Gamepad GuliKit KK3 MAX

GuliKit KK3 MAX

Test Status:Verified (13 February 2025)
Compatible: AndroidLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Release date: 01 January 2024
Price range: $69.99$89.99, find on: amzn.to, aliexpress.com
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GuliKit KK3 MAX Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (Prometheus 82) [α]
1
DongleXinput51.1858.0470.98895.25 of 1000 Hz 3.91
Win 11
10.0.22631
5.4
5.0.8.5
2
CableSwitch50.5554.2658.1124.95 of 125 Hz 2.13
Win 11
10.0.22631
5.4
5.0.8.5
3
CableXinput39.6140.6242.19895.25 of 1000 Hz 0.49
Win 11
10.0.22631
5.4
5.0.8.5
4
BluetoothSwitch62.9369.8578.1198.56 of 125 Hz 3.44
Win 11
10.0.22631
5.4
5.0.8.5
5
BluetoothXinput63.3869.5775.9996.97 of 125 Hz 2.95
Win 11
10.0.22631
5.4
5.0.8.5
Button Latency (Prometheus 82) [α]
6
DongleXinput26.9333.5939.89864.32 of 1000 Hz 3.46
Win 11
10.0.22631
5.4
5.0.8.5
7
CableSwitch13.1316.8920.77124.95 of 125 Hz 2.14
Win 11
10.0.22631
5.4
5.0.8.5
8
CableXinput0.160.732.04895.25 of 1000 Hz 0.42
Win 11
10.0.22631
5.4
5.0.8.5
9
BluetoothSwitch23.3231.3642.7698.56 of 125 Hz 4.56
Win 11
10.0.22631
5.4
5.0.8.5
10
BluetoothXinput22.4230.8646.5796.97 of 125 Hz 5.03
Win 11
10.0.22631
5.4
5.0.8.5

Other tests

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (GPDL method)
11
GokuXinput14.2825.8362.9865.39 of 125 Hz 7.82
Win 11
10.0.22631
4.8
3.0.6
12
DongleXinput31.5839.550.9853.14 of 1000 Hz 3.82
Win 11
10.0.22631
4.8
3.0.1
13
DongleXinput32.0239.6250.09853.14 of 1000 Hz 3.51
Win 11
10.0.22631
5.0
3.0.92
14
BluetoothSwitch17.6527.3647.1298.88 of 125 Hz 5.33
Win 11
10.0.22631
4.8
3.0.1
15
BluetoothXinput17.6827.3247.8288.56 of 125 Hz 5.21
Win 11
10.0.22631
4.8
3.0.1
Sticks Latency (Prometheus 82) [α]
16
DongleXinput53.045558.4853.14 of 1000 Hz 1.13
Win 11
10.0.22631
5.0
5.0.6
17
DongleXinput53.6359.2666.39655.74 of 1000 Hz 2.94
Win 11
10.0.22631
5.0
5.0.7
18
CableXinput32.3733.935.93859.85 of 1000 Hz 0.89
Win 11
10.0.22631
5.0
5.0.6
19
CableXinput33.8435.7238.59896.66 of 1000 Hz 1.35
Win 11
10.0.22631
5.0
5.0.6
20
CableXinput38.6439.6741.29895.25 of 1000 Hz 0.62
Win 11
10.0.22631
5.4
5.0.8.1
21
BluetoothSwitch58.0868.4882.9798.88 of 125 Hz 5.93
Win 11
10.0.22631
5.0
5.0.6
22
BluetoothXinput53.0160.1568.660.98 of 125 Hz 4.02
Win 11
10.0.22631
5.0
5.0.6
23
BluetoothXinput53.7862.5974.09111 of 125 Hz 4.8
Win 11
10.0.22631
5.0
5.0.7
Button Latency (GPDL method)
24
GokuXinput15.2126.2257.6965.39 of 125 Hz 7.14
Win 11
10.0.22631
4.8
3.0.6
25
DongleXinput21.5529.1437.71000 Hz 3.26
Win 11
10.0.22631
4.1
2.1.8
26
DongleXinput22.929.6637.781000 Hz 3.03
Win 11
10.0.22631
4.1
2.1.8
27
DongleXinput25.333.0442.081000 Hz 3.32
Win 11
3.7
28
Dongle OCXinput25.833.1441.77790.09 of 1000 Hz 3.3
Win 11
3.1
29
DongleXinput25.6333.2241.351000 Hz 3.22
Win 11
10.0.22631
4.1
2.1.8
30
DongleXinput25.9933.5741.97990.98 of 1000 Hz 3.44
Win 11
3.1
31
DongleXinput26.6637.3550.24853.14 of 1000 Hz 5.18
Win 11
10.0.22631
4.8
3.0.1
32
CableDinput12.8617.121.64125 Hz 2.28
Win 11
10.0.22631
4.0
2.1.8
33
CableXinput2.2434.361000 Hz 0.52
Win 11
3.7
34
CableXinput2.263.014.36904.5 of 1000 Hz 0.53
Win 11
3.1
35
CableXinput2.393.054.291000 Hz 0.54
Win 11
10.0.22631
4.0
2.1.8
36
CableXinput2.213.054.451000 Hz 0.57
Win 11
10.0.22631
4.1
2.1.8
37
CableXinput2.323.064.591000 Hz 0.54
Win 11
10.0.22631
4.1
2.1.8
38
CableXinput2.283.210.26859.85 of 1000 Hz 0.73
Win 11
10.0.22631
4.8
3.0.1
39
BluetoothSwitch17.9427.6847.5798.88 of 125 Hz 5.13
Win 11
10.0.22631
4.8
3.0.1
40
BluetoothXinput16.426.0543.14125 Hz 5.03
Win 11
10.0.22631
3.23
2.1.8
41
BluetoothXinput18.3727.7548.7288.56 of 125 Hz 5.08
Win 11
10.0.22631
4.8
3.0.1
42
BluetoothXinput18.128.2949.2363 of 125 Hz 5.56
Win 11
10.0.22631
4.1
2.1.8
43
BluetoothXinput23.8432.7847.8785.26 of 125 Hz 4.56
Win 11
3.1
Button Latency (Prometheus 82) [α]
44
DongleXinput29.0932.8236.53853.14 of 1000 Hz 1.97
Win 11
10.0.22631
5.0
5.0.6
45
CableXinput2.052.73.23859.85 of 1000 Hz 0.35
Win 11
10.0.22631
5.0
5.0.6
46
CableXinput2.182.913.75896.66 of 1000 Hz 0.39
Win 11
10.0.22631
5.0
5.0.6
47
BluetoothSwitch25.9634.7851.1498.88 of 125 Hz 5.56
Win 11
10.0.22631
5.0
5.0.6
48
BluetoothXinput1720.7225.560.98 of 125 Hz 2.22
Win 11
10.0.22631
5.0
5.0.6
Polling Rate
49
GokuXinput1.03 *15.29 *54.05 *65.39 of 125 Hz 11.63
Win 11
10.0.22631
4.8
1.1.6
50
DongleXinput0.87 *1 *1.94 *995.42 of 1000 Hz 0.06
Win 11
10.0.26100
5.4
1.2.0.1
51
DongleXinput0.5 *1.01 *2 *990.98 of 1000 Hz 0.13
Win 10
3.1
52
DongleXinput0.5 *1.02 *2.51 *977.73 of 1000 Hz 0.2
Win 10
10.0.19045
4.5
1.1.5
53
DongleXinput0.99 *1.03 *5.01 *972.32 of 1000 Hz 0.28
Linux
#1-NixOS SMP PREEMPT_DYNAMIC T
1.1
1.2.0.0
54
DongleXinput0.94 *1.04 *6.01 *964.8 of 1000 Hz 0.31
Win 11
10.0.26100
5.4
1.2.0.1
55
Dongle OCXinput0.51 *1.05 *2 *949.09 of 1000 Hz 0.17
Win 11
10.0.22631
2.9
1.1.5
56
DongleXinput0.74 *1.05 *2.93 *949.29 of 1000 Hz 0.23
Win 11
10.0.22631
5.0
1.1.92
57
DongleXinput1 *1.06 *3 *943.87 of 1000 Hz 0.24
Win 10
10.0.19045
3.8
58
DongleXinput1 *1.07 *2.51 *937.65 of 1000 Hz 0.18
Win 11
10.0.22631
2.9
1.1.5
59
DongleXinput0.5 *1.08 *4.51 *926.26 of 1000 Hz 0.29
Win 11
10.0.22631
4.1
1.1.5
60
DongleXinput1 *1.1 *3 *907.34 of 1000 Hz 0.28
Win 11
10.0.22631
4.7
1.1.5
61
DongleXinput0.51 *1.12 *3.5 *890.9 of 1000 Hz 0.35
Win 11
10.0.22631
4.7
1.1.5
62
DongleXinput0.73 *1.12 *7.99 *896.62 of 1000 Hz 0.66
Win 11
10.0.26100
5.4
1.2.0.0
63
DongleXinput0.87 *1.15 *7 *867.84 of 1000 Hz 0.52
Win 10
10.0.19045
4.9
1.1.6
64
DongleXinput0.78 *1.16 *2.3 *864.32 of 1000 Hz 0.36
Win 11
10.0.22631
5.4
1.2.0.0
65
DongleXinput1 *1.17 *7 *855.69 of 1000 Hz 0.63
Win 10
10.0.19045
4.9
1.1.6
66
DongleXinput0.99 *1.18 *5.98 *849.11 of 1000 Hz 0.48
Win 10
10.0.19044
---
1.1.5
67
DongleXinput0.83 *1.24 *9.08 *804.91 of 1000 Hz 0.75
Win 11
10.0.22631
3.23
1.2.0.0
68
DongleXinput0.51 *1.24 *3 *806.41 of 1000 Hz 0.42
Win 11
10.0.22631
4.8
1.1.5
69
DongleXinput0.5 *1.25 *4.54 *801.51 of 1000 Hz 0.6
Win 11
10.0.22631
4.8
1.1.6
70
DongleXinput1 *1.27 *3 *790.09 of 1000 Hz 0.44
Win 11
3.1
71
DongleXinput0.86 *1.28 *5.95 *780.46 of 1000 Hz 0.81
Win 11
10.0.26100
5.4
1.2.0.1
72
DongleXinput0.85 *1.31 *3.97 *762.39 of 1000 Hz 0.5
Win 10
10.0.19045
5.4
1.2.0.0
73
DongleXinput0.5 *1.32 *3.5 *755.94 of 1000 Hz 0.53
Win 11
10.0.22631
3.9
1.1.5
74
DongleXinput0.51 *1.33 *5 *751.76 of 1000 Hz 0.62
Win 11
10.0.22631
4.8
1.1.6
75
DongleXinput0.95 *1.35 *5.04 *740.16 of 1000 Hz 0.62
Win 11
10.0.22631
5.0
1.1.9
76
DongleXinput0.5 *1.37 *4.05 *732.3 of 1000 Hz 0.65
Win 11
10.0.26100
4.6
1.1.5
77
DongleXinput1 *1.38 *4 *723.55 of 1000 Hz 0.55
Win 11
10.0.22635
4.0
1.1.5
78
DongleXinput0.88 *1.39 *4.08 *717.46 of 1000 Hz 0.6
Win 11
10.0.22631
5.4
1.2.0.0
79
DongleXinput1 *1.4 *4 *715.93 of 1000 Hz 0.64
Win 10
10.0.19045
3.8
1.1.5
80
DongleXinput0.97 *1.41 *4 *710.12 of 1000 Hz 0.55
Win 10
10.0.19045
4.8
1.1.5
81
DongleXinput0.5 *1.44 *11.04 *696.54 of 1000 Hz 0.97
Win 10
10.0.19045
4.5
1.1.5
82
DongleXinput0.5 *1.44 *4.68 *693.85 of 1000 Hz 0.71
Win 11
10.0.22631
4.3
1.1.5
83
DongleXinput0.5 *1.46 *4.58 *684.7 of 1000 Hz 0.68
Win 11
10.0.22631
3.8
1.1.5
84
DongleXinput0.95 *1.48 *10 *674.24 of 1000 Hz 1.05
Win 11
10.0.22631
5.0
1.1.9
85
DongleXinput0.9 *1.5 *5.98 *666.66 of 1000 Hz 0.76
Win 11
10.0.22631
5.4
1.2.0.0
86
DongleXinput0.96 *1.52 *16.99 *657.45 of 1000 Hz 1.8
Win 11
10.0.26100
5.4
1.2.0.0
87
DongleXinput0.5 *1.53 *4.01 *654.85 of 1000 Hz 0.69
Win 10
10.0.19045
---
1.1.5
88
DongleXinput0.5 *1.61 *3.97 *621.73 of 1000 Hz 0.65
Win 11
10.0.22631
4.1
1.1.5
89
DongleXinput0.5 *1.61 *6.04 *621.11 of 1000 Hz 1.03
Win 11
10.0.22631
4.1
1.1.5
90
DongleXinput0.9 *1.62 *5.98 *618.9 of 1000 Hz 0.84
Win 11
10.0.22631
1.1.93
1.1.93
91
DongleXinput0.91 *1.62 *4.97 *615.81 of 1000 Hz 0.74
Win 11
10.0.26100
5.4
1.2.0.0
92
DongleXinput0.66 *1.63 *13.47 *613.25 of 1000 Hz 1.83
Win 10
10.0.19045
5.4
1.1.93
93
DongleXinput0.97 *1.64 *6.98 *610.38 of 1000 Hz 0.93
Win 11
10.0.19045
4.1
1.1.5
94
Dongle OCXinput0.93 *1.65 *4.01 *605.07 of 1000 Hz 0.68
Win 11
10.0.26100
5.4
1.2.0.0
95
DongleXinput0.96 *1.66 *14.06 *601.97 of 1000 Hz 1.89
Win 11
10.0.26100
5.4
1.2.0.0
96
DongleXinput0.82 *1.67 *4.88 *598.53 of 500 Hz 0.73
Win 10
10.0.19045
4.6
1.1.5
97
DongleXinput0.91 *1.69 *10.97 *591.14 of 500 Hz 1.12
Win 11
10.0.22631
5.4
1.2.0.0
98
DongleXinput0.66 *1.71 *17 *584.68 of 500 Hz 2.15
Win 10
10.0.19045
5.4
1.1.93
99
DongleXinput0.94 *1.72 *15.01 *580.91 of 500 Hz 2.09
Win 11
10.0.26100
5.4
1.2.0.0
100
DongleXinput0.86 *1.74 *14.98 *573.56 of 500 Hz 2.18
Win 11
10.0.22631
5.4
1.2.0.0
101
DongleXinput0.98 *1.77 *7.52 *564.57 of 500 Hz 1.06
Win 11
10.0.22631
---
1.1.6
102
DongleXinput1 *1.83 *5.12 *547.33 of 500 Hz 0.87
Win 11
10.0.22631
3.23
1.1.5
103
DongleXinput0.98 *1.91 *6.98 *522.87 of 500 Hz 0.92
Win 11
10.0.22631
---
1.1.6
104
DongleXinput0.95 *1.92 *14.02 *520.46 of 500 Hz 2.34
Win 11
10.0.26100
5.4
1.2.0.0
105
DongleXinput1 *1.92 *6.99 *520.59 of 500 Hz 1.01
Win 10
10.0.19045
4.1
1.1.5
106
Dongle OCXinput1 *1.97 *5.16 *508.88 of 500 Hz 0.88
Win 11
10.0.22631
3.23
1.1.5
107
DongleXinput1 *1.97 *5.49 *508.77 of 500 Hz 0.9
Win 11
10.0.22631
3.9
1.1.5
108
DongleXinput1 *2.03 *6.99 *492.31 of 500 Hz 1.04
Win 10
10.0.19045
4.1
1.1.5
109
DongleXinput0.9 *2.1 *7.03 *475.96 of 500 Hz 0.98
Win 11
10.0.26100
3.8
1.1.93
110
DongleXinput0.98 *2.13 *8 *470.51 of 500 Hz 1.37
Win 11
10.0.19045
4.1
1.1.5
111
DongleXinput1 *2.13 *7.99 *470.03 of 500 Hz 1.13
Win 10
10.0.19045
4.1
1.1.5
112
DongleXinput0.96 *2.21 *7.01 *452.75 of 500 Hz 1.18
Win 10
10.0.19045
4.8
1.1.5
113
CableSwitch7.87 *8 *8.3 *124.95 of 125 Hz 0.04
Win 11
10.0.22631
5.4
1.2.0.0
114
CableXinput0.5 *1.09 *2.5 *917.03 of 1000 Hz 0.35
Win 11
10.0.22631
4.1
1.1.5
115
CableXinput0.5 *1.11 *2 *904.5 of 1000 Hz 0.31
Win 10
3.1
116
CableXinput0.8 *1.12 *2.28 *895.25 of 1000 Hz 0.32
Win 11
10.0.22631
5.4
1.2.0.0
117
CableXinput0.89 *1.12 *2.18 *896.66 of 1000 Hz 0.32
Win 11
10.0.22631
5.0
1.1.92
118
CableXinput0.94 *1.13 *3.99 *887.08 of 1000 Hz 0.38
Linux
#45-Ubuntu SMP PREEMPT_DYNAMIC
4.8
1.1.6
119
CableXinput0.5 *1.14 *3.03 *873.97 of 1000 Hz 0.5
Win 11
10.0.22631
4.8
1.1.6
120
CableXinput0.89 *1.14 *3 *879.79 of 1000 Hz 0.37
Linux
#45-Ubuntu SMP PREEMPT_DYNAMIC
4.8
1.1.6
121
CableXinput0.9 *1.14 *4.03 *873.65 of 1000 Hz 0.41
Linux
#45-Ubuntu SMP PREEMPT_DYNAMIC
4.8
1.1.6
122
CableXinput0.95 *1.15 *3.01 *866.71 of 1000 Hz 0.38
Win 11
10.0.26100
5.4
1.2.0.0
123
CableXinput0.95 *1.15 *3.02 *872.39 of 1000 Hz 0.37
Win 11
10.0.26100
5.4
1.2.0.0
124
CableXinput0.95 *1.16 *3.02 *860.34 of 1000 Hz 0.4
Win 11
10.0.26100
5.4
1.2.0.0
125
CableXinput0.51 *1.16 *3 *863.17 of 1000 Hz 0.37
Win 11
10.0.22631
4.8
1.1.5
126
CableXinput0.51 *1.18 *2.57 *847.02 of 1000 Hz 0.38
Win 11
10.0.22631
4.7
1.1.5
127
CableXinput0.97 *1.19 *3 *837.01 of 1000 Hz 0.43
Win 11
10.0.19045
4.1
1.1.5
128
CableXinput0.88 *1.19 *3.04 *843.3 of 1000 Hz 0.42
Win 11
10.0.26100
5.4
1.2.0.0
129
Cable OCXinput0.89 *1.2 *3.04 *834.15 of 1000 Hz 0.44
Win 11
10.0.26100
5.4
1.2.0.0
130
CableXinput0.95 *1.2 *3 *836.72 of 1000 Hz 0.45
Linux
#45-Ubuntu SMP PREEMPT_DYNAMIC
4.8
1.1.6
131
CableXinput0.94 *1.22 *3.02 *819.34 of 1000 Hz 0.46
Win 10
10.0.19045
4.8
1.1.5
132
CableXinput0.5 *1.22 *3.02 *818.71 of 1000 Hz 0.49
Win 11
10.0.22631
4.1
1.1.5
133
CableXinput0.94 *1.22 *3.04 *820.45 of 1000 Hz 0.46
Win 11
10.0.26100
5.4
1.2.0.0
134
CableXinput0.94 *1.24 *3.97 *803.49 of 1000 Hz 0.49
Win 10
10.0.19045
4.8
1.1.5
135
CableXinput0.82 *1.26 *3.06 *795.27 of 1000 Hz 0.51
Win 11
10.0.22000
5.0
1.1.92
136
CableXinput0.86 *1.29 *6.02 *777.15 of 1000 Hz 0.62
Win 11
10.0.22631
4.4
1.2.0.0
137
CableXinput1 *1.31 *4 *763.62 of 1000 Hz 0.57
Win 10
10.0.19045
3.8
1.1.5
138
CableXinput0.82 *1.31 *5.04 *761.81 of 1000 Hz 0.61
Win 11
10.0.22000
5.0
1.1.92
139
CableXinput0.5 *1.32 *3.99 *758.17 of 1000 Hz 0.6
Win 10
10.0.19045
4.1
1.1.5
140
CableXinput0.52 *1.32 *3.59 *758.36 of 1000 Hz 0.6
Win 11
10.0.22631
4.1
1.1.5
141
CableXinput0.98 *1.33 *4.99 *751.58 of 1000 Hz 0.61
Linux
#1 SMP PREEMPT_DYNAMIC Fri, 20
4.8
1.1.6
142
CableXinput0.93 *1.34 *5.01 *745.6 of 1000 Hz 0.62
Win 11
10.0.26100
5.4
1.2.0.1
143
CableXinput0.85 *1.36 *10.92 *735.38 of 1000 Hz 0.88
Win 11
10.0.22631
4.4
1.2.0.0
144
CableXinput0.92 *1.4 *4.02 *714.9 of 1000 Hz 0.64
Win 11
10.0.22631
5.4
1.2.0.0
145
CableXinput0.92 *1.42 *14.03 *703.37 of 1000 Hz 0.98
Win 11
10.0.22631
1.1.92
1.1.92
146
CableXinput0.77 *1.43 *15.98 *701.19 of 1000 Hz 1.31
Win 11
10.0.22631
4.4
1.2.0.0
147
CableXinput0.92 *1.58 *25.98 *634.21 of 1000 Hz 1.62
Win 11
10.0.22631
1.1.92
1.1.92
148
CableXinput0.91 *1.73 *5.03 *578.22 of 500 Hz 0.8
Win 11
10.0.26100
5.0
1.1.92
149
CableXinput1 *1.99 *4.58 *502.64 of 500 Hz 0.82
Win 11
10.0.22631
3.9
1.1.5
150
CableXinput0.86 *2.25 *8.85 *444.46 of 500 Hz 1.28
Win 11
10.0.26100
3.8
1.1.93
151
BluetoothSwitch6.02 *10.15 *25.15 *98.56 of 125 Hz 3.88
Win 11
10.0.22631
5.4
1.2.0.0
152
BluetoothSwitch5.51 *10.42 *30.63 *96.01 of 125 Hz 4.26
Win 11
10.0.22631
4.8
1.1.5
153
BluetoothSwitch6.09 *10.73 *31.21 *93.16 of 125 Hz 4.43
Win 11
10.0.22631
5.0
1.1.92
154
BluetoothSwitch7 *11.76 *22.5 *85.07 of 125 Hz 4.32
Win 10
3.1
155
BluetoothSwitch6.94 *13.02 *37.46 *76.82 of 125 Hz 5.75
Win 11
10.0.22631
4.1
1.1.5
156
BluetoothXinput2.99 *6.26 *18.53 *159.83 of 250 Hz 2.6
Win 10
10.0.19045
3.26
1.1.93
157
BluetoothXinput3.68 *6.42 *18.75 *155.78 of 250 Hz 2.7
Win 11
10.0.26100
5.4
1.2.0.0
158
BluetoothXinput3.69 *6.45 *18.74 *155.1 of 250 Hz 2.71
Win 11
10.0.26100
5.4
1.2.0.0
159
BluetoothXinput3.61 *6.61 *18.85 *151.35 of 250 Hz 2.97
Win 11
10.0.26100
3.27
1.2.0.0
160
BluetoothXinput3.68 *6.63 *18.79 *150.89 of 250 Hz 2.96
Win 11
10.0.26100
5.4
1.2.0.0
161
BluetoothXinput3.69 *6.67 *37.49 *150 of 125 Hz 3.34
Win 11
10.0.26100
5.4
1.2.0.0
162
BluetoothXinput3.23 *9.36 *78.58 *106.82 of 125 Hz 7.63
Win 11
10.0.22631
5.0
1.1.92
163
BluetoothXinput5.96 *10.31 *25.2 *96.97 of 125 Hz 4.02
Win 11
10.0.22631
5.4
1.2.0.0
164
BluetoothXinput7 *11.73 *22.5 *85.26 of 125 Hz 4.25
Win 10
3.1
165
BluetoothXinput7.01 *15.26 *45.04 *65.53 of 125 Hz 7.55
Win 10
10.0.19045
---
1.1.5
166
BluetoothXinput5.51 *15.79 *43.84 *63.34 of 125 Hz 8.77
Win 11
10.0.22631
4.8
1.1.5
167
BluetoothXinput6.97 *16.18 *45.02 *61.8 of 125 Hz 7.9
Win 10
10.0.19045
4.8
1.1.5
168
BluetoothXinput6.01 *16.4 *50 *60.98 of 125 Hz 9.5
Win 11
10.0.22631
5.0
1.1.92
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of GuliKit KK3 MAX

Stick test results for GuliKit KK3 MAX gamepad • Cable connection • Xinput mode • FW 4.8, by John Punch

Inner Dead Zone

The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.

Gamepad GuliKit KK3 MAX has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.

Outer Dead Zone

The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.

The GuliKit KK3 MAX gamepad has normal external stick dead zones (0.4mm). Its significant presence does not limit the range of motion and does not have a negative impact on control.

Stick Resolution

The stick resolution of the GuliKit KK3 MAX gamepad has a motion resolution of 0.00078. This means that it can register 1282 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.

It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.

Asymmetry Index

The Asymmetry Index measures the difference in the left-right and up-down deflection of the joystick. A higher difference indicates worse joystick movement. The largest difference in the X and Y axis deflection is selected as the index. This indicator helps to understand the joystick's performance during small, precise movements that are critical for aiming and typically use 25-60% of the joystick's range of motion.

The asymmetry index of the GuliKit KK3 MAX gamepad is 3.3% for the left stick and 4.4% for the right stick.
Learn more about how the measurements are made.

Circle Error

The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The GuliKit KK3 MAX gamepad has 0% left circle error, and 0% right circle error.

Central Accuracy

The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better. The average worst position at which the joystick stops is taken as a measurement and is not touched.

In the case of the GuliKit KK3 MAX, the Central Accuracy for the left joystick is 2.2%, and 3.2% for the right stick.

Disclaimer

All conclusions of the GuliKit KK3 MAX gamepad are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using Joystick Tester program, and some parameters may differ in other programs.

Stick test results for GuliKit KK3 MAX gamepad • Dongle connection • Xinput mode • FW 4.8, by John Punch

Inner Dead Zone

The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.

Gamepad GuliKit KK3 MAX has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.

Outer Dead Zone

The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.

The GuliKit KK3 MAX gamepad has normal external stick dead zones (0.4mm). Its significant presence does not limit the range of motion and does not have a negative impact on control.

Stick Resolution

The stick resolution of the GuliKit KK3 MAX gamepad has a motion resolution of 0.00112. This means that it can register 893 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.

It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.

Asymmetry Index

The Asymmetry Index measures the difference in the left-right and up-down deflection of the joystick. A higher difference indicates worse joystick movement. The largest difference in the X and Y axis deflection is selected as the index. This indicator helps to understand the joystick's performance during small, precise movements that are critical for aiming and typically use 25-60% of the joystick's range of motion.

The asymmetry index of the GuliKit KK3 MAX gamepad is 2.8% for the left stick and 5.2% for the right stick.
Learn more about how the measurements are made.

Circle Error

The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The GuliKit KK3 MAX gamepad has 0% left circle error, and 0% right circle error.

Central Accuracy

The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better. The average worst position at which the joystick stops is taken as a measurement and is not touched.

In the case of the GuliKit KK3 MAX, the Central Accuracy for the left joystick is 2.1%, and 2.9% for the right stick.

Disclaimer

All conclusions of the GuliKit KK3 MAX gamepad are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using Joystick Tester program, and some parameters may differ in other programs.

Stick test results for GuliKit KK3 MAX gamepad • Bt connection • Xinput mode • FW 4.8, by John Punch

Inner Dead Zone

The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.

Gamepad GuliKit KK3 MAX has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.

Outer Dead Zone

The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.

The GuliKit KK3 MAX gamepad has normal external stick dead zones (0.4mm). Its significant presence does not limit the range of motion and does not have a negative impact on control.

Stick Resolution

The stick resolution of the GuliKit KK3 MAX gamepad has a motion resolution of 0.00173. This means that it can register 578 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.

It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.

Asymmetry Index

The Asymmetry Index measures the difference in the left-right and up-down deflection of the joystick. A higher difference indicates worse joystick movement. The largest difference in the X and Y axis deflection is selected as the index. This indicator helps to understand the joystick's performance during small, precise movements that are critical for aiming and typically use 25-60% of the joystick's range of motion.

The asymmetry index of the GuliKit KK3 MAX gamepad is 4.2% for the left stick and 5.9% for the right stick.
Learn more about how the measurements are made.

Circle Error

The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The GuliKit KK3 MAX gamepad has 0.2% left circle error, and 0.1% right circle error.

Central Accuracy

The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better. The average worst position at which the joystick stops is taken as a measurement and is not touched.

In the case of the GuliKit KK3 MAX, the Central Accuracy for the left joystick is 2.4%, and 2.8% for the right stick.

Disclaimer

All conclusions of the GuliKit KK3 MAX gamepad are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using Joystick Tester program, and some parameters may differ in other programs.

Stick test results for GuliKit KK3 MAX gamepad • Bt connection • Switch mode • FW 4.8, by John Punch

Inner Dead Zone

The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.

Gamepad GuliKit KK3 MAX has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.

Outer Dead Zone

The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.

The GuliKit KK3 MAX gamepad has normal external stick dead zones (0.4mm). Its significant presence does not limit the range of motion and does not have a negative impact on control.

Stick Resolution

The stick resolution of the GuliKit KK3 MAX gamepad has a motion resolution of 0.00174. This means that it can register 575 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.

It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.

Asymmetry Index

The Asymmetry Index measures the difference in the left-right and up-down deflection of the joystick. A higher difference indicates worse joystick movement. The largest difference in the X and Y axis deflection is selected as the index. This indicator helps to understand the joystick's performance during small, precise movements that are critical for aiming and typically use 25-60% of the joystick's range of motion.

The asymmetry index of the GuliKit KK3 MAX gamepad is 2.3% for the left stick and 4.5% for the right stick.
Learn more about how the measurements are made.

Circle Error

The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The GuliKit KK3 MAX gamepad has 0.1% left circle error, and 0.1% right circle error.

Central Accuracy

The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better. The average worst position at which the joystick stops is taken as a measurement and is not touched.

In the case of the GuliKit KK3 MAX, the Central Accuracy for the left joystick is 2.1%, and 3% for the right stick.

Disclaimer

All conclusions of the GuliKit KK3 MAX gamepad are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using Joystick Tester program, and some parameters may differ in other programs.

Stick Movement Linearity Test

Resolution test for GuliKit KK3 MAX • Firmware 5.4 • Stick Analyzer 2.0.0.0Dongle connection • Xinput mode. Uploaded, by John Punch

Resolution Test Results

The joint motion resolution test shows how many unique positions the controller can register during smooth motion. This test was performed using a linear motion from the center to the edge of the stick range using the Stick Analyzer program.

Total Points

Total Points represents the number of unique positions that were registered during the smooth movement of the stick from center to edge. This includes both clean analog values and positions affected by noise or jitter. In our test, we got 2054 points, which is an excellent result that indicates very precise stick movement registration. However, it's important to look at the Analog Points as well, as they show the true stick resolution without noise.

Analog Points

Analog Points shows the number of unique positions after filtering out noise and jitter. The test registered 891 analog points. This is an excellent result, indicating very smooth and precise stick movement. This value is especially important as it represents the actual number of unique positions the stick can report reliably.

Tremor

Tremor percentage shows the difference between raw stick movement data and its processed signal. This is a technical characteristic of how the controller processes physical stick movement - higher values indicate more active signal processing, while lower values show more direct translation. The test showed 56.6% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. It's important to note that tremor is just one of many factors in controller performance and doesn't directly correlate with aiming accuracy in games.

Step Resolution

Step Resolution shows the average size of movement steps between registered positions. Lower values mean finer control and smoother movement. The test measured 0.00112 average resolution. This indicates excellent stick precision, allowing for very fine control. This parameter directly affects how smoothly you can aim or control camera movement in games.

Test Duration

The time taken to complete the test was 7.79 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 3 and 10 seconds.

Resolution test for GuliKit KK3 MAX • Firmware 5.4 • Stick Analyzer 2.0.0.0Cable connection • Xinput mode. Uploaded, by John Punch

Resolution Test Results

The joint motion resolution test shows how many unique positions the controller can register during smooth motion. This test was performed using a linear motion from the center to the edge of the stick range using the Stick Analyzer program.

Total Points

Total Points represents the number of unique positions that were registered during the smooth movement of the stick from center to edge. This includes both clean analog values and positions affected by noise or jitter. In our test, we got 1997 points, which is an excellent result that indicates very precise stick movement registration. However, it's important to look at the Analog Points as well, as they show the true stick resolution without noise.

Analog Points

Analog Points shows the number of unique positions after filtering out noise and jitter. The test registered 1281 analog points. This is an excellent result, indicating very smooth and precise stick movement. This value is especially important as it represents the actual number of unique positions the stick can report reliably.

Tremor

Tremor percentage shows the difference between raw stick movement data and its processed signal. This is a technical characteristic of how the controller processes physical stick movement - higher values indicate more active signal processing, while lower values show more direct translation. The test showed 35.9% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. It's important to note that tremor is just one of many factors in controller performance and doesn't directly correlate with aiming accuracy in games.

Step Resolution

Step Resolution shows the average size of movement steps between registered positions. Lower values mean finer control and smoother movement. The test measured 0.00078 average resolution. This indicates excellent stick precision, allowing for very fine control. This parameter directly affects how smoothly you can aim or control camera movement in games.

Test Duration

The time taken to complete the test was 7.55 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 3 and 10 seconds.

Resolution test for GuliKit KK3 MAX • Firmware 5.4 • Stick Analyzer 2.0.0.0Bluetooth connection • Xinput mode. Uploaded, by John Punch

Resolution Test Results

The joint motion resolution test shows how many unique positions the controller can register during smooth motion. This test was performed using a linear motion from the center to the edge of the stick range using the Stick Analyzer program.

Total Points

Total Points represents the number of unique positions that were registered during the smooth movement of the stick from center to edge. This includes both clean analog values and positions affected by noise or jitter. In our test, we got 609 points, which is an excellent result that indicates very precise stick movement registration. However, it's important to look at the Analog Points as well, as they show the true stick resolution without noise.

Analog Points

Analog Points shows the number of unique positions after filtering out noise and jitter. The test registered 577 analog points. This is an excellent result, indicating very smooth and precise stick movement. This value is especially important as it represents the actual number of unique positions the stick can report reliably.

Tremor

Tremor percentage shows the difference between raw stick movement data and its processed signal. This is a technical characteristic of how the controller processes physical stick movement - higher values indicate more active signal processing, while lower values show more direct translation. The test showed 5.3% tremor. This indicates very stable stick movement with minimal noise in signal processing. It's important to note that tremor is just one of many factors in controller performance and doesn't directly correlate with aiming accuracy in games.

Step Resolution

Step Resolution shows the average size of movement steps between registered positions. Lower values mean finer control and smoother movement. The test measured 0.00173 average resolution. This indicates excellent stick precision, allowing for very fine control. This parameter directly affects how smoothly you can aim or control camera movement in games.

Test Duration

The time taken to complete the test was 7.86 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 3 and 10 seconds.

Resolution test for GuliKit KK3 MAX • Firmware 5.4 • Stick Analyzer 2.0.0.0Bluetooth connection • Switch mode. Uploaded, by John Punch

Resolution Test Results

The joint motion resolution test shows how many unique positions the controller can register during smooth motion. This test was performed using a linear motion from the center to the edge of the stick range using the Stick Analyzer program.

Total Points

Total Points represents the number of unique positions that were registered during the smooth movement of the stick from center to edge. This includes both clean analog values and positions affected by noise or jitter. In our test, we got 653 points, which is an excellent result that indicates very precise stick movement registration. However, it's important to look at the Analog Points as well, as they show the true stick resolution without noise.

Analog Points

Analog Points shows the number of unique positions after filtering out noise and jitter. The test registered 576 analog points. This is an excellent result, indicating very smooth and precise stick movement. This value is especially important as it represents the actual number of unique positions the stick can report reliably.

Tremor

Tremor percentage shows the difference between raw stick movement data and its processed signal. This is a technical characteristic of how the controller processes physical stick movement - higher values indicate more active signal processing, while lower values show more direct translation. The test showed 11.8% tremor. This indicates very stable stick movement with minimal noise in signal processing. It's important to note that tremor is just one of many factors in controller performance and doesn't directly correlate with aiming accuracy in games.

Step Resolution

Step Resolution shows the average size of movement steps between registered positions. Lower values mean finer control and smoother movement. The test measured 0.00174 average resolution. This indicates excellent stick precision, allowing for very fine control. This parameter directly affects how smoothly you can aim or control camera movement in games.

Test Duration

The time taken to complete the test was 7.68 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 3 and 10 seconds.

GuliKit KK3 MAX specifications

Internal

D-pad buttons type
Membrane
Main buttons type
Membrane
Sticks type
Hall

External

Audio port
No
(100%)
Back buttons
4 buttons
Button layout
Switch
(63%)
Joystick positioning
Asymmetric
Rubberized handles
No
Swappable layout
Yes
(89%)
Trigger lock
Yes

Features

Analog triggers
Analog
Gyroscope function
Yes
NFC support
Yes
Switch Wake Up
Yes
Trigger vibration
No
(67%)

Connection

Dongle
Xinput
Cable
Switch, Xinput, Dinput
Bluetooth
Switch, Xinput
Goku
Xinput
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
No
No dead zone mode
Yes
PC softwre
No

Platforms

Android
Yes
iOS
Yes
(50%)
Linux
Yes
macOS
No
(100%)
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
(67%)
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 10 users. Want to contribute? Join our questions survey!
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Comparison of GuliKit KK3 MAX buttons latency with other

Users' opinion

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Mine works great with the original firmware, so seeing this, I am afraid to update
2 votes
the feature chart is wrong about NFC if im not mistaken it still has it for amiibo support
2 votes
Suitable for cable play only
14 votes
The input lag of sticks is much higher than that of buttons.
12 votes
Do this test done at the latest firmware update? Need new graph from updated one!
9 votes
Latest firmware significantly improves dongle and BT latency.
4 votes
test the dongle using v.1.1 hyperlink update!
4 votes