Gamepad Gamesir G7 Pro
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Gamesir G7 Pro

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John PunchvCudaGame Tech TalkmonoruГеймпад Бар
Test Status:Verified (22 April 2026)
LatScore : Wired A+, Wireless B
Compatible: AndroidLinuxWindowsXbox OneXbox S/X
Interfaces: CableDongleBluetooth
Price range: $79.99$99.99, find on: Amazon, Aliexpress
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Gamesir G7 Pro Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘2.43
🕹️2.70
1001
🔘0.48
🕹️0.55
Win 11
10.0.26200
2.3.9
5.2.4.5
🔘
Button LatencyP82
✓ Selected
1.51 ms
2.43 ms
3.88 ms
0.48 ms
1001 Hz (see 📊)
#8678 • 2026-04-22
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Cable • XInput
2.3.9
🕹️
Stick LatencyP82
✓ Selected
1.72 ms
2.7 ms
4.77 ms
0.55 ms
1001 Hz (see 📊)
#8679 • 2026-04-22
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Cable • XInput
2.3.9
📊
Polling Rate
0.88 ms
1 ms
1.5 ms
0.05 ms
1001 Hz
1002.39 Hz
#8677 • 2026-04-22
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Cable • XInput
2.3.9
Note: This test are based on polling rate and do not represent actual input-lag.
2
DongleXInput
🔘5.69
🕹️15.0
1000
🔘0.80
🕹️2.30
Win 11
10.0.26200
2.3.9
5.2.4.5
🔘
Button LatencyP82
✓ Selected
4.05 ms
5.69 ms
7.58 ms
0.8 ms
1000 Hz (see 📊)
#8673 • 2026-04-22
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Dongle • XInput
2.3.9
🕹️
Stick LatencyP82
✓ Selected
8.73 ms
14.96 ms
19.76 ms
2.3 ms
1000 Hz (see 📊)
#8672 • 2026-04-22
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Dongle • XInput
2.3.9
📊
Polling Rate
0.88 ms
1 ms
2.05 ms
0.14 ms
1000 Hz
1005.49 Hz
#8671 • 2026-04-22
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Dongle • XInput
2.3.9
Note: This test are based on polling rate and do not represent actual input-lag.
3
BluetoothDInput
🔘5.37
🕹️5.82
400.32
🔘3.34
🕹️2.94
Win 11
10.0.26200
2.3.9
5.2.4.5
🔘
Button LatencyP82
✓ Selected
2.81 ms
5.37 ms
26.01 ms
3.34 ms
400.32 Hz (see 📊)
#8676 • 2026-04-22
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Bluetooth • DInput
2.3.9
🕹️
Stick LatencyP82
✓ Selected
3.1 ms
5.82 ms
22.53 ms
2.94 ms
400.32 Hz (see 📊)
#8675 • 2026-04-22
Prometheus 82 v5.2.4.5
Win 11 Build 10.0.26200
John Punch
Bluetooth • DInput
2.3.9
📊
Polling Rate
1.1 ms
2.5 ms
20.01 ms
1.55 ms
400.32 Hz
342.68 Hz
#8674 • 2026-04-22
Polling v2.0.2.1
Win 11 Build 10.0.26200
John Punch
Bluetooth • DInput
2.3.9
Note: This test are based on polling rate and do not represent actual input-lag.
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Gamesir G7 Pro

Stick test results for Gamesir G7 Pro gamepad • Dongle connection • XInput mode • FW 2.3.9, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The Gamesir G7 Pro has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The Gamesir G7 Pro has a moderate Outer Dead Zone (0.7 mm). A noticeable part of the stick’s range is lost, which can make full inputs feel less precise. This might impact performance in games requiring maximum tilt, such as fast-paced action titles.

Per-stick breakdown for the Gamesir G7 Pro: the left stick measures 0.7 mm, which corresponds to a moderate outer dead zone, while the right stick measures 0.5 mm, which corresponds to a slight outer dead zone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

In this sample, the left stick is worse at the edge by 0.2 mm. A larger gap can make the controller feel less consistent when switching between movement and camera control.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Gamesir G7 Pro, the Stick Asymmetry is 10.4% for the left stick and 13.4% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Gamesir G7 Pro, the Circle Error is 0.1% for the left stick and 0.0% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice. For the Gamesir G7 Pro, the movement-based True Bitness is 13.7 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

This corresponds to a measured Step Resolution of 0.00015 on both sticks, with about 6,553 SFC (Steps From Center) on each side, meaning roughly 6,553 distinct positions from the center to one edge.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Gamesir G7 Pro, the Stick Centering is 2.2% for the left joystick and 1.9% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Axis Magnet

Axis Magnet is a form of stick processing where movement tends to 'snap' or cling to the X or Y axis when the stick passes close to it within a certain part of its travel. This can make pure horizontal or vertical movement feel cleaner, but it also alters the real stick path and can distort diagonal or subtle player input.

The Gamesir G7 Pro shows no Axis Magnet. That means the stick does not artificially cling to the horizontal or vertical axes, so your real movement path is preserved more accurately. This is the preferable behavior for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Axis Magnet affects stick behavior.

Polling Rate

Polling Rate describes how often the controller sends stick data to the system, measured in Hertz (Hz). Higher values mean the controller reports its position more frequently, which can reduce the time between updates and make input feel more responsive.

The Gamesir G7 Pro recorded a Polling Rate of 1028.5 Hz in this test mode. This value helps describe report frequency, but it should not be treated as a direct substitute for real latency, since response time also depends on firmware, processing, and the wireless or wired stack.

Polling Rate is measured separately from latency, so it is best used as supporting information rather than a standalone quality verdict. In addition, this reading is approximate: Stick Tracer is not a specialized tool for precise polling-rate measurement, so some margin of error is expected.

Center Skip

Center Skip, also known as Stick Skipping, is a rare behavior where the joystick does not begin moving smoothly from its neutral position. Instead of a gradual response, it suddenly jumps to a noticeable deflection as soon as movement starts, which makes fine control much harder.

The Gamesir G7 Pro shows no Center Skip. That means the stick begins moving gradually from neutral, which is the expected and desirable behavior for precise aiming, camera control, and micro-adjustments.

Want to learn more? Check out our video explanation of how Stick Skipping affects performance.

Disclaimer

We tested the Gamesir G7 Pro gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 2.3.9) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Gamesir G7 Pro’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Linearity test for Gamesir G7 Pro • Firmware 2.3.9 • Stick Analyzer 2.3.0.4Dongle connection • Xinput mode • Hardware Input. Uploaded, by John Punch

Input Type: Hardware Input. The stick was moved with a linear motion device during the test.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 5499 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 1763 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 1876 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00053 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 67.9% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 95.0% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality. For easier interpretation, the chart includes a soft highlighted reference zone under the ideal line. It marks a typical range where a small arc-related deviation is considered normal and serves as an informational guide rather than a strict pass/fail boundary.

Test Duration

The time taken to complete the test was 3.17 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the linear motion device should move the stick smoothly and in a controlled way, typically taking between 5 and 8 seconds.

Reviews of Gamesir G7 Pro

Add your own review

Gamesir G7 Pro specifications

Internal

Battery life hours
8
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
TMR

External

Audio port
Yes
Button layout
Xbox
Display
No
Joystick positioning
Asymmetric
Paddles
2
Rubber handles
Yes
Soulder buttons
Yes
Stick tension
No
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
No
Trigger vibration
Yes
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
Macros option
No
Mobile software
No
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
No
Linux
Yes
macOS
No
Nintendo Switch
No
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Cable, Receiver, Bluetooth
Xbox One
Yes
Xbox Series
Yes
Results based on answers from 19 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it.
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LatScore Comparison of Gamesir G7 Pro

Users' opinion

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Best controller on the market, the best
16 votes

User comments

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4 days ago

I haven't used a Gamesir controller before, but the G7 Pro looks appealing. Will there be a wireless Xbox version, or is it limited to PC?

1
172 days ago

I'm really looking forward to the wireless version of the Gamesir G7 Pro, it's got a lot of potential and native Xbox compatibility is a major draw.

3
118 days ago

yeah, it's a real pain when there's so many parties involved, delays are gonna happen, guess we just gotta wait longer, standard G7 Pro is out already, no point getting hyped now.

2
105 days ago

@Benjamin Harris Dude, I thought we were past the pre-order stage by now. Wired G7 Pro's been out for ages, what's taking them so long with the wireless one? 10th already?

1
69 days ago

@Michael Voss I don't think they're following any schedule anymore. It's frustrating that the wireless version is still delayed when the wired G7 Pro has been available for so long.

2
39 days ago

The wireless version is a must-have, but I hope they address any latency issues. Native Xbox compatibility is great, but if the performance lags, it won't matter much.

1
35 days ago

@Rafael Krauf Many people share your concern about latency. If the wireless version doesn't perform well, the native Xbox compatibility won't be beneficial. It's crucial for them to ensure smooth performance.

1
32 days ago

@Benjamin Harris I'm definitely looking forward to the wireless version of the GameSir controllers. The delays are frustrating, but I believe it will be worth the wait.

1
12 days ago

Many people can relate to the concern about pricing. If the wireless version is reasonably priced, it could be a great option given its Xbox compatibility.

1
8 days ago

@Benjamin Harris I understand the frustration with delays. With the G7 Pro available for pre-order on the 16th, will that include the wireless Xbox version or just the wired one?

2
310 days ago

Currently, the gamepad test results are marked as Userfied, even though I conducted them personally. However, I cannot verify this data due to significant instability. Currently, only the cable connection is stable.

3
309 days ago

Thank you for this highly anticipated test. Do you know if the anti-deadzone setting causes additional latency?

2
304 days ago

Try with the new update coming out this week

3
300 days ago

Il est dommage qu’on est aucune information sur la tension des joysticks

2
223 days ago

Please test it with the new firmware versions. Dongle 1.44 Controller 2.09 If possible, add tests at 250Hz so we can see the performance on the Xbox!

2
174 days ago

I understand your concern about the test results, but unfortunately, the data is unreliable due to instability issues, so I can only confirm the cable connection is stable.

3
27 days ago

Their claims about quality and premium branding seem more like marketing hype. While it feels solid, I've used controllers that felt more durable for a lower price. I just hope it can withstand long gaming sessions without disappointing.

1
25 days ago

I understand your concern. The affordability of the G7 Pro likely comes from lower QC tolerances, which could impact its durability during long gaming sessions compared to more expensive controllers.

1
14 days ago

@Roman Koval I’ve had budget controllers that perform well without issues. It seems durability can depend more on design than just price or quality control, as even higher QC can't completely eliminate defective units.

2
3 days ago

@Roman Koval That's not entirely accurate. Many $200 controllers often charge more for branding, while there are numerous solid $60-120 options that offer excellent quality and features, sometimes even surpassing the more expensive ones.

1
14 hours ago

Gamesir is recognized for its value rather than premium quality, so I understand your concerns about durability during long gaming sessions.

1
131 days ago

@John Punch i uploaded a few G7 Pro OC Polling 2.0 Tests, any chance to get those approved?

4
130 days ago

Hello, I just moderated it. You can find the tests in the additional tests section.

2
7 days ago

I really enjoy the controller. The Gamesir Cyclone 2 is essential for me. I'm excited to try out the G7 Pro!

2
8 days ago

The G7 Pro is the best controller I've had for its price, but the D-Pad is a significant drawback. It's known for being quite poor, which can be frustrating during gameplay.

1
5 days ago

I completely agree about the D-Pad; it's definitely a letdown. Despite that, the G7 Pro is still a great value compared to more expensive controllers like the Elite Series 2.

1
14 days ago

The buttons on the G7 Pro feel a bit weak, which detracts from the overall experience. During intense gameplay, it's disappointing to expect a solid click and instead get a mushy response.

1
15 days ago

I saw a post claiming the Gamesir G7 Pro is the best controller they've used, with no issues after five months. It seems like the experience varies based on user quality rather than the controller itself.

1
15 days ago

The G7 Pro has been frustrating for me; the RT only functions with the backstop activated, which disrupts context triggers. I contacted support, but they just suggested returning it. This one broke in two weeks, and it seems like there are ongoing issues.

1
18 days ago

You should check their Discord for support. They’re likely to assist you with a replacement there.

3
27 days ago

I recently transitioned from the Elite 2 to the G7 Pro, and it feels significantly better overall. I really enjoy the clicky buttons, though I do prefer the back paddles on the Elite 2.

1
29 days ago

The D-pad is terrible! I really hope someone creates a 3D-printed Flydigi-style D-pad for it. I'd definitely buy several.

2
34 days ago

I've used a couple of controllers before, and the Gamesir G7 Pro definitely has some intriguing features. But how does it hold up in terms of durability? I’ve heard mixed reviews about that, and it’s a big deal for me.

1
36 days ago

I've used a few Gamesir controllers, and I'm really digging the G7 Pro! Just hope the stick tension is solid; I've had some models that felt a bit off. Overall, though, I’m pumped to see how it performs!

2
16 days ago

The stick tension on the G7 Pro is noticeably firmer than that of the G7 SE, so it should feel more reliable for your gaming.

1
12 days ago

@Benjamin Harris Yes, the firmer stick tension on the G7 Pro definitely makes it feel more reliable for gaming. It's a solid improvement for serious gamers.

1
37 days ago

I recently got the Gamesir G7 Pro ZZZ Edition and discovered that the bumpers can detach in one piece. After a drop from about a foot, mine popped off, but I found there are small silicone pieces that connect to each bumper for functionality.

1
37 days ago

The gamepad has a problem with the linearity of the stick input, although online tests show that everything is fine with it. This is easy to check, for example, in the game Resident evil 7, where if the stick is excessively deflected, the camera abruptly takes off. There is not enough microcontrol. There is no such problem with Xbox and dualsense sticks. Why doesn't anyone notice or talk about it? When in fact the input curve is different, even though the tests say that the linearity is good.

1
40 days ago

I'm really enjoying the various Gamesir controllers I have, and I'm excited to try the TMR version. The G7 and Kaleid have performed well, and I believe the controllers are very reliable because Betta Core is a true gamer.

2
80 days ago

I'm curious about the stick module, wondering if it's worth the extra cost when I've got concerns about its durability, given the hall effect sticks and wireless connectivity, which seem like a big deal for me in games like Forza.

2
99 days ago

I'm curious to see how the G7 Pro's features compare to the Nova 2 Lite, which I managed to get for a great price in India. Guess I'll find out for free now.

2
107 days ago

Wish you all the best with the Gamesir G7 Pro, good luck with the setup and figuring out its quirks.

2
109 days ago

I'm having some issues with the stick module, it feels loose and not properly secured, kinda like it's gonna fall off at any moment, anyone else experiencing this with the Gamesir G7 Pro?

3
130 days ago

I'm still not sold on the stick module, feels a bit fragile, not sure if it'll hold up to marathon gaming sessions, but I'm hoping it'll prove me wrong.

1
128 days ago

Im a comp Warzone player and they have been fine for last 2k hours gaming 10+ hours a day.

2
162 days ago

Bought a G7HE after four years with a generic controller and I'm hooked, especially the mic volume adjustment with the d-pad is a game-changer. Hopefully the G7 Pro still has that feature, since its d-pad looks slightly different.

2
151 days ago

Lol great to know, but come on, that's not exactly what I'm asking, I wanna know if the mic volume adjustment is still on the d-pad or if it's moved.

6
139 days ago

@Benjamin Harris its still on the dpad, and you can also replace the dpad with the cross shape that the g7se comes with so you have the Visual buttons if you want. the extra dpad is Included with controller

1
76 days ago

@Benjamin Harris Ugh, really? You can't even read the comments before you start getting excited. The mic volume adjustment is still on the d-pad, just like the original Gamesir G7.

1
163 days ago

TBH, the G7 Pro seems like a solid choice for Xbox Cloud Gaming on Android, but can someone confirm if there are any specific features or settings that work better with this controller compared to others?

2
36 days ago

The G7 Pro is a solid choice for Xbox Cloud Gaming on Android, and you might also want to consider the G8 series or X4A for mobile gaming, as they are popular for streaming.

1
173 days ago

I've used the G7 Pro with Xbox Cloud Gaming on my Android phone and had decent results, but I'm curious to know if the G4 or G5 might be a better fit for the service given their slightly different specs.

3
271 days ago

Share + Start in this controller is the same thing as wired mode? is it faster or more stable?

3
285 days ago

Could you test it at 500hz and 250hz wired? I'm curious if there is a significant difference to 1000hz. Specially at 250hz to use on Xbox.

3
231 days ago

Xbox is capped at 250hz

3

Is it possible to use the dongle at 500hz polling rate?

3
265 days ago

Yes

2