Gamepad GameSir Cyclone 2

GameSir Cyclone 2

Test Status:Verified (04 April 2025)
LatScore : Wired A, Wireless B
Compatible: AndroidiOSLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Price range: $39.99$55.99, find on: aliexpress.com, amazon.com
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GameSir Cyclone 2 Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate (Hz) Jitter
OSBuild ver.
FWTester ver.
Sticks Latency P82
1
DongleXInput12.9117.5526.34931.1 2.38
Win 11
10.0.26100
3.4.6
5.2.3.1
2
DongleXInput18.5223.2428.35995.31 2.43
Win 11
10.0.26100
3.3.2
5.0.9.2
3
DongleSwitch18.6323.5429.17993.35 2.58
Win 11
10.0.26100
3.3.2
5.0.9.2
4
DongleSony17.9222.2528.24993.18 2.3
Win 11
10.0.26100
3.3.2
5.0.9.2
5
CableXInput5.627.513.77979.43 1.21
Win 11
10.0.26100
3.4.6
5.2.3.1
6
CableXInput8.288.969.63998.06 0.34
Win 11
10.0.26100
3.3.2
5.0.9.2
7
CableSwitch8.348.999.6999.13 0.3
Win 11
10.0.26100
3.3.2
5.0.9.2
8
CableSony8.719.369.97997.99 0.32
Win 11
10.0.26100
3.3.2
5.0.9.2
9
BluetoothSwitch10.2613.7632.98370.21 4.5
Win 11
10.0.26100
3.3.2
5.0.9.2
10
BluetoothSony1621.6649.31280.88 7.1
Win 11
10.0.26100
3.3.2
5.0.9.2
Button Latency P82
11
DongleXInput5.487.8311.31995.31 1.35
Win 11
10.0.26100
3.3.2
5.0.9.2
12
DongleSwitch5.137.9912.42993.35 1.75
Win 11
10.0.26100
3.3.2
5.0.9.2
13
DongleSony58.1212.8993.18 1.92
Win 11
10.0.26100
3.3.2
5.0.9.2
14
CableXInput1.792.32.78998.06 0.27
Win 11
10.0.26100
3.3.2
5.0.9.2
15
CableSwitch1.762.232.69999.13 0.25
Win 11
10.0.26100
3.3.2
5.0.9.2
16
CableSony1.772.222.71997.99 0.27
Win 11
10.0.26100
3.3.2
5.0.9.2
17
BluetoothSwitch3.186.5928.06370.21 4.85
Win 11
10.0.26100
3.3.2
5.0.9.2
18
BluetoothSony8.7615.2942.75280.88 7.58
Win 11
10.0.26100
3.3.2
5.0.9.2
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In competitive gaming, every millisecond matters — faster response times can provide a significant advantage, especially in fast-paced games like fighting games, shooters, and racing simulations.

For stick latency measurements (when available), we test by instantly moving the stick from the center to the edge, recording the latency at 99% deflection point.

You can switch the graph view to Average Latency, where latency is displayed as horizontal bars for easier comparison between devices.

Polling Rate

Polling rate refers to how frequently a gamepad sends input information to your console or computer. It's measured in Hertz (Hz), representing the number of times per second the controller reports its status.

For example:

  • A gamepad with 125 Hz polling rate sends updates every 8 milliseconds
  • A gamepad with 1000 Hz polling rate sends updates every 1 millisecond

Polling rate directly affects input lag. When you press a button, your input waits in the controller's buffer until the next polling interval. With higher polling rates, these intervals are closer together, reducing the maximum potential wait time.

For a detailed explanation of how polling rate impacts controller latency, check our in-depth analysis on Reddit.

The polling rate impacts gaming performance in two key ways:

  1. Responsiveness: Higher polling rates result in faster, more responsive gameplay by reducing the maximum wait time between your physical input and when the computer receives it.

  2. Consistency: Higher polling rates provide more consistent input timing, which is crucial for precise timing-based actions in competitive gaming.

While higher polling rates are generally better, they may increase CPU usage slightly. For most modern systems, this impact is negligible.

To test the polling rate of your gamepad, download our specialized software at https://gamepadla.com/soft.pdl.

Jitter

Jitter measures how consistently your gamepad performs over time. It's calculated as the standard deviation of latency measurements — essentially how much the response time varies between inputs.

Lower jitter values indicate more consistent performance, which is crucial for muscle memory and precise gameplay. High jitter can make a controller feel unpredictable, even if its average latency is low.

For competitive play, both low latency and low jitter are important for reliable, predictable performance.

Testing Methods

Gamepadla employs three complementary testing methodologies to evaluate gamepad performance comprehensively:

  1. Polling Rate Test: A software-based test that measures how frequently the gamepad reports data to your system (in Hz). This test provides insight into the controller's communication frequency but doesn't directly measure real-world input lag. Download our polling rate testing software at https://gamepadla.com/soft.pdl.

  2. GPDL Tester: This hardware-based solution accurately measures button latency through direct electrical monitoring. While it also tests joystick latency, those measurements are software-based and should be considered approximate. Stick measurements are useful for comparing controllers tested on the same setup but aren't factored into our LatScore due to their limited precision. More details available at https://github.com/cakama3a/GPDL.

  3. Prometheus 82 (P82): Our most advanced testing method physically actuates both buttons and joysticks to simulate real-world usage patterns. When testing buttons, this method is almost identical to the GPDL tester, but it also allows to test gamepad joysticks with errors of up to ±3ms. More details can be found on the project's GitHub page.

Each methodology has specific strengths and limitations. By combining these approaches, we provide the most comprehensive evaluation of gamepad performance currently available.

Stick test of GameSir Cyclone 2

Stick test of GameSir Cyclone 2

Stick test results for GameSir Cyclone 2 gamepad • Dongle connection • XInput mode • FW v1.2.1, by Jihan (DarkMonarch)

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The GameSir Cyclone 2 has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The GameSir Cyclone 2 has no Outer Dead Zone. The stick registers movement all the way to its physical limit, providing full range and responsiveness. This is ideal for games where maximum input is crucial, like racing or fighting games.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the GameSir Cyclone 2, the Circle Error is 0.0% for the left stick and 0.0% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The GameSir Cyclone 2 has a Stick Bitness of 12 bits for the left stick and 12 bits for the right stick. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the GameSir Cyclone 2, the Stick Centering is 0% for the left joystick and 0% for the right stick. These are excellent results, as most high-quality gamepads typically have values below 2%. This means the GameSir Cyclone 2 is unlikely to have any drift, making it a great choice for games requiring precise control, like shooters or racing titles.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the GameSir Cyclone 2 gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: v1.2.1) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the GameSir Cyclone 2’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Resolution test for GameSir Cyclone 2 • Firmware 3.3.3 • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by Strongest Egg最強卵

Comment: 1000

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1206 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1206 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1282 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00078 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.0% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 94.6% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.82 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for GameSir Cyclone 2 • Firmware 3.3.3 • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by Strongest Egg最強卵

Comment: 1000

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1170 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1170 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1244 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00080 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.0% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 94.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.80 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for GameSir Cyclone 2 • Firmware 3.3.2 • Stick Analyzer 2.0.3.0Cable connection • Xinput mode. Uploaded, by Franek Ziemian

Comment: Standard without tweaks

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1268 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 848 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 900 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00111 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 33.1% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 93.5% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 4.83 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for GameSir Cyclone 2 • Firmware 3.3.2 • Stick Analyzer 2.0.3.0Cable connection • Xinput mode. Uploaded, by Franek Ziemian

Comment: RAW with tweaks

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1264 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 899 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 954 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00105 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 28.9% tremor. This represents typical noise levels in stick signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 94.3% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 4.77 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for GameSir Cyclone 2 • Firmware 3.3.2 • Stick Analyzer 2.0.3.0Cable connection • Xinput mode. Uploaded, by John Punch

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 1127 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1123 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1193 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00084 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.4% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 97.1% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 5.70 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Reviews of GameSir Cyclone 2

Add your own review
At the moment, there are no reviews of this GameSir Cyclone 2 from testers. To be able to add a link to your review, you must be the author of this review and add at least one verified test (With Prometheus 82 or GPDL tester) to the page.

GameSir Cyclone 2 specifications

Note: Only parameters marked with are considered verified, all others are still under community review and may contain errors.

Internal

Battery life hours
12
(50%)
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
TMR

External

Audio port
Yes
Button layout
Xbox
Joystick positioning
Asymmetric
M3/M4 Buttons
No
Paddles
2
Rubber handles
No
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
Yes
Trigger vibration
No
Triggers pressing
Analog

Connection

Dongle
xinput, switch, sony
Cable
xinput, switch, sony
Bluetooth
switch, sony
Charging dock
Yes
(100%)
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
Yes
No Dead Zone
Yes
PC softwre
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Yes
macOS
No
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 36 users. Want to contribute? Join our questions survey!
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LatScore Comparison of GameSir Cyclone 2

Users' opinion

Add your opinion
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The grip is good even with sweaty hands
2 votes
Sometimes the RGB lighting goes haywire.
5 votes
In test have noticeably high stick latency when using Dongle, but it doesn't feel so in gamepla
18 votes
Controller feels very premium for the price
11 votes

User comments

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  • 0
  • Jihan (DarkMonarch)Jihan (DarkMonarch)
  • 14 days ago

Best controller, highly recommended