Gamepad GuliKit KK3 MAX

GuliKit KK3 MAX

Ranking:100 Experimental
Compatible: AndroidLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Release date: 01 January 2024
Price range: $69.99$89.99, find on: amzn.to, aliexpress.com

GuliKit KK3 MAX input lag comparison

The latency measurement was performed using a GPDL device.
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
The test was made by users of the site and its verification is not official.
#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
GuliKit KK3 MAX
1DongleXinput21.5529.1437.71000 of 1000 Hz 3.26
Win 11
10.0.22631
4.1
2DongleXinput25.6333.2241.351000 of 1000 Hz 3.22
Win 11
10.0.22631
4.1
3CableGuliKit Controller A12.8617.121.64125 of 125 Hz 2.28
Win 11
10.0.22631
4.0
4CableXinput2.213.054.451000 of 1000 Hz 0.57
Win 11
10.0.22631
4.1
5CableXinput2.323.064.591000 of 1000 Hz 0.54
Win 11
10.0.22631
4.1
6BluetoothXinput18.128.2949.2363 of 125 Hz 5.56
Win 11
10.0.22631
4.1

Other tests

#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
GuliKit KK3 MAX
7DongleXinput22.929.6637.781000 of 1000 Hz 3.03
Win 11
10.0.22631
4.1
8DongleXinput25.333.0442.081000 of 1000 Hz 3.32
Win 11
3.7
9Dongle OCXinput25.833.1441.77790.09 of 1000 Hz 3.3
Win 11
3.1
10DongleXinput25.9933.5741.97990.98 of 1000 Hz 3.44
Win 11
3.1
11CableXinput2.2434.361000 of 1000 Hz 0.52
Win 11
3.7
12CableXinput2.263.014.36904.5 of 1000 Hz 0.53
Win 11
3.1
13CableXinput2.393.054.291000 of 1000 Hz 0.54
Win 11
10.0.22631
4.0
14BluetoothXinput16.426.0543.14125 of 125 Hz 5.03
Win 11
10.0.22631
3.23
15BluetoothXinput23.8432.7847.8785.26 of 125 Hz 4.56
Win 11
3.1
16DongleXinput0.5 *1.01 *2 *990.98 of 1000 Hz 0.13
Win 10
3.1
17DongleXinput1 *1.06 *3 *943.87 of 1000 Hz 0.24
Win 10
10.0.19045
3.8
18DongleXinput1 *1.27 *3 *790.09 of 1000 Hz 0.44
Win 11
3.1
19DongleXinput1 *1.38 *4 *723.55 of 1000 Hz 0.55
Win 11
10.0.22635
4.0
20DongleXinput0.5 *1.61 *3.97 *621.73 of 1000 Hz 0.65
Win 11
10.0.22631
4.1
21DongleXinput0.5 *1.61 *6.04 *621.11 of 1000 Hz 1.03
Win 11
10.0.22631
4.1
22CableXinput0.5 *1.09 *2.5 *917.03 of 1000 Hz 0.35
Win 11
10.0.22631
4.1
23CableXinput0.5 *1.11 *2 *904.5 of 1000 Hz 0.31
Win 10
3.1
24CableXinput0.5 *1.22 *3.02 *818.71 of 1000 Hz 0.49
Win 11
10.0.22631
4.1
25CableXinput0.5 *1.32 *3.99 *758.17 of 1000 Hz 0.6
Win 10
10.0.19045
4.1
26CableXinput0.5 *1.37 *4.99 *729.96 of 1000 Hz 0.66
Win 10
10.0.19045
4.1
27BluetoothSwitch7 *11.76 *22.5 *85.07 of 125 Hz 4.32
Win 10
3.1
28BluetoothSwitch6.94 *13.02 *37.46 *76.82 of 125 Hz 5.75
Win 11
10.0.22631
4.1
29BluetoothXinput7 *11.73 *22.5 *85.26 of 125 Hz 4.25
Win 10
3.1
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of GuliKit KK3 MAX

Deadzones

Gamepad GuliKit KK3 MAX has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also GuliKit KK3 MAX has no skip motion, which makes controlling the center part of the axis more precise. There is no outer deadzones on the sticks of the GuliKit KK3 MAX gamepad. This is quite a rare value, which on the one hand is a good indicator of the stick calibration accuracy. But also in some cases it can have negative consequences in the form of not being able to bring the stick to the end position 100%.

Axis behavior

The sticks of the GuliKit KK3 MAX gamepad have a high resolution, which allows you to register more than 300 positions from the center point to the outermost position. This is truly a good result! However, the GuliKit KK3 MAX has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the GuliKit KK3 MAX gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. When the GuliKit KK3 MAX stick is released, it always returns exactly to the center position without deviation. Which is good enough, given the lack of an internal deadzones.

Circular shape

The stick circle shape of the GuliKit KK3 MAX is only 0.0%. This is an excellent accuracy rate!

Tested on firmware: 3.7, by Scott Cerato

Deadzones

Gamepad GuliKit KK3 MAX has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also GuliKit KK3 MAX has no skip motion, which makes controlling the center part of the axis more precise. The outer deadzones is normal. Its significant presence does not limit the range of motion and does not have a negative impact on control.

Axis behavior

The sticks of the GuliKit KK3 MAX gamepad have a high resolution, which allows you to register more than 300 positions from the center point to the outermost position. This is truly a good result! However, the GuliKit KK3 MAX has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the GuliKit KK3 MAX gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. The centering of the GuliKit KK3 MAX stick is not perfect and a slight drift may appear on the low deadzones setting. Which is good enough, given the lack of an internal deadzones.

Circular shape

The stick circle shape of the GuliKit KK3 MAX is only 0.1%. This is an excellent accuracy rate!

Tested on firmware: 3.1, by Scott Cerato

GuliKit KK3 MAX: Pros and Cons

  • Back buttons
  • Gyroscope
  • Hall sticks
  • Macros
  • Multiple platforms
  • NFC
  • Bluetooth input lag
  • High cost
  • Software
  • Stick centering

For wired connection only!

Users' opinion

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The input lag of sticks is much higher than that of buttons.
2 votes
Suitable for cable play only
3 votes