Gamepad GameSir G7 SE

GameSir G7 SE

Ranking:100 Experimental
Compatible: PCXbox OneXbox S/X
Interfaces: Cable
Release date: 13 June 2023
Price range: $44.99$49.99, find on: amzn.to, aliexpress.com

GameSir G7 SE input lag comparison

The latency measurement was performed using a GPDL device.
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
GameSir G7 SE
1CableXinput1.472.373.081000 of 1000 Hz 0.42
Win 11
10.0.22621
6.30
2CableXinput1.482.934.45500 of 500 Hz 0.66
Win 11
10.0.22621
6.30
3CableXinput1.543.936.12250 of 250 Hz 1.13
Win 11
10.0.22621
6.30
4CableXinput3.095.739.12250 of 250 Hz 1.37
Win 11
6.25
5CableXinput0.5 *1 *1.53 *1002.15 of 1000 Hz 0.18
Win 11
10.0.22631
6.30
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.

Other tests

#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
GameSir G7 SE
6CableXinput0.5 *1 *2.17 *1004.03 of 1000 Hz 0.25
Win 11
10.0.22621
6.30
7CableXinput0.5 *1.01 *2 *993.33 of 1000 Hz 0.2
Win 11
10.0.22621
6.30
8CableXinput1 *1.08 *2.36 *922.07 of 1000 Hz 0.23
Win 11
10.0.22631
1.3.2
9CableXinput1 *1.09 *2.51 *915.44 of 1000 Hz 0.25
Win 11
3.26
10Cable OCXinput0.98 *1.09 *2.54 *913.81 of 1000 Hz 0.27
Win 11
10.0.22631
1.2.9
11CableXinput1 *1.12 *2.51 *890.92 of 1000 Hz 0.25
Win 11
6.3
12CableXinput3.47 *3.99 *4.76 *250.65 of 250 Hz 0.21
Win 11
10.0.22631
6.26
13CableXinput3 *3.99 *5.02 *250.53 of 250 Hz 0.44
Win 11
6.25
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of GameSir G7 SE

Deadzones

Gamepad GameSir G7 SE has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also GameSir G7 SE has no skip motion, which makes controlling the center part of the axis more precise. The outer deadzones of the GameSir G7 SE gamepad has a noticeable size that partially limits the useful travel area of the stick.

Axis behavior

The sticks of the GameSir G7 SE gamepad have a high resolution, which allows you to register 167 positions from the center point to the outermost position. This is truly a good result! However, the GameSir G7 SE has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the GameSir G7 SE gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. Centering stick GameSir G7 SE is significantly shifted to the side, so for comfortable work with this gamepad should always activate the software deadzones to avoid drifts.

Circular shape

The stick circle shape of the GameSir G7 SE is only 0.4%. This is an excellent accuracy rate!

Tested on firmware: 6.25, by John Punch

GameSir G7 SE: Pros and Cons

  • Back buttons
  • Hall sticks
  • High polling rate
  • Quality
  • Stick centering

Incredibly, someone has finally managed to make a better gamepad than Microsoft, but only in wired mode.

Users' opinion

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Brilliant quality
6 votes