
Results based on answers from 10 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of Flydigi vader 5 pro

Users' opinion

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8 extra buttons, none of which get in the way when using the gamepad
4 votes

User comments

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36 days ago

Will you update results with v2

3
27 days ago

I think so, but not very quickly

2
174 days ago

As a competitive FPS player who's been using the Vader 4 Pro, I'm a fan of it but it's missing some key elements to make it ideal for me. One thing I'm really missing is a comfortable grip on the back.

4
157 days ago

it's rubberized, but it's thin, so don't expect it to change your life. Latency's a bigger deal to me, I'll record a test video later if you wanna see for yourself.

1
139 days ago

Talon grips for the 4 pro are a thing, pretty cheap on Amazon, and easy to slap on, they helped with the stick latency too, guess that's new in the 5 model.

1
136 days ago

I got a vader 5 pro and the grip on the back is actually kinda harsh, not soft at all like they claim. Feels like some old controller I had 5 years ago, not exactly durable but yeah, it'll last.

1
134 days ago

@Benjamin Harris I got the Flydigi Vader 5 Pro too, dude, and I'm still waiting for it, so I don't know what latency I'm getting yet. You said 3.9 avg ms, but what's the source on that, was it a legit test or some marketing BS?

1
96 days ago

@wheresMyDongle Dude, latency's not even the question, I got my Vader 5 Pro months ago, I tested it, 3.9ms avg was from the manufacturer's own benchmark, don't know what more proof you need, I mean come on.

1
171 days ago

I saw polling2 supports dinput mode, but neither this nor vader 4 pro has dinput values at all uploaded, why is that? Vader 4 pro is capped at 250hz in dinput which is kind of a dealbreaker, but its not discussed anywhere really. Cant find anyone talking about dinput latency on the v5p. Halp?

4
171 days ago

If you tell me what button combination to use to switch to Dinput mode, I will run additional tests.

2
170 days ago

@John Punch Vader 4 pro was o+a for dinput, shown by blue light instead of white on power led. But from searching now maybe dinput isnt rolled out on v5p yet? They just said it was coming from what i can tell. So i jumped the gun it seems. Thanks a lot for the offer, will ping you again if ok when the firmware is out with it.

4
170 days ago

@Oskar Andersson I tried all possible combinations, but couldn't convert the gamepad to Dinput. So we're waiting for official instructions when such firmware is released.

3
116 days ago

@John Punch Hey again, i bought it and steam beta support was added in recent firmware. They went another route this time and added a checkbox for "allow 3rd party apps to control settings" in space station 4 settings. This lets steam see all inputs and bind them as unique. Problem is when this is on polling2 doesnt register inputs even though it sees the controller as vader 5 pro. So stil cant check this way if this setting affects polling rate like it did on v4p. Hope this helps any.

2
116 days ago

@Oskar Andersson Perhaps the issue is that Polling 2 does not support Steam Input. I have not yet addressed this. However, Stick Tracer (JOYT) does support it.

2
67 days ago

I’ve carried out an updated test of the gamepad using the latest firmware, version 7.1.4.6. I used the latest test programmes and algorithms. All the data is already on the page. Everything works very smoothly and without any glitches. I think this gamepad deserves the ‘Gampepadla’s Choice’ award.

2
67 days ago

This is just wonderful. Thank you, I hesitated for a long time with my choice, but now I will definitely buy this one.

2
64 days ago

@Adam Jones This is all achieved by disabling auxiliary settings such as Debounce or Rebounce in a specific test. I always mention this in the notes.

1
55 days ago

is there updated firmware for the apex 5 as well? curious to see how these two compare w/ latest firmware versions it's not clear to me which is the 'better' controller at this point

1
55 days ago

@Arthur Lyssenko You're right, it would be a good idea to update Apex 5 as well. I'll add it to the update queue.

2
17 days ago

@John Punch much appreciated- you're the goat

1
17 days ago

@Arthur Lyssenko Thanks for reminding me. I've added it to my queue straight after Steam Controller

2

I tried the v2 of this controller. Yes the click tension things are better but the sticks still have some bad centering, I have to set it to 4% which is unacceptable.

1
51 days ago

Has anyone tried this on any Linux distros? I can see that it's compatible with Linux, but I have a SCUF Envision V1 that I use OpenLinkHub with and it seems to not register input at times. Haven't tested it with the new CachyOS update.

1
49 days ago

I've personally tested it on Steam Deck. It works via Bluetooth out of the box, but you'll only get basic X-input functionality that way. For full features (like back paddles or gyro), there are community-made custom drivers available on GitHub that expand its capabilities on Linux.

1
44 days ago

@John Punch Yeah, I actually found this, https://github.com/BANANASJIM/flydigi-vader5, and it works great. Even able to remap LM/RM, and make different profiles.

1
76 days ago

Are your guys having an issue with the space station strangely behaving like, if you plug any of flydigi controllers and clicking does nothing?

2
105 days ago

I was expecting wireless Steam input on the Flydigi Vader 5 Pro, but it's only wired. I reached out to Flydigi and they confirmed it's the case, which is a bit of a letdown for someone who was hoping for a seamless wireless experience.

1
110 days ago

Same issue with the pre travel on the face buttons, it's really messing with my fingers, same as the vader 4 pro.

1
30 days ago

Pre-travel is the distance a button moves before it registers a press. Excessive pre-travel can cause discomfort, which seems to be an issue with both the Vader 4 Pro and 5 Pro.

1
29 days ago

@Maksim Petrov I agree that the excessive pre-travel on both the Vader 4 Pro and 5 Pro can be uncomfortable, impacting the overall gaming experience.

1
112 days ago

Do you notice any lag with the wireless version or is it just as smooth as the wired one? I'm trying to decide between this and the Apex 4, any thoughts on why you chose the Flydigi vader 5 pro over the Apex?

2
76 days ago

With dongle didn't notice lag

1
62 days ago

I use the wireless version, and it feels smooth with no lag. I chose the Flydigi Vader 5 Pro because I liked it better than the Apex 4.

1
143 days ago

I'm considering this controller for casual games too, but I'm worried about the pre-travel on the face buttons. Did you notice it in MK11? I've seen great things about the dpad for platforms and fighting games, but I'd love to know if the face buttons live up to the hype.

1
130 days ago

there's a bit of pre-travel on the face buttons, yeah, it's kinda annoying, also be careful with the extra back buttons, I've heard they break easy, shoulder buttons are alright, nothing crazy about them.

2
170 days ago

Can anyone confirm if the polling rate drops when assigning a keyboard keybind like with the apex 5?

3
158 days ago

I can confirm that mine does this only when wired. But when connected wireless through dongle the polling rate stays at 1000hz. This is one of many many annoying issues I'm having with that hopefully could be resolved with app/firmware updates. Unfortunately still returning mine due to physical problems with faulty triggers. Super dissapointed

1
171 days ago

Are the sticks measuring good with linearity?

1
172 days ago

I'm trying to figure out how they're gonna justify the vader 5 pro's price when it's just a incremental upgrade over the 4 pro.

2
175 days ago

Coming from the Vader 4 pro, I've noticed the 5 Pro's back rubber can be a bit stiff and has a pretty rough texture, but it seems to be made to last, unlike some softer materials that tend to fall apart after a couple of years.

3
171 days ago

The texture of the controller's grips feels to me like plastic, but it's also quite sturdy. To me, this is an ideal balance.

1
185 days ago

I'd love to see cross-platform compatibility with major consoles, the Vader Pro 4 has been a great experience for me, but I'm hesitant to upgrade without Xbox and PS5 support.

1
186 days ago

I'm excited to see what BigBigWon will unveil at CES, especially considering their Rainbow 2 Pro controller's strong esports pedigree and potential upgrades to Hall Effect sensors.

2
186 days ago

Did they fix the issue with having a 1000hz polling rate but the latency would drop on the sticks like the apex 5?

7

Don't think it's possible to objectively measure gyro quality. But at least gyro polling rate would nice to see somewhere

4
202 days ago

Seeing more latency than Apex 5 is disappointing honestly.

1
192 days ago

The latency of both gamepads is less than 6 ms. This is no longer a disappointment; it's not even a noticeable difference. They are both excellent.

5
217 days ago

How accurate these tests are? I’m really looking forward to this controller.

2
217 days ago

We need to wait for additional tests from other users for confirmation. Once the gamepad receives the Userfied/Verified mark, it will mean that the tests have been confirmed.

4