Hall effect sticks
Gamepad Manba One v2
User rating

Manba One v2

Top contributors
John PunchAvionFranek ZiemianBryceNeil Keurmeur Di Nicolo
Test Status:Verified (11 February 2025)
LatScore : Wired A, Wireless E
Compatible: AndroidLinuxSwitchWindows
Interfaces: CableDongleBluetooth
Price: $69.99, find on: Amazon

Manba One v2 Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘2.11
🕹️7.51
1000
🔘1.37
🕹️0.64
Win 11
10.0.22631
---
5.0.8.5
John Punch
🔘
Button LatencyP82
✓ Selected
0.29 ms
2.11 ms
5.5 ms
1.37 ms
1000 Hz (see 📊)
#4285 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Cable • XInput
🕹️
Stick LatencyP82
✓ Selected
6.3 ms
7.51 ms
9.2 ms
0.64 ms
1000 Hz (see 📊)
#4277 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Cable • XInput
📊
Polling Rate
0.5 ms
1.33 ms
3.51 ms
0.56 ms
1000 Hz
755.54 Hz
#1982 • 2024-08-22
Polling v1.1.5
Win 11 Build 10.0.22631
John Punch
Cable • XInput
Note: This test are based on polling rate and do not represent actual input-lag.
2
DongleXInput
🔘14.2
🕹️45.2
199.6
🔘2.81
🕹️3.37
Win 11
10.0.22631
---
5.0.8.5
John Punch
🔘
Button LatencyP82
✓ Selected
8.79 ms
14.19 ms
20.48 ms
2.81 ms
199.6 Hz (see 📊)
#4287 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Dongle • XInput
🕹️
Stick LatencyP82
✓ Selected
36.93 ms
45.15 ms
51.85 ms
3.37 ms
199.6 Hz (see 📊)
#4279 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Dongle • XInput
📊
Polling Rate
3.57 ms
5 ms
6.57 ms
0.53 ms
199.6 Hz
200.83 Hz
#1983 • 2024-08-22
Polling v1.1.5
Win 11 Build 10.0.22631
John Punch
Dongle • XInput
Note: This test are based on polling rate and do not represent actual input-lag.
3
BluetoothXInput
🔘17.9
🕹️38.5
153.85
🔘4.66
🕹️8.43
Win 11
10.0.22631
---
5.0.8.5
John Punch
🔘
Button LatencyP82
✓ Selected
10.29 ms
17.91 ms
30.79 ms
4.66 ms
153.85 Hz (see 📊)
#4284 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Bluetooth • XInput
🕹️
Stick LatencyP82
✓ Selected
24.77 ms
38.54 ms
61.73 ms
8.43 ms
153.85 Hz (see 📊)
#4281 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Bluetooth • XInput
📊
Polling Rate
5.51 ms
7.09 ms
19.03 ms
2.73 ms
153.85 Hz
140.09 Hz
#2002 • 2024-08-24
Polling v1.1.5
Win 11 Build 10.0.22631
John Punch
Bluetooth • XInput
Note: This test are based on polling rate and do not represent actual input-lag.
4
BluetoothSwitch
🔘19.0
🕹️37.2
154.08
🔘5.01
🕹️7.72
Win 11
10.0.22631
---
5.0.8.5
John Punch
🔘
Button LatencyP82
11.34 ms
18.95 ms
31.57 ms
5.01 ms
154.08 Hz (see 📊)
#4283 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Bluetooth • Switch
🕹️
Stick LatencyP82
24.13 ms
37.23 ms
58.03 ms
7.72 ms
154.08 Hz (see 📊)
#4282 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Bluetooth • Switch
📊
Polling Rate
5.5 ms
7.08 ms
19.19 ms
2.55 ms
154.08 Hz
140.27 Hz
#1985 • 2024-08-22
Polling v1.1.5
Win 11 Build 10.0.22631
John Punch
Bluetooth • Switch
Note: This test are based on polling rate and do not represent actual input-lag.
5
DongleSwitch
🔘22.4
🕹️39.6
124.84
🔘3.21
🕹️3.43
Win 11
10.0.22631
---
5.0.8.5
John Punch
🔘
Button LatencyP82
15.91 ms
22.35 ms
29.06 ms
3.21 ms
124.84 Hz (see 📊)
#4286 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Dongle • Switch
🕹️
Stick LatencyP82
31.78 ms
39.58 ms
46.82 ms
3.43 ms
124.84 Hz (see 📊)
#4280 • 2025-02-11
Prometheus 82 v5.0.8.5
Win 11 Build 10.0.22631
John Punch
Dongle • Switch
📊
Polling Rate
7 ms
8.87 ms
16.59 ms
2.57 ms
124.84 Hz
112.77 Hz
#1984 • 2024-08-22
Polling v1.1.5
Win 11 Build 10.0.22631
John Punch
Dongle • Switch
Note: This test are based on polling rate and do not represent actual input-lag.
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Manba One v2

Stick test results for Manba One v2 gamepad, by John Punch

Left Stick
Circle Error:0.1%
Asymmetry:8.4%
Center Error:6.3%
Resolution:11.0 bit2,048 steps
Right Stick
Circle Error:0.1%
Asymmetry:8.6%
Center Error:5.4%
Resolution:11.0 bit2,048 steps
OSWindows 10.0.26200
Sys. nameXbox 360 Controller
ModeXInput
ConnectionDongle
Polling rate201.504 Hz
Tested onApril 15, 2026, 18:44

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionnone
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The Manba One v2 has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Deadzone based on how much 'lost' range there is—the smaller the deadzone, the better, as it allows full use of the stick’s range for more precise control.

The Manba One v2 has a slight Outer Deadzone (0.5 mm). There’s a portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

Per-stick breakdown for the Manba One v2: the left stick measures 0.5 mm, which corresponds to a slight Outer Deadzone, while the right stick measures 0.5 mm, which corresponds to a slight Outer Deadzone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

Both sticks show the same measured Outer Deadzone, which suggests consistent edge behavior between movement and camera inputs.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Manba One v2, the Stick Asymmetry is 8.4% for the left stick and 8.6% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Manba One v2, the Circle Error is 0.1% for the left stick and 0.1% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

For the Manba One v2, the movement-based True Bitness is 11.0 bits on both sticks. This is excellent precision, comparable to high-end controllers, ensuring smooth inputs in demanding games.

This corresponds to a measured Step Resolution of 0.00098 on the left stick and 0.00098 on the right, with about 1,024 SFC on the left stick and 1,024 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Manba One v2, the Center Error is 6.3% for the left joystick and 5.4% for the right stick. This is a poor result. High center error indicates that the sticks do not reliably return to neutral, which will likely cause stick drift unless a significant inner deadzone is applied.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Manba One v2 shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Manba One v2 gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 0) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Manba One v2’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Reviews of Manba One v2

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Manba One v2 specifications

Internal

Battery life hours
12
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
Hall

External

Audio port
No
Button layout
Xbox
Display
Yes
Joystick positioning
Asymmetric
Paddles
4
Rubber handles
No
Shoulder buttons
No
Stick tension
No
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
Yes
Trigger vibration
No
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
No
Macros option
Yes
Mobile software
No
No Dead Zone
Yes
PC software
No

Platforms

Android
Yes
iOS
No
Linux
Yes
macOS
No
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 15 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it.
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LatScore Comparison of Manba One v2

Users' opinion

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User comments

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18 days ago

i used this device for more than 6 months... i can officially give a good true review: at 90% is a really good device. Solid materials, and good after all. It does the job, but... latency is a pain in the ass. i know now now, high pulling rate is not all. is good for chilly Nintendo games, but for a fast think game like rocket league or hollow knight latency is important. for the same price gulkits es pro are a good better choice.

1
79 days ago

Is anyone else having issues with the Manba One v2's connectivity? I keep getting drops whether I'm on Bluetooth or the 2.4 GHz dongle. It's frustrating when my old controller works fine, but this one just doesn't seem reliable.

1
98 days ago

The Manba One v2 is a solid controller, but the short triggers are a drawback. What really gets me is the home button opening the Windows game bar – it's a minor annoyance that keeps it from being perfect.

1
16 days ago

The home button opening the Windows game bar is indeed a frustrating flaw. It's a small detail that detracts from an otherwise solid controller experience.

1
102 days ago

I got my Manba One v2 a few days ago and the 2.4ghz wireless is pretty much unusable for me, so I stuck with wired. I picked it up on Temu for around $25, which is a decent price considering.

1
107 days ago

The battery life on my Manba One v2 is pretty underwhelming, I've been using it for a few days at most before needing a recharge, wonder if it's just a fluke or a common issue with this model.

1
113 days ago

The USB port for the dongle is located at the bottom, you just need to remove the panel and it's on the side. It's not just for storing the dongle, it also helps the PC detect it. Wish they had a way to add a picture to the controller.

2
161 days ago

no idea if it'll work wirelessly on the xbox series x, mine's always plugged in

1
182 days ago

Bought the Manba One v2 and noticed it's silent when placed directly on the charging dock, but charges fine and works perfectly otherwise, just no sound when it's docked.

1
182 days ago

Lol, yeah no sound when docked is a bummer, but it's a minor gripe imo, still a great controller that's hard to beat at this price point.

3
186 days ago

I've had the Manba One v2 for a few days now and overall it's been a solid experience. One thing that caught my attention is the customization options - can you change the default logo on the controller display?

1
edited 185 days ago

Unfortunately not, but imo it's a small trade-off for the solid gaming experience you're getting rn! They might add that feature in future updates though, so fingers crossed.

4
185 days ago

Same reason I'm here, lol. Can you confirm if the Manba One v2 allows logo customization or is it a fixed setting?

3
188 days ago

I purchased the Manba One v2 from Temu for around $25 and noticed issues with the 2.4GHz connection, but since I prefer wired, it's not a deal-breaker for me.

1
248 days ago

NOT comfortable

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