Gamepad Razer Wolverine V3 Pro

Razer Wolverine V3 Pro

Test Status:Not verified!
Compatible: PCXbox OneXbox S/X
Interfaces: CableDongle
Release date: 28 August 2024
Price: $199.99
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Razer Wolverine V3 Pro Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Button Latency (GPDL method)
1
Dongle OCXinput7.229.0811.76500 Hz 0.86
Win 10
10.0.19045
1.2.0.0
3.0.1
2
DongleXinput7.2410.1613.44250 Hz 1.35
Win 10
10.0.19045
1.2.0.0
3.0.1
3
CableDinput2.744.226.361000 Hz 0.6
Win 10
10.0.19045
1.2.0.0
3.0.1
4
Cable OCDinput2.824.226.011000 Hz 0.55
Win 10
10.0.19045
1.2.0.0
3.0.1

Other tests

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (GPDL method)
5
DongleXinput23.452747.72250 Hz 1.82
Win 10
10.0.19045
1.2.0.0
3.0.1
6
CableDinput9.711.3913.451000 Hz 0.86
Win 10
10.0.19045
1.2.0.0
3.0.1
Polling Rate
7
DongleXinput3 *4.11 *12.51 *243.03 of 250 Hz 0.92
Win 11
10.0.22631
1.2.1.0
1.1.6
8
CableDinput1 *1.14 *2.51 *878.91 of 1000 Hz 0.33
Win 11
10.0.22631
1.2.1.0
1.1.6
9
CableDinput0.98 *1.16 *3.5 *860.27 of 1000 Hz 0.39
Win 10
10.0.19045
1.2.1.0
1.1.6
10
Cable OCDinput1 *1.16 *3 *861.39 of 1000 Hz 0.36
Win 11
10.0.22631
1.2.1.0
1.1.6
11
CableXinput1 *2.04 *4.51 *489.85 of 500 Hz 0.51
Win 11
10.0.22631
1.2.1.0
1.1.6
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of Razer Wolverine V3 Pro

At the moment, there are no stick tests for this gamepad, but if you have this model, you can provide your tests to make our site a little better.

Stick Movement Linearity Test

Resolution test for Razer Wolverine V3 Pro • Firmware 1.2.1.0 • Stick Analyzer 2.0.0.0Cable connection • Xinput mode. Uploaded, by Thomas S

Resolution Test Results

The joint motion resolution test shows how many unique positions the controller can register during smooth motion. This test was performed using a linear motion from the center to the edge of the stick range using the Stick Analyzer program.

Total Points

Total Points represents the number of unique positions that were registered during the smooth movement of the stick from center to edge. This includes both clean analog values and positions affected by noise or jitter. In our test, we got 155 points, which is an excellent result that indicates very precise stick movement registration. However, it's important to look at the Analog Points as well, as they show the true stick resolution without noise.

Analog Points

Analog Points shows the number of unique positions after filtering out noise and jitter. The test registered 155 analog points. This is an excellent result, indicating very smooth and precise stick movement. This value is especially important as it represents the actual number of unique positions the stick can report reliably.

Tremor

Tremor percentage shows the difference between raw stick movement data and its processed signal. This is a technical characteristic of how the controller processes physical stick movement - higher values indicate more active signal processing, while lower values show more direct translation. The test showed 0.0% tremor. This indicates very stable stick movement with minimal noise in signal processing. It's important to note that tremor is just one of many factors in controller performance and doesn't directly correlate with aiming accuracy in games.

Step Resolution

Step Resolution shows the average size of movement steps between registered positions. Lower values mean finer control and smoother movement. The test measured 0.00645 average resolution. This indicates excellent stick precision, allowing for very fine control. This parameter directly affects how smoothly you can aim or control camera movement in games.

Test Duration

The time taken to complete the test was 7.16 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 3 and 10 seconds.

Razer Wolverine V3 Pro specifications

Internal

D-pad buttons type
Mechanical
(100%)
Main buttons type
Mechanical
(75%)
Sticks type
Hall

External

Audio port
Yes
(100%)
Back buttons
4+
Button layout
Xbox
Joystick positioning
Asymmetric
Rubberized handles
Yes
(67%)
Swappable layout
No
(71%)
Trigger lock
Yes

Features

Analog triggers
Analog
Gyroscope function
No
NFC support
No
Switch Wake Up
No
Trigger vibration
Yes

Connection

Dongle
Xinput
Cable
Dinput, Xinput
USB interface
Type-C

Software

Firmware support
Yes
Macros option
No
(75%)
Mobile software
Yes
(67%)
No dead zone mode
Yes
(100%)
PC softwre
Yes

Platforms

Android
No
(75%)
iOS
No
Linux
No
(67%)
macOS
No
(67%)
Nintendo Switch
No
(100%)
Playstation 3
No
(100%)
Playstation 5
No
(100%)
Playstaton 4
No
(100%)
Windows
Yes
(86%)
Xbox One
Yes
Xbox Series
Yes
Results based on answers from 9 users. Want to contribute? Join our questions survey!
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Insane build quality, unparalleled feature set, performance focused software customization.
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