Hall effect sticks
Gamepad GameSir G7 HE
User rating

GameSir G7 HE

Top contributors
John PunchVeketiJanush PhotoKevoMike Estacio
Test Status:Verified (20 March 2025)
LatScore : Wired A
Compatible: LinuxWindowsXbox OneXbox S/X
Interfaces: Cable
Price: $49.99, find on: Amazon, Aliexpress

GameSir G7 HE Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘2.84
🕹️11.6
987.92
🔘0.27
🕹️0.33
Win 11
10.0.26100
6.40
5.0.9.2
John Punch
🔘
Button LatencyP82
✓ Selected
2.35 ms
2.84 ms
3.32 ms
0.27 ms
987.92 Hz
#4833 • 2025-03-20
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.40
🕹️
Stick LatencyP82
✓ Selected
10.9 ms
11.56 ms
12.28 ms
0.33 ms
987.92 Hz
#4830 • 2025-03-20
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.40
2
CableXInput
🔘3.50
🕹️18.0
498.98
🔘0.53
🕹️0.52
Win 11
10.0.26100
6.40
5.0.9.2
John Punch
🔘
Button LatencyP82
2.56 ms
3.5 ms
4.39 ms
0.53 ms
498.98 Hz
#4832 • 2025-03-20
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.40
🕹️
Stick LatencyP82
17.01 ms
17.99 ms
18.94 ms
0.52 ms
498.98 Hz
#4829 • 2025-03-20
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.40
3
CableXInput
🔘4.48
🕹️31.8
249.7
🔘1.06
🕹️1.06
Win 11
10.0.26100
6.40
5.0.9.2
John Punch
🔘
Button LatencyP82
2.69 ms
4.48 ms
6.31 ms
1.06 ms
249.7 Hz
#4831 • 2025-03-20
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.40
🕹️
Stick LatencyP82
29.88 ms
31.76 ms
33.58 ms
1.06 ms
249.7 Hz
#4828 • 2025-03-20
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • XInput
6.40
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of GameSir G7 HE

Stick Movement Linearity Test

Linearity test for GameSir G7 HE • Firmware 6.33 • Stick Analyzer 2.3.0.2Cable connection • Xinput mode • Manual Input. Uploaded, by vCuda

Comment: 1000hz

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 163 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 156 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 172 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00580 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 4.3% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 91.5% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 4.44 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Reviews of GameSir G7 HE

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GameSir G7 HE specifications

Internal

Battery life hours
No battery
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
Hall

External

Audio port
Yes
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
2
Rubber handles
Yes
Soulder buttons
No
Stick tension
No
Trigger lock
No

Features

Gyroscope function
No
NFC support
No
Switch Wake Up
No
Trigger vibration
Yes
Triggers pressing
Analog

Connection

Charging dock
No
USB interface
Type-C

Software

Firmware support
Yes
Macros option
No
Mobile software
No
No Dead Zone
Yes
PC software
Yes

Platforms

iOS
No
Linux
Yes
macOS
No
Nintendo Switch
No
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
Yes
Xbox Series
Yes
Results based on answers from 6 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of GameSir G7 HE

Users' opinion

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500 Hz has beter stick resoluton!
1 votes
Gamesir Nexus does not update the current firmware, you need to use a separate program
2 votes
Amazing controller, I have Win10, but I'm not sure if going to 500 or 1000 Hz polling rate will
2 votes
I have this controller and i got 1000hz but i dont know why when it goes to 1100 the test disappear
1 votes

User comments

You must to submit comment.

39 days ago

Have you had any experience with the GameSir G7 SE?

1
77 days ago

I see a wire in the photos, but I'm not sure if it's a charging cable or a permanent connection - can anyone confirm if this thing is wireless?

2
31 days ago

Wired controller by heart

1
108 days ago

I'm having trouble with the mechanical face buttons on the GameSir G7 HE, they're not working out for me in MLB the show, I'm getting way more perfect hits with the SE's buttons.

1
164 days ago

I got the white GameSir G7 HE and I don't care it's wired, all my other controllers are wired too, so one more isn't a big deal.

1