![Gamepad GameSir K1 for Xbox](/upload/post/62/image-gamesir-k1-for-xbox-3624.webp)
GameSir K1 for Xbox
GameSir K1 for Xbox input lag comparison
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
The test was made by users of the site and its verification is not official.
Other tests
# | Connection | Mode | Min.Latency | AverageLatency (ms) | Max.Latency | Polling rate | Jitter | OS | FW | GameSir K1 for Xbox - Polling Rate |
---|---|---|---|---|---|---|---|---|---|---|
5 | Cable | Xinput | 0.5 * | 1.07 * | 2.05 * | 930.78 of 1000 Hz | 0.24 | Win 11 10.0.22631 | 1.46 | ![]() |
6 | Cable | Xinput | 0.98 * | 1.07 * | 2.05 * | 932.38 of 1000 Hz | 0.18 | Win 11 10.0.22631 | 1.1.5 | ![]() |
7 | Cable | Xinput | 0.98 * | 1.07 * | 2.01 * | 930.51 of 1000 Hz | 0.17 | Win 11 10.0.22631 | 1.1.5 | ![]() |
8 | Cable | Xinput | 0.98 * | 1.08 * | 2 * | 929.76 of 1000 Hz | 0.17 | Win 11 10.0.22631 | 1.1.5 | ![]() |
9 | Cable | Xinput | 0.98 * | 1.08 * | 2.02 * | 927.16 of 1000 Hz | 0.17 | Win 11 10.0.22631 | 1.1.5 | ![]() |
10 | Cable | Xinput | 0.98 * | 1.08 * | 2.01 * | 926.16 of 1000 Hz | 0.18 | Win 11 10.0.22631 | 1.1.5 | ![]() |
11 | Cable | Xinput | 0.98 * | 1.09 * | 2.02 * | 914.29 of 1000 Hz | 0.22 | Win 11 10.0.22631 | 1.1.5 | ![]() |
12 | Cable | Xinput | 0.5 * | 1.1 * | 2.04 * | 906.28 of 1000 Hz | 0.27 | Win 11 10.0.22631 | 1.49 | ![]() |
13 | Cable | Xinput | 1 * | 1.97 * | 3.06 * | 506.42 of 500 Hz | 0.47 | Win 11 10.0.22631 | 1.49 | ![]() |
14 | Cable | Xinput | 3 * | 4 * | 5.07 * | 250.29 of 250 Hz | 0.45 | Win 11 10.0.22631 | 1.49 | ![]() |
Latency
This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.
- The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
- The vertical axis (Y-axis) shows how often we got such a result, in percentages.
If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.
The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.
Use this chart to figure out how fast your gamepad reacts.
Polling rate
The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.
For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.
The polling rate is essential in gaming for two reasons:
-
Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.
-
Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.
However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.
Jitter
Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.
Stick test of GameSir K1 for Xbox
Inner Dead Zone
The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.
Gamepad GameSir K1 for Xbox has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.
Outer Dead Zone
The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.
The GameSir K1 for Xbox gamepad has normal external stick dead zones . Its significant presence does not limit the range of motion and does not have a negative impact on control.
Stick Resolution
The stick resolution of the GameSir K1 for Xbox gamepad has a motion resolution of 0.0004. This means that it can register 2500 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.
It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.
Axis magnet
The Axis Magnet parameter indicates whether the movement of the stick is bound to the central intersection of the X and Y axes. If this parameter is present, aiming or camera movement along the vertical or horizontal axis becomes more rail-like. This can have both positive and negative effects, depending on the game and your preferences. Most players consider this binding undesirable, as high-end popular gamepads typically do not have this feature.
However, the GameSir K1 for Xbox has no Axis Magnet.
Central Accuracy
The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better.
In the case of the GameSir K1 for Xbox, the Central Accuracy is 0.047, which is an unsatisfactory result.
Circle Error
The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The GameSir K1 for Xbox gamepad has 0.3% circle error.
Disclaimer
For the GameSir K1 for Xbox gamepad stick tests, the stick with the worst performance is used in the calculations. All conclusions are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using hardwaretester.com, and some parameters may differ in other programs.
- Inner DeadZonesnone
- Stick Resolution2500
- Circle Error0.3%
GameSir K1 for Xbox: Pros and Cons
- Hall sticks
- Low price
- Stick resolution
- Software