Gamepad PXN P5 8K

PXN P5 8K

Test Status:Not verified!
Compatible: AndroidiOSPCNintendo Switch
Interfaces: BluetoothCableDongle
Release date: 10 January 2025
Price: $45.99, find on: aliexpress.com
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PXN P5 8K Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (GPDL method)
1
DongleXinput4.875.917.973315.86 Hz 0.55
Win 11
10.0.22631
22
3.0.92
2
CableXinput3.214.216.076752.76 Hz 0.48
Win 11
10.0.22631
22
3.0.92
Button Latency (GPDL method)
3
DongleDinput0.52.644.37194.24 Hz 0.64
Win 11
10.0.26100
0.28
3.0.9.3
4
DongleXinput1.852.614.27194.24 Hz 0.47
Win 11
10.0.26100
0.28
3.0.9.3
5
CableDinput0.50.50.56944.44 Hz 0
Win 11
10.0.26100
0.28
3.0.9.3
6
CableSwitch8.8411.1413.59249.94 of 250 Hz 1.2
Win 11
10.0.26100
0.28
3.0.9.3
7
CableXinput0.50.532.687042.25 Hz 0.23
Win 11
10.0.26100
0.28
3.0.9.3
8
BluetoothSwitch12.9719.9130.51152.98 of 250 Hz 3.54
Win 11
10.0.26100
0.28
3.0.9.3
9
BluetoothXinput12.6920.1231.7152.51 of 250 Hz 3.74
Win 11
10.0.26100
0.28
3.0.9.3
Polling Rate
10
DongleXinput0.1 *0.13 *0.36 *7547.15 Hz 0.03
Win 11
10.0.22631
25
1.2.0.0
11
CableXinput0.1 *0.14 *0.49 *7073.77 Hz 0.04
Win 11
10.0.22631
25
1.2.0.0
12
BluetoothXinput6.06 *6.5 *18.68 *153.93 of 250 Hz 1.21
Win 11
10.0.22631
25
1.2.0.0
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.

Other tests

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (GPDL method)
13
DongleXinput5.076.218.811846.67 Hz 0.66
Win 11
10.0.22631
22
3.0.92
14
CableXinput3.414.235.197074.46 Hz 0.33
Win 11
10.0.22631
28
3.0.9
15
CableXinput3.524.336.422158.97 Hz 0.48
Win 11
10.0.22631
22
3.0.92
Button Latency (GPDL method)
16
DongleXinput2.343.345.731846.67 Hz 0.64
Win 11
10.0.22631
22
3.0.92
17
DongleXinput2.213.3659.783315.86 Hz 2
Win 11
10.0.22631
22
3.0.92
18
CableXinput1.151.43.416752.76 Hz 0.25
Win 11
10.0.22631
22
3.0.92
19
CableXinput1.341.582.662158.97 Hz 0.22
Win 11
10.0.22631
22
3.0.92
20
CableXinput1.932.846.647073.77 Hz 1.1
Win 11
10.0.22631
25
3.0.9
21
BluetoothXinput14.4421.9255.33121.23 of 125 Hz 4.29
Win 11
10.0.22631
22
3.0.92
Polling Rate
22
DongleXinput0.1 *0.3 *4.4 *3315.86 Hz 0.52
Win 11
10.0.22631
22
1.1.93
23
DongleXinput0.32 *0.54 *3.64 *1846.67 Hz 0.25
Win 11
10.0.22631
22
1.1.93
24
CableXinput0.1 *0.14 *0.32 *7074.46 Hz 0.04
Win 11
10.0.22631
28
1.2.0.0
25
CableXinput0.1 *0.14 *0.43 *7027.55 Hz 0.04
Win 11
10.0.26100
28
1.2.0.0
26
CableXinput0.1 *0.15 *1.81 *6752.76 Hz 0.08
Win 11
10.0.22631
22
1.1.93
27
CableXinput0.22 *0.46 *4.03 *2158.97 Hz 0.33
Win 11
10.0.22631
22
1.1.93
28
BluetoothXinput6.03 *8.25 *25.62 *121.23 of 125 Hz 2.7
Win 11
10.0.22631
22
1.1.93
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

If stick latency measurements are available, they are taken by instantly moving the stick from the center to the edge, and the latency is recorded at the deflection point of 99%.

You can switch the graph view to Average Latency, where the latency is displayed as horizontal bars.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of PXN P5 8K

At the moment, there are no stick tests for this gamepad, but if you have this model, you can provide your tests to make our site a little better.

Stick Movement Linearity Test

Resolution test for PXN P5 8K • Firmware 0.28 • Stick Analyzer 2.0.0.0Cable connection • Xinput mode. Uploaded, by Chigozie Ani

Resolution Test Results

The joint motion resolution test shows how many unique positions the controller can register during smooth motion. This test was performed using a linear motion from the center to the edge of the stick range using the Stick Analyzer program.

Total Points

Total Points represents the number of unique positions that were registered during the smooth movement of the stick from center to edge. This includes both clean analog values and positions affected by noise or jitter. In our test, we got 10815 points, which is an excellent result that indicates very precise stick movement registration. However, it's important to look at the Analog Points as well, as they show the true stick resolution without noise.

Analog Points

Analog Points shows the number of unique positions after filtering out noise and jitter. The test registered 7042 analog points. This is an excellent result, indicating very smooth and precise stick movement. This value is especially important as it represents the actual number of unique positions the stick can report reliably.

Tremor

Tremor percentage shows the difference between raw stick movement data and its processed signal. This is a technical characteristic of how the controller processes physical stick movement - higher values indicate more active signal processing, while lower values show more direct translation. The test showed 34.9% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. It's important to note that tremor is just one of many factors in controller performance and doesn't directly correlate with aiming accuracy in games.

Step Resolution

Step Resolution shows the average size of movement steps between registered positions. Lower values mean finer control and smoother movement. The test measured 0.00014 average resolution. This indicates excellent stick precision, allowing for very fine control. This parameter directly affects how smoothly you can aim or control camera movement in games.

Test Duration

The time taken to complete the test was 7.46 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 3 and 10 seconds.

PXN P5 8K specifications

Internal

Battery life
No data
D-pad buttons type
Membrane
(100%)
Main buttons type
Membrane
(100%)
Sticks type
TMR
(67%)

External

Audio port
No
(100%)
Back buttons
4+
(100%)
Button layout
Xbox
(80%)
Joystick positioning
Asymmetric
(100%)
Rubberized handles
No
(100%)
Swappable layout
No
(100%)
Trigger lock
Yes
(100%)

Features

Analog triggers
Analog
(100%)
Gyroscope function
Yes
(75%)
NFC support
No
(100%)
Switch Wake Up
Yes
(67%)
Trigger vibration
No
(100%)

Connection

Dongle
Xinput, Dinput
Cable
Xinput, Dinput, Switch
Bluetooth
Switch, Xinput
USB interface
Type-C
(100%)

Software

Firmware support
Yes
(83%)
Macros option
Yes
(100%)
Mobile software
Yes
(100%)
No dead zone mode
Yes
(100%)
PC softwre
No
(100%)

Platforms

Android
Yes
(100%)
iOS
Yes
(100%)
Linux
No
(100%)
macOS
Yes
(100%)
Nintendo Switch
Yes
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 11 users. Want to contribute? Join our questions survey!
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Comparison of PXN P5 8K buttons latency with other

Users' opinion

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Controller must be re-paired with dongle every time it turns off
1 votes
This needs stick latency testing with prometheus ASAP RIGHT NOW!
2 votes
i'm so excited to use this controller does it has hall effect ?
8 votes