Hall effect sticks
Gamepad Flydigi Vader 5s

Flydigi Vader 5s

Top contributors
John PunchEythavonmonoruvCudaИван Назаров
Test Status:Verified (12 February 2026)
LatScore : Wired A
Compatible: WindowsXbox OneXbox S/X
Interfaces: Cable
Price: $59.99, find on: Amazon, Aliexpress

Flydigi Vader 5s Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘3.33
🕹️3.85
498.75
🔘0.70
🕹️0.68
Win 11
10.0.26200
1.0.5.4
5.2.4.3
monoru
🔘
Button LatencyP82
1.85 ms
3.33 ms
4.94 ms
0.7 ms
498.75 Hz
#8211 • 2026-03-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
monoru
Cable • XInput
1.0.5.4
🕹️
Stick LatencyP82
2.43 ms
3.85 ms
5.43 ms
0.68 ms
498.75 Hz
#8213 • 2026-03-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
monoru
Cable • XInput
1.0.5.4
2
Cable PRIMARYXInput
🔘3.37
🕹️4.24
500.25
🔘0.77
🕹️1.01
Win 11
10.0.26200
1.0.5.3
5.2.4.3
John Punch
🔘
Button LatencyP82
✓ Selected
1.88 ms
3.37 ms
5.01 ms
0.77 ms
500.25 Hz (see 📊)
#8079 • 2026-02-12
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
John Punch
Cable • XInput
1.0.5.3
🕹️
Stick LatencyP82
✓ Selected
2.48 ms
4.24 ms
6.46 ms
1.01 ms
500.25 Hz (see 📊)
#8078 • 2026-02-12
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
John Punch
Cable • XInput
1.0.5.3
📊
Polling Rate
1.67 ms
2 ms
2.53 ms
0.09 ms
500.25 Hz
498.74 Hz
#8075 • 2026-02-12
Polling v2.0.1.9
Win 11 Build 10.0.26200
John Punch
Cable • XInput
1.0.5.3
Note: This test are based on polling rate and do not represent actual input-lag.
3
CableXInput
🔘4.53
🕹️4.41
245.64
🔘1.23
🕹️1.24
Win 11
10.0.26200
1.0.5.4
5.2.4.3
monoru
🔘
Button LatencyP82
2.19 ms
4.53 ms
7.04 ms
1.23 ms
245.64 Hz
#8212 • 2026-03-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
monoru
Cable • XInput
1.0.5.4
🕹️
Stick LatencyP82
1.82 ms
4.41 ms
7 ms
1.24 ms
245.64 Hz
#8214 • 2026-03-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
monoru
Cable • XInput
1.0.5.4
4
CableXInput
🔘3.54
🕹️4.52
500
🔘0.73
🕹️0.66
Win 11
10.0.26200
1.0.5.3
5.2.4.3
Eythavon
🔘
Button LatencyP82
2.06 ms
3.54 ms
5.09 ms
0.73 ms
500 Hz
#8052 • 2026-02-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
Eythavon
Cable • XInput
1.0.5.3
🕹️
Stick LatencyP82
3.24 ms
4.52 ms
6.03 ms
0.66 ms
500 Hz
#8051 • 2026-02-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
Eythavon
Cable • XInput
1.0.5.3
5
CableXInput
🔘4.72
🕹️5.08
250
🔘1.22
🕹️1.26
Win 11
10.0.26200
1.0.5.3
5.2.4.3
Eythavon
🔘
Button LatencyP82
2.37 ms
4.72 ms
7.16 ms
1.22 ms
250 Hz
#8053 • 2026-02-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
Eythavon
Cable • XInput
1.0.5.3
🕹️
Stick LatencyP82
2.61 ms
5.08 ms
7.75 ms
1.26 ms
250 Hz
#8054 • 2026-02-11
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
Eythavon
Cable • XInput
1.0.5.3
6
CableXInput
🔘4.52
🕹️5.61
249.94
🔘1.22
🕹️1.65
Win 11
10.0.26200
1.0.5.3
5.2.4.3
John Punch
🔘
Button LatencyP82
2.08 ms
4.52 ms
7.12 ms
1.22 ms
249.94 Hz (see 📊)
#8080 • 2026-02-12
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
John Punch
Cable • XInput
1.0.5.3
🕹️
Stick LatencyP82
2.44 ms
5.61 ms
9.97 ms
1.65 ms
249.94 Hz (see 📊)
#8081 • 2026-02-12
Prometheus 82 v5.2.4.3
Win 11 Build 10.0.26200
John Punch
Cable • XInput
1.0.5.3
📊
Polling Rate
3.28 ms
4 ms
6.06 ms
0.38 ms
249.94 Hz
246.26 Hz
#8082 • 2026-02-12
Polling v2.0.1.9
Win 11 Build 10.0.26200
John Punch
Cable • XInput
1.0.5.3
Note: This test are based on polling rate and do not represent actual input-lag.
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Flydigi Vader 5s

Stick test results for Flydigi Vader 5s gamepad, by John Punch

Comment: The asymmetry test may not be accurate due to the design of the sticks

Left Stick
Circle Error:0.0%
Asymmetry:1.1%
Center Error:1.9%
Resolution:12.3 bit5,000 steps
Right Stick
Circle Error:0.0%
Asymmetry:2.4%
Center Error:2.1%
Resolution:12.3 bit5,000 steps
OSWindows 10.0.26200
Sys. nameController (Xbox One For Windows)
ModeXInput
ConnectionCable
Firmware1.0.5.3
Polling rate503.373 Hz
Tested onFebruary 12, 2026, 12:13

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds - the less movement required, the better.

The Flydigi Vader 5s has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick's physical range where you are still deflecting it, but the system already registers the maximum 100% input. As a result, maximum speed (e.g., camera turn) is reached before the stick hits the physical gate. This narrows the effective range for precise aiming and can make edge control feel too sharp or twitchy. The smaller this zone, the better, as it allows you to use the entire physical range of the stick for precise control.

The Flydigi Vader 5s has no Outer Deadzone (< 0.4 mm). Any 'lost' range at the edges is within the margin of error, allowing you to use the full physical range of the stick. This is an ideal result for precise and predictable gameplay.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions at partial deflection (~80%) using physical limiters (brackets). This reveals asymmetries that might be hidden by clamping at 100% deflection. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent. The lower the percentage, the more predictable the stick movements. Lower is better.

For the Flydigi Vader 5s, the Stick Asymmetry is 1.1% for the left stick and 2.4% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (brackets/clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally - your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi Vader 5s, the Circle Error is 0.0% for the left stick and 0.0% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

The Flydigi Vader 5s has 12.3 bits on both sticks.

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00040 on the left stick and 0.00040 on the right. In practical terms, this means the gamepad can register about 2,500 individual steps from the center to the edge (SFC) on the left stick, and 2,500 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift - a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi Vader 5s, the Center Error is 1.9% for the left joystick and 2.1% for the right stick. This is an excellent result. The sticks return almost perfectly to the center natively, without relying on an inner deadzone. This minimizes the risk of stick drift and is ideal for competitive gaming.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Flydigi Vader 5s shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Flydigi Vader 5s gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 1.0.5.3) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi Vader 5s’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi Vader 5s gamepad, by John Punch

Comment: The asymmetry test may not be accurate due to the design of the sticks

Left Stick
Circle Error:0.0%
Asymmetry:0.6%
Center Error:2.5%
Resolution:11.5 bit2,857 steps
Right Stick
Circle Error:0.0%
Asymmetry:1.5%
Center Error:2.2%
Resolution:11.3 bit2,500 steps
OSWindows 10.0.26200
Sys. nameController (Xbox One For Windows)
ModeXInput
ConnectionCable
Firmware1.0.5.3
Polling rate503.797 Hz
Tested onFebruary 12, 2026, 09:49

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds - the less movement required, the better.

The Flydigi Vader 5s has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick's physical range where you are still deflecting it, but the system already registers the maximum 100% input. As a result, maximum speed (e.g., camera turn) is reached before the stick hits the physical gate. This narrows the effective range for precise aiming and can make edge control feel too sharp or twitchy. The smaller this zone, the better, as it allows you to use the entire physical range of the stick for precise control.

The Flydigi Vader 5s has no Outer Deadzone (< 0.4 mm). Any 'lost' range at the edges is within the margin of error, allowing you to use the full physical range of the stick. This is an ideal result for precise and predictable gameplay.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions at partial deflection (~80%) using physical limiters (brackets). This reveals asymmetries that might be hidden by clamping at 100% deflection. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent. The lower the percentage, the more predictable the stick movements. Lower is better.

For the Flydigi Vader 5s, the Stick Asymmetry is 0.6% for the left stick and 1.5% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (brackets/clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally - your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi Vader 5s, the Circle Error is 0.0% for the left stick and 0.0% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

The Flydigi Vader 5s has 11.5 bits (left) and 11.3 bits (right).

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00070 on the left stick and 0.00080 on the right. In practical terms, this means the gamepad can register about 1,429 individual steps from the center to the edge (SFC) on the left stick, and 1,250 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift - a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi Vader 5s, the Center Error is 2.5% for the left joystick and 2.2% for the right stick. This is an excellent result. The sticks return almost perfectly to the center natively, without relying on an inner deadzone. This minimizes the risk of stick drift and is ideal for competitive gaming.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Flydigi Vader 5s shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Flydigi Vader 5s gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 1.0.5.3) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi Vader 5s’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi Vader 5s gamepad, by vCuda

Comment: Done with "circular" setting enabled

Left Stick
Circle Error:0.0%
Center Error:1.7%
Resolution:11.1 bit2,222 steps
Right Stick
Circle Error:0.0%
Center Error:1.4%
Resolution:11.5 bit2,857 steps
OSWindows 10.0.19045
Sys. nameController (Xbox One For Windows)
ModeXInput
ConnectionCable
Firmware1.0.5.3
Polling rate251.987 Hz
Tested onFebruary 2, 2026, 07:37

Errors Panel

Cardinal Snappingactive
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds - the less movement required, the better.

The Flydigi Vader 5s has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick's physical range where you are still deflecting it, but the system already registers the maximum 100% input. As a result, maximum speed (e.g., camera turn) is reached before the stick hits the physical gate. This narrows the effective range for precise aiming and can make edge control feel too sharp or twitchy. The smaller this zone, the better, as it allows you to use the entire physical range of the stick for precise control.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally - your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi Vader 5s, the Circle Error is 0.0% for the left stick and 0.0% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

The Flydigi Vader 5s has 11.1 bits (left) and 11.5 bits (right).

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00090 on the left stick and 0.00070 on the right. In practical terms, this means the gamepad can register about 1,111 individual steps from the center to the edge (SFC) on the left stick, and 1,429 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift - a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi Vader 5s, the Center Error is 1.7% for the left joystick and 1.4% for the right stick. This is an excellent result. The sticks return almost perfectly to the center natively, without relying on an inner deadzone. This minimizes the risk of stick drift and is ideal for competitive gaming.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Flydigi Vader 5s exhibits Cardinal Snapping. This is generally considered a drawback for gaming because the controller modifies your raw analog inputs instead of reporting them naturally. This can make drawing smooth circles or micro-aiming diagonally feel sticky or square-like.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Flydigi Vader 5s gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 1.0.5.3) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi Vader 5s’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Flydigi Vader 5s gamepad, by John Punch

Comment: The asymmetry test may not be accurate due to the design of the sticks

Left Stick
Circle Error:0.0%
Asymmetry:1.3%
Center Error:2.5%
Resolution:12.3 bit5,000 steps
Right Stick
Circle Error:0.0%
Asymmetry:3.0%
Center Error:1.4%
Resolution:12.3 bit5,000 steps
OSWindows 10.0.26200
Sys. nameController (Xbox One For Windows)
ModeXInput
ConnectionCable
Firmware1.0.5.2
Polling rate251.865 Hz
Tested onFebruary 10, 2026, 12:47

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds - the less movement required, the better.

The Flydigi Vader 5s has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick's physical range where you are still deflecting it, but the system already registers the maximum 100% input. As a result, maximum speed (e.g., camera turn) is reached before the stick hits the physical gate. This narrows the effective range for precise aiming and can make edge control feel too sharp or twitchy. The smaller this zone, the better, as it allows you to use the entire physical range of the stick for precise control.

The Flydigi Vader 5s has no Outer Deadzone (< 0.4 mm). Any 'lost' range at the edges is within the margin of error, allowing you to use the full physical range of the stick. This is an ideal result for precise and predictable gameplay.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions at partial deflection (~80%) using physical limiters (brackets). This reveals asymmetries that might be hidden by clamping at 100% deflection. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent. The lower the percentage, the more predictable the stick movements. Lower is better.

For the Flydigi Vader 5s, the Stick Asymmetry is 1.3% for the left stick and 3.0% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (brackets/clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally - your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Flydigi Vader 5s, the Circle Error is 0.0% for the left stick and 0.0% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

The Flydigi Vader 5s has 12.3 bits on both sticks.

Note: Recorded with an older version before True Bitness.

This corresponds to a measured Step Resolution of 0.00040 on the left stick and 0.00040 on the right. In practical terms, this means the gamepad can register about 2,500 individual steps from the center to the edge (SFC) on the left stick, and 2,500 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift - a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Flydigi Vader 5s, the Center Error is 2.5% for the left joystick and 1.4% for the right stick. This is an excellent result. The sticks return almost perfectly to the center natively, without relying on an inner deadzone. This minimizes the risk of stick drift and is ideal for competitive gaming.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Flydigi Vader 5s shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Flydigi Vader 5s gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 1.0.5.2) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Flydigi Vader 5s’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Linearity test for Flydigi Vader 5s • Firmware 1.0.5.3 • Stick Analyzer 2.3.0.2Cable connection • Xinput mode • Manual Input. Uploaded, by John Punch

Comment: 500 Hz polling rate. Stick Rebound disabled.

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of coordinates captured during the stick's movement from the center to the edge. This includes both the stable analog positions and any points affected by signal jitter, noise, or active processing. In this test, we recorded 1121 data points, which is an excellent result that indicates very precise stick movement registration.

Note on variability: This count is not a fixed hardware limitation. It represents the data collected during this specific 3.94-second test. The total number of points depends heavily on:

  • Polling Rate: Controllers with higher polling rates (e.g., 1000 Hz) transmit updates more frequently, yielding more data points in the same time frame.
  • Movement Speed: Moving the stick slower increases the test duration, allowing the software to collect many more samples. For example, during specialized high-precision bit-depth tests where the stick is moved extremely slowly, the same controller might record several times more points.

To evaluate the actual physical resolution of the stick, it is essential to also look at the Straight Points metric below, which filters out signal noise and duplicates.

Straight Points

Straight Points represent the number of clean, unique positions detected after filtering out duplicates, tremor, and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, representing the true analog steps of the stick. The test registered 1019 straight points. This is an excellent result, indicating very smooth and precise stick movement.

Similar to Data Points, the count of Straight Points is variable and scales with the test duration and controller polling rate. Rather than representing a fixed hardware limit, it shows how many stable, distinct coordinates the controller successfully reported during this specific movement sequence. A higher number under similar conditions indicates a smoother, more detailed transition from center to edge.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1083 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00092 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal variation and micro-jitter that occurs between the physical movement of the stick and the final output. It is calculated as the percentage of data points that do not follow a strictly increasing trajectory. The test measured 9.1% tremor. This indicates very stable stick movement with minimal noise in signal processing.

While lower tremor indicates a cleaner raw signal, its presence does not significantly impact real-world gameplay. Different controllers have different signal processing characteristics. Notably, an artificially low tremor (0%) often indicates aggressive digital filtering or smoothing implemented by the manufacturer. While this makes the signal look clean, it can introduce response delay (input lag). Therefore, a moderate level of tremor is typical and often preferred over heavy filtering that degrades responsiveness.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 96.9% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 3.94 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

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Flydigi Vader 5s specifications

Internal

Battery life hours
No battery
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
Hall

External

Audio port
Yes
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
2
Rubber handles
No
Shoulder buttons
Yes
Stick tension
Yes
Trigger lock
Yes

Features

Gyroscope function
No
NFC support
No
Switch Wake Up
No
Trigger vibration
Yes
Triggers pressing
Analog

Connection

Charging dock
No
USB interface
Type-C

Software

Firmware support
Yes
Macros option
No
Mobile software
No
No Dead Zone
Yes
PC software
Yes

Platforms

Android
No
iOS
No
Linux
No
macOS
No
Nintendo Switch
No
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
Yes
Xbox Series
Yes
Results based on answers from 3 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it.
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LatScore Comparison of Flydigi Vader 5s

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Stick Rebound Suppression adds a lot of input lag to joysticks!
6 votes

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edited 38 days ago

0.1mm outer deadzone is GOATED! Does any other gamepad match or come close to this? EDIT: apparently the Switch 2 controller!

1
136 days ago

I got this controler. And btw on Xbox she’s top1 with g7pro, might be little bit better cause of stick tension. But in fact she’s not perfect at all. You can’t turn off auto calibration and it’s a huge fail for the software.. Hope they bring this back like vader 5 pro cause this cause some trouble on m’y stick while playing fps with lower deadzone…And maybe add some inputdelay btw!

3
123 days ago

This honestly broke this controller for me. I love the way it feels and plays. But i noticed suddenly my stick in some games stopped responding. Turns out that if you hold the sticks in 10-40% input range steadily for about 2-3 seconds, the auto calibration thinks its drifting and resets the stick to the center. You have to let go of the sticks for it to re-calibrate. The fact that there is no option to toggle this off in the software or via shortcuts is indeed a massive blunder by Flydigi.

2

@Jot 177 Wait there isn’t? I thought there was?

1

@Jot 177 Yeah this is done I noticed that. I forgot to return it so now I’m stuck with it.

1
54 days ago

@Mass Controller Buyer I saw a guy on reddit who said that some firmware update apparently fixed it. Could you try that if possible and confirm?

2

@Kincior For sure. I’ll try tomorrow. I think the last time I used it was last week when I was cycling through my controllers while playing cod. I’ll report back if not tomorrow then Wednesday. Thank you for that update.

1

@Kincior Confirmed. Auto calibration option. I turned it off and it worked. 2% deadzones is all I needed compared to the Vader pro 5 which has required 3% and higher.

2
165 days ago

I will soon run tests in 500 Hz mode, which should show better results.

1
134 days ago

Hello, I just saw the results obtained with a 1000Hz polling rate. Is there a specific procedure I need to follow? I have the latest firmware installed on the controller. I tried overclocking, but I'm stuck at 850Hz this way.

1
134 days ago

@Musiblack But wait did you just remove the result of 1000hz a minute ago ? you had like 999hz 3.2 ms button and 2.5 joysticks?

3
134 days ago

@Musiblack Hi, I accidentally mixed up the gamepads and submitted the tests from Vader 5 Pro

1
132 days ago

@John Punch I have tried to overclock the vader 5s and I succeded to reach 850 Hz for 1.15 ms ( polling rate test) curious to see if it can help with tha latency =)

2
132 days ago

@Musiblack That’s interesting – which program did you use to overclock it?

1
131 days ago

@John Punch just the classic : hidusbf the option of 1000hz is shows up After that I have tesed the polling rate and it appears at 850, but only 87% stability. some 2 ms comes in the mix with 1 ms majority, and a final 1.2 ms.

1
165 days ago

This is probably the best gamepad in terms of joysticks for Xbox.

3
55 days ago

I'm really curious about the Vader 5s, especially if it’s a licensed wireless controller that includes all the features of the Vader 4!

1
70 days ago

I really hope the Flydigi Vader 5s features four back buttons like the Apex 5! That would make it an automatic buy for me. Two back buttons just don't cut it compared to other gamepads.

2

I wish it has paddles.

1
138 days ago

I've been waiting for the Flydigi Vader 5s, but I'm a bit worried about the analogue sticks, I had a bad experience with the GameSir G7 SE's TMR sticks, so I'm hoping the Hall effect tech on the Vader 5s will be a game-changer.

1
38 days ago

bad how?

1
157 days ago

any idea if you can use the replacement sticks from the 4 pro to this one or 5 pro?

1
161 days ago

I did the Circularity Test on https://hardwaretester.com. I'm getting in the 12% range for Left and Right sticks. And about 10% range for the 8bitdo Ultimate 2. Amd 0% on the Gamseir G7 Pro. And when I adjust the tension rings on the Vader 5, it changes the circular values by .5% give or take). I don't understand any of this and wonder if my new Vader 5 is broken. Any advice, TIA?.....

2
edited 162 days ago

It would be great to see stick linearity results. edit; just noticed latency results for the V5 Pro. I'm assuming they will be similar.

2
161 days ago

Done https://gamepadla.com/flydigi-vader-5s.html#linearity

2
164 days ago

20 ms on joystick is hard for a controller locked at 250 hz on xbox and PC. this latency is as bad as the old vader 4 pro. vader 5 pro is goated, in both joystick and button, but it concerning, cause, Flydigi is using the PG82 to right ?

2
163 days ago

Flydigi has not officially signed an agreement to use P82, so no. Most likely, they are only testing the buttons via the GPDL tester during development. As for the latency, it may be less at 500 Hz, but I have not yet been able to update my unit to the latest firmware to verify this.

2
163 days ago

I ran some fresh tests on the new firmware and got excellent results with a latency of less than 5 ms.

2
163 days ago

@John Punch amazing thank you for the update <3

1