Gulikit NS09 (kingkong 2 pro)
Gulikit NS09 (kingkong 2 pro) input lag comparison
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
Other tests
Latency
This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.
- The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
- The vertical axis (Y-axis) shows how often we got such a result, in percentages.
If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.
The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.
Use this chart to figure out how fast your gamepad reacts.
Polling rate
The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.
For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.
The polling rate is essential in gaming for two reasons:
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Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.
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Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.
However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.
Jitter
Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.
Stick test of Gulikit NS09 (kingkong 2 pro)
Deadzones
Gamepad Gulikit NS09 (kingkong 2 pro) has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also Gulikit NS09 (kingkong 2 pro) has no skip motion, which makes controlling the center part of the axis more precise. The outer deadzones of the Gulikit NS09 (kingkong 2 pro) gamepad has a noticeable size that partially limits the useful travel area of the stick.
Axis behavior
The sticks of the Gulikit NS09 (kingkong 2 pro) gamepad have a high resolution, which allows you to register 125 positions from the center point to the outermost position. This is truly a good result! However, the Gulikit NS09 (kingkong 2 pro) has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the Gulikit NS09 (kingkong 2 pro) gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. The centering of the Gulikit NS09 (kingkong 2 pro) stick is not perfect and a slight drift may appear on the low deadzones setting. Which is good enough, given the lack of an internal deadzones.
Circular shape
The stick circle shape of the Gulikit NS09 (kingkong 2 pro) is only 0.6%. This is an excellent accuracy rate!
- Inner DeadZonesnone
- Central Accuracy0.015
- Circle Error0.6%
Deadzones
Gamepad Gulikit NS09 (kingkong 2 pro) has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also Gulikit NS09 (kingkong 2 pro) has no skip motion, which makes controlling the center part of the axis more precise. The Gulikit NS09 (kingkong 2 pro) outer stick deadzones is huge. It greatly limits the usable range of motion.
Axis behavior
Gulikit NS09 (kingkong 2 pro) sticks are of average resolution. With this setting, the stick is capable of registering 83 positioning points from center to edge. This is a perfectly normal. However, the Gulikit NS09 (kingkong 2 pro) has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the Gulikit NS09 (kingkong 2 pro) gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. When the Gulikit NS09 (kingkong 2 pro) stick is released, it always returns exactly to the center position without deviation. Which is good enough, given the lack of an internal deadzones.
Circular shape
The shape of the circle of the sticks of the Gulikit NS09 (kingkong 2 pro) gamepad is out of the normal range. This can create abnormal diagonal stick movement speed and affect aiming.
- Inner DeadZonesnone
- Outer DeadZonehigh
- Central Accuracy0.007
- Circle Error21.3%
Gulikit NS09 (kingkong 2 pro): Pros and Cons
- Gyroscope
- Hall sticks
- Macros
- Multiple platforms
- NFC
- Bluetooth latency
- Cable latency
- Quality
- Software
- Stick centering
- Button sticking
- Connection issue