Gamepad GuliKit KK3 MAX

GuliKit KK3 MAX

Test Status:Awaiting test!
LatScore : Wired C, Wireless F (Experimental)
Compatible: AndroidLinuxPCNintendo Switch
Interfaces: BluetoothCableDongle
Price range: $69.99$89.99, find on: amzn.to, aliexpress.com
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GuliKit KK3 MAX Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate (Hz) Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (Prometheus 82) [α]
1
DongleXinput51.1858.0470.98895.25 3.91
Win 11
10.0.22631
5.4
5.0.8.5
2
CableXinput39.6140.6242.19895.25 0.49
Win 11
10.0.22631
5.4
5.0.8.5
3
CableSwitch50.5554.2658.1124.95 2.13
Win 11
10.0.22631
5.4
5.0.8.5
4
BluetoothXinput63.3869.5775.9996.97 2.95
Win 11
10.0.22631
5.4
5.0.8.5
5
BluetoothSwitch62.9369.8578.1198.56 3.44
Win 11
10.0.22631
5.4
5.0.8.5
Button Latency (Prometheus 82) [α]
6
DongleXinput26.9333.5939.89864.32 3.46
Win 11
10.0.22631
5.4
5.0.8.5
7
CableXinput0.160.732.04895.25 0.42
Win 11
10.0.22631
5.4
5.0.8.5
8
CableSwitch13.1316.8920.77124.95 2.14
Win 11
10.0.22631
5.4
5.0.8.5
9
BluetoothXinput22.4230.8646.5796.97 5.03
Win 11
10.0.22631
5.4
5.0.8.5
10
BluetoothSwitch23.3231.3642.7698.56 4.56
Win 11
10.0.22631
5.4
5.0.8.5
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

If stick latency measurements are available, they are taken by instantly moving the stick from the center to the edge, and the latency is recorded at the deflection point of 99%.

You can switch the graph view to Average Latency, where the latency is displayed as horizontal bars.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of GuliKit KK3 MAX

Stick test results for GuliKit KK3 MAX gamepad • Cable connection • Xinput mode • FW 4.8, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The GuliKit KK3 MAX has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The GuliKit KK3 MAX has an Outer Dead Zone rated as low (0.4 mm). This is excellent! A low Outer Dead Zone means the stick’s physical range closely matches its input range, giving you intuitive and precise control. This is ideal for games where maximum deflection matters, like quick camera turns in shooters (e.g., Apex Legends) or sharp steering in racing games.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the GuliKit KK3 MAX, this value is 1282 positions (based on an average step size of 0.00078). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 1282 positions, you’ll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don’t have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the GuliKit KK3 MAX, the Asymmetry Index is 3.3% for the left stick and 4.4% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the GuliKit KK3 MAX, the Circle Error is 0% for the left stick and 0% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the GuliKit KK3 MAX, the Stick Centering is 2.2% for the left joystick and 3.2% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the GuliKit KK3 MAX gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 4.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the GuliKit KK3 MAX’s performance across different units.

Stick test results for GuliKit KK3 MAX gamepad • Dongle connection • Xinput mode • FW 4.8, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The GuliKit KK3 MAX has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The GuliKit KK3 MAX has an Outer Dead Zone rated as low (0.4 mm). This is excellent! A low Outer Dead Zone means the stick’s physical range closely matches its input range, giving you intuitive and precise control. This is ideal for games where maximum deflection matters, like quick camera turns in shooters (e.g., Apex Legends) or sharp steering in racing games.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the GuliKit KK3 MAX, this value is 893 positions (based on an average step size of 0.00112). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 893 positions, you’ll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don’t have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the GuliKit KK3 MAX, the Asymmetry Index is 2.8% for the left stick and 5.2% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the GuliKit KK3 MAX, the Circle Error is 0% for the left stick and 0% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the GuliKit KK3 MAX, the Stick Centering is 2.1% for the left joystick and 2.9% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the GuliKit KK3 MAX gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 4.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the GuliKit KK3 MAX’s performance across different units.

Stick test results for GuliKit KK3 MAX gamepad • Bluetooth connection • Xinput mode • FW 4.8, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The GuliKit KK3 MAX has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The GuliKit KK3 MAX has an Outer Dead Zone rated as low (0.4 mm). This is excellent! A low Outer Dead Zone means the stick’s physical range closely matches its input range, giving you intuitive and precise control. This is ideal for games where maximum deflection matters, like quick camera turns in shooters (e.g., Apex Legends) or sharp steering in racing games.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the GuliKit KK3 MAX, this value is 578 positions (based on an average step size of 0.00173). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 578 positions, you’ll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don’t have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the GuliKit KK3 MAX, the Asymmetry Index is 4.2% for the left stick and 5.9% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the GuliKit KK3 MAX, the Circle Error is 0.2% for the left stick and 0.1% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the GuliKit KK3 MAX, the Stick Centering is 2.4% for the left joystick and 2.8% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the GuliKit KK3 MAX gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 4.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the GuliKit KK3 MAX’s performance across different units.

Stick test results for GuliKit KK3 MAX gamepad • Bluetooth connection • Switch mode • FW 4.8, by John Punch

Inner Dead Zone

The Inner Dead Zone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the dead zone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Dead Zone based on how much you need to move the stick before it responds—the less movement required, the better.

The GuliKit KK3 MAX has no Inner Dead Zone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Dead Zone, while premium controllers typically aim for a slight or no dead zone for better precision.

Want to learn more? Check out our video explanation of how the Inner Dead Zone works.

Outer Dead Zone

The Outer Dead Zone refers to the portion of the joystick’s physical range where the stick has already reached its maximum input (100% deflection) in software, but you can still physically move it further. This creates a mismatch: you might feel like you haven’t fully deflected the stick, even though you’re already at maximum speed or distance in-game. A larger Outer Dead Zone reduces the usable range of motion, making control feel less intuitive and precise.

The GuliKit KK3 MAX has an Outer Dead Zone rated as low (0.4 mm). This is excellent! A low Outer Dead Zone means the stick’s physical range closely matches its input range, giving you intuitive and precise control. This is ideal for games where maximum deflection matters, like quick camera turns in shooters (e.g., Apex Legends) or sharp steering in racing games.

For comparison, high-quality gamepads typically have an Outer Dead Zone of 0.6 mm or less, ensuring the physical and input ranges align well, while some budget or older models can have values exceeding 1.0 mm, leading to a less intuitive control experience.

Want to learn more? Check out our video explanation of how the Outer Dead Zone works.

Stick Resolution

The Stick Resolution measures how many distinct positions the joystick can register between its center and the outermost edge. For the GuliKit KK3 MAX, this value is 575 positions (based on an average step size of 0.00174). Think of it like the smoothness of your control: the more positions, the more precise and fluid your movements will feel in-game.

This is an excellent result! With 575 positions, you’ll get smooth and precise control, making it ideal for games requiring fine adjustments, like aiming in shooters (e.g., Valorant) or steering in racing games.

Note: The calculation is based on an average resolution, but in practice, the resolution can vary and may not have clearly defined movement segments. Some gamepads don’t have a constant resolution (e.g., step sizes like 0.0078 or 0.0150), so the actual number of positions might differ slightly.

Want to learn more? Check out our video explanation of how Stick Resolution works.

Asymmetry Index

The Asymmetry Index measures how unevenly the joystick moves in different directions (left-right vs. up-down). A higher index means the stick’s deflection is less balanced, which can lead to inconsistent movements, especially during small, precise adjustments. This parameter is particularly important for aiming or other fine movements that typically use 25-60% of the joystick’s range.

For the GuliKit KK3 MAX, the Asymmetry Index is 2.3% for the left stick and 4.5% for the right stick. This is excellent! A low Asymmetry Index ensures balanced and consistent movements, making it ideal for precision tasks like aiming in shooters (e.g., Valorant) or making small adjustments in platformers.

For comparison, high-quality gamepads typically have an Asymmetry Index below 10%, ensuring balanced movement, while some budget or older models can exceed 20%, leading to a less consistent control experience.

Want to learn more? Check out this post to understand how the Asymmetry Index is measured.

Circle Error

The Circle Error measures how accurately the joystick moves in a circular path when you push it to its extreme diagonal positions. A high Circle Error means the stick’s movement isn’t perfectly circular, which can lead to inconsistent inputs in games. The lower the error, the better the stick’s performance.

For the GuliKit KK3 MAX, the Circle Error is 0.1% for the left stick and 0.1% for the right stick. These are great results! Most high-quality gamepads aim for a Circle Error below 8%, so you’re unlikely to notice any issues, even in games requiring precise diagonal movements, like racing or fighting games.

For comparison, budget gamepads often have a Circle Error above 10%, while premium controllers typically aim for 5% or lower for smoother control.

Want to learn more? Check out our video explanation of how Circle Error works.

Stick Centering

Stick Centering measures how accurately the joystick returns to its neutral (center) position after you release it. A good Stick Centering value prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the GuliKit KK3 MAX, the Stick Centering is 2.1% for the left joystick and 3% for the right stick. Values above 2% may lead to noticeable drift in some scenarios, which can affect precision in games.

Want to learn more? Check out our video explanation of how Stick Centering works.

Disclaimer

We tested the GuliKit KK3 MAX gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Joystick Tester program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 4.8) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the GuliKit KK3 MAX’s performance across different units.

Stick Movement Linearity Test

GuliKit KK3 MAX specifications

Internal

Battery life
No data
D-pad buttons type
Membrane
Main buttons type
Membrane
Sticks type
Hall

External

Audio port
No
(100%)
Back buttons
4 buttons
Button layout
Switch
(63%)
Joystick positioning
Asymmetric
Rubberized handles
No
Swappable layout
Yes
(89%)
Trigger lock
Yes

Features

Analog triggers
Analog
Gyroscope function
Yes
NFC support
Yes
Switch Wake Up
Yes
Trigger vibration
No
(67%)

Connection

Dongle
Xinput
Cable
Xinput, Switch
Bluetooth
Xinput, Switch
USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
No
No dead zone mode
Yes
PC softwre
No

Platforms

Android
Yes
iOS
Yes
(50%)
Linux
Yes
macOS
No
(100%)
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
(67%)
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 11 users. Want to contribute? Join our questions survey!
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LatScore Comparison of GuliKit KK3 MAX

Users' opinion

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Mine works great with the original firmware, so seeing this, I am afraid to update
2 votes
the feature chart is wrong about NFC if im not mistaken it still has it for amiibo support
2 votes
Suitable for cable play only
14 votes
The input lag of sticks is much higher than that of buttons.
12 votes
Do this test done at the latest firmware update? Need new graph from updated one!
9 votes
Latest firmware significantly improves dongle and BT latency.
4 votes
test the dongle using v.1.1 hyperlink update!
4 votes

Discuss GuliKit KK3 MAX