Gamepad GameSir Nova 2 Lite

GameSir Nova 2 Lite

Test Status:Awaiting test!
Compatible: AndroidiOSLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Price: $29.99, find on: amazon.com, aliexpress.com
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GameSir Nova 2 Lite Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate (Hz) Jitter
OSBuild ver.
FWTester ver.
Button Latency GPDL
1
DongleXinput7.839.9814.5211.37 1.06
Win 11
10.0.26100
5701
3.0.9.3
2
CableXinput1.22.234.66946.97 0.81
Win 11
10.0.26100
5701
3.0.9.3
3
BluetoothXinput6.9213.9424.59124.01 3.57
Win 11
10.0.26100
5701
3.0.9.3
Polling Rate
4
CableXinput0.69 *1.03 *2.15 *966.96 0.19
Win 11
10.0.26100
6101
1.2.0.1
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In competitive gaming, every millisecond matters — faster response times can provide a significant advantage, especially in fast-paced games like fighting games, shooters, and racing simulations.

For stick latency measurements (when available), we test by instantly moving the stick from the center to the edge, recording the latency at 99% deflection point.

You can switch the graph view to Average Latency, where latency is displayed as horizontal bars for easier comparison between devices.

Polling Rate

Polling rate refers to how frequently a gamepad sends input information to your console or computer. It's measured in Hertz (Hz), representing the number of times per second the controller reports its status.

For example:

  • A gamepad with 125 Hz polling rate sends updates every 8 milliseconds
  • A gamepad with 1000 Hz polling rate sends updates every 1 millisecond

Polling rate directly affects input lag. When you press a button, your input waits in the controller's buffer until the next polling interval. With higher polling rates, these intervals are closer together, reducing the maximum potential wait time.

For a detailed explanation of how polling rate impacts controller latency, check our in-depth analysis on Reddit.

The polling rate impacts gaming performance in two key ways:

  1. Responsiveness: Higher polling rates result in faster, more responsive gameplay by reducing the maximum wait time between your physical input and when the computer receives it.

  2. Consistency: Higher polling rates provide more consistent input timing, which is crucial for precise timing-based actions in competitive gaming.

While higher polling rates are generally better, they may increase CPU usage slightly. For most modern systems, this impact is negligible.

To test the polling rate of your gamepad, download our specialized software at https://gamepadla.com/soft.pdl.

Jitter

Jitter measures how consistently your gamepad performs over time. It's calculated as the standard deviation of latency measurements — essentially how much the response time varies between inputs.

Lower jitter values indicate more consistent performance, which is crucial for muscle memory and precise gameplay. High jitter can make a controller feel unpredictable, even if its average latency is low.

For competitive play, both low latency and low jitter are important for reliable, predictable performance.

Testing Methods

Gamepadla employs three complementary testing methodologies to evaluate gamepad performance comprehensively:

  1. Polling Rate Test: A software-based test that measures how frequently the gamepad reports data to your system (in Hz). This test provides insight into the controller's communication frequency but doesn't directly measure real-world input lag. Download our polling rate testing software at https://gamepadla.com/soft.pdl.

  2. GPDL Tester: This hardware-based solution accurately measures button latency through direct electrical monitoring. While it also tests joystick latency, those measurements are software-based and should be considered approximate. Stick measurements are useful for comparing controllers tested on the same setup but aren't factored into our LatScore due to their limited precision. More details available at https://github.com/cakama3a/GPDL.

  3. Prometheus 82 (P82): Our most advanced testing method physically actuates both buttons and joysticks to simulate real-world usage patterns. When testing buttons, this method is almost identical to the GPDL tester, but it also allows to test gamepad joysticks with errors of up to ±3ms. More details can be found on the project's GitHub page.

Each methodology has specific strengths and limitations. By combining these approaches, we provide the most comprehensive evaluation of gamepad performance currently available.

Stick test of GameSir Nova 2 Lite

Stick test of GameSir Nova 2 Lite

Stick test results for GameSir Nova 2 Lite gamepad • Cable connection • XInput mode • FW 6101, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The GameSir Nova 2 Lite has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Dead Zone based on how much 'lost' range there is—the smaller the dead zone, the better, as it allows full use of the stick’s range for more precise control.

The GameSir Nova 2 Lite has a moderate Outer Dead Zone (0.8%). A noticeable part of the stick’s range is lost, which can make full inputs feel less precise. This might impact performance in games requiring maximum tilt, such as fast-paced action titles.

For comparison, budget gamepads often have moderate to large Outer Dead Zones, while premium controllers strive for minimal or no dead zone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the GameSir Nova 2 Lite, the Stick Asymmetry is 5.8% for the left stick and 6.2% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the GameSir Nova 2 Lite, the Circle Error is 1.4% for the left stick and 1.4% for the right stick. This is a good result, providing smooth diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Stick Bitness

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

The GameSir Nova 2 Lite has a Stick Bitness of 12 bits for the left stick and 12 bits for the right stick. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the GameSir Nova 2 Lite, the Stick Centering is 1.4% for the left joystick and 1.3% for the right stick. These are excellent results, as most high-quality gamepads typically have values below 2%. This means the GameSir Nova 2 Lite is unlikely to have any drift, making it a great choice for games requiring precise control, like shooters or racing titles.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the GameSir Nova 2 Lite gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 6101) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the GameSir Nova 2 Lite’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

GameSir Nova 2 Lite specifications

Note: Only parameters marked with are considered verified, all others are still under community review and may contain errors.

Internal

Battery life hours
8
(67%)
D-pad buttons type
Mechanical
Main buttons type
Membrane
Sticks type
Hall

External

Audio port
No
Button layout
Xbox
Joystick positioning
Asymmetric
M3/M4 Buttons
No
Paddles
2
Rubber handles
No
Trigger lock
Yes

Features

Gyroscope function
No
NFC support
No
Switch Wake Up
Yes
(80%)
Trigger vibration
No
Triggers pressing
Analog

Connection

Dongle
Xinput
Cable
Xinput
Bluetooth
Xinput
Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
Yes
No Dead Zone
Yes
PC softwre
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Yes
macOS
Yes
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 10 users. Want to contribute? Join our questions survey!
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LatScore Comparison of GameSir Nova 2 Lite

Users' opinion

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Exceptional for $30
1 votes
No Xinput via Bluetooth
2 votes

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  • T TurnerT Turner
  • 7 days ago

The controller does have Xinput in Bluetooth mode, hold View button and Menu button for 5 seconds.