Gamepad SCUF Envision Pro

SCUF Envision Pro

Top contributors
David GallagherLucas OdeliusFlolfyColt DarienFabian Möbius
Test Status:Not verified yet!
LatScore : Wired A
Compatible: Windows
Interfaces: CableDongle
Price range: $162.25$179.99, find on: Amazon

SCUF Envision Pro Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Sticks Latency P82
1
Cable PRIMARYXInput
🕹️5.49
479.850.95
Win 11
10.0.26100
0.28.133
5.2.3.1
Fabian Möbius
🕹️
Stick LatencyP82
✓ Selected
3.93 ms
5.49 ms
7.9 ms
0.95 ms
479.85 Hz
#6437 • 2025-09-06
Prometheus 82 v5.2.3.1
Win 11 Build 10.0.26100
Fabian Möbius
Cable • XInput
0.28.133
Button Latency GPDL
2
Cable PRIMARYXInput
🔘3.70
5001.20
Win 10
10.0.19045
0.14.61
3.0.1
David Gallagher
🔘
Button LatencyGPDL
✓ Selected
1.8 ms
3.7 ms
7.95 ms
1.2 ms
500 Hz
#1950 • 2024-08-20
GPDL v3.0.1
Win 10 Build 10.0.19045
David Gallagher
Cable • XInput
0.14.61
3
Dongle PRIMARYXInput
🔘6.19
5001.09
Win 10
10.0.19045
0.14.61
3.0.1
David Gallagher
🔘
Button LatencyGPDL
✓ Selected
4.39 ms
6.19 ms
9.37 ms
1.09 ms
500 Hz
#1953 • 2024-08-20
GPDL v3.0.1
Win 10 Build 10.0.19045
David Gallagher
Dongle • XInput
0.14.61
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of SCUF Envision Pro

Stick Movement Linearity Test

Linearity test for SCUF Envision Pro • Firmware 0.23.121 • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode • Manual Input. Uploaded, by Polaso “polasobm” BM

Comment: 473.4

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of coordinates captured during the stick's movement from the center to the edge. This includes both the stable analog positions and any points affected by signal jitter, noise, or active processing. In this test, we recorded 1858 data points, which is an excellent result that indicates very precise stick movement registration.

Note on variability: This count is not a fixed hardware limitation. It represents the data collected during this specific 5.33-second test. The total number of points depends heavily on:

  • Polling Rate: Controllers with higher polling rates (e.g., 1000 Hz) transmit updates more frequently, yielding more data points in the same time frame.
  • Movement Speed: Moving the stick slower increases the test duration, allowing the software to collect many more samples. For example, during specialized high-precision bit-depth tests where the stick is moved extremely slowly, the same controller might record several times more points.

To evaluate the actual physical resolution of the stick, it is essential to also look at the Straight Points metric below, which filters out signal noise and duplicates.

Straight Points

Straight Points represent the number of clean, unique positions detected after filtering out duplicates, tremor, and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, representing the true analog steps of the stick. The test registered 825 straight points. This is an excellent result, indicating very smooth and precise stick movement.

Similar to Data Points, the count of Straight Points is variable and scales with the test duration and controller polling rate. Rather than representing a fixed hardware limit, it shows how many stable, distinct coordinates the controller successfully reported during this specific movement sequence. A higher number under similar conditions indicates a smoother, more detailed transition from center to edge.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 878 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00114 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal variation and micro-jitter that occurs between the physical movement of the stick and the final output. It is calculated as the percentage of data points that do not follow a strictly increasing trajectory. The test measured 55.6% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data.

While lower tremor indicates a cleaner raw signal, its presence does not significantly impact real-world gameplay. Different controllers have different signal processing characteristics. Notably, an artificially low tremor (0%) often indicates aggressive digital filtering or smoothing implemented by the manufacturer. While this makes the signal look clean, it can introduce response delay (input lag). Therefore, a moderate level of tremor is typical and often preferred over heavy filtering that degrades responsiveness.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 89.0% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 5.33 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

User experience surveys
Can you adjust the tension of the analog sticks?
Indicates whether the controller allows you to manually adjust the resistance (tension) of the analog sticks, making them feel stiffer or looser.
Choose one answer
To join the survey, !

SCUF Envision Pro specifications

Internal

D-pad buttons type
Mechanical
Main buttons type
Mechanical

External

Audio port
Yes
Button layout
Xbox
Joystick positioning
Symmetric
Paddles
4
Shoulder buttons
No
Trigger lock
Yes

Features

NFC support
No
Switch Wake Up
No
Triggers pressing
Analog

Connection

USB interface
Type-C

Software

Firmware support
Yes
Macros option
Yes
Mobile software
No
No Dead Zone
Yes
PC software
Yes

Platforms

Android
No
iOS
No
Nintendo Switch
No
Playstation 3
No
Playstation 5
No
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 12 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of SCUF Envision Pro

Users' opinion

Add your opinion
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Reet used this controller but switched to the scuf reflex fps for better latency
1 votes
iCUE Software difficult to use, still have bug.
2 votes

User comments

You must to submit comment.

97 days ago

The SCUF Envision Pro feels solid, but I've noticed some durability concerns after a few months. For the price, I expected it to hold up better under regular use, especially given its premium branding. Performance is great, but longevity matters too.

1
196 days ago

Stay far away from the SCUF Envision Pro, it's a total waste of cash. Get a GameSir G7 Pro instead, or consider the 8bitdo Ultimate 2, Flydigi Vader 4, or GameSir Cyclone 2 for a much better gaming experience.

3
86 days ago

100%

1
355 days ago

Macros using keyboard and mouse inputs can be used but not gamepad buttons.

3
325 days ago

Thank you for clarifying.

1
130 days ago

If you're gonna drop $250 on a controller, at least do some basic research on this sub first. The Vader 4 Pro or Gamesir G7 Pro are way better options, trust me.

1
153 days ago

With that budget, I'd rather get the Apex 5 Evangelion edition, it's the one I actually want to use.

2
204 days ago

I've had my fair share of controllers, but the SCUF Envision Pro stands out for its comfort. I'd use it for all the games mentioned, and it's my favorite among the Razer Wolverine V3, DualSense Edge Pro, and Gamesir G7 Pro.

2
169 days ago

I'd pick the Envision Pro over the Razer any day, the scuf's customisation options are way better and the thumbsticks are so much more durable, don't bother with the Valor it's pretty meh for PC gaming.

1
205 days ago

Three Vader 4 Pros for that price? No thanks, I'll stick with my current setup.

1
220 days ago

I've upgraded to V1 sticks for better performance, the newer HE modules do minimize drift but I found them less accurate than expected.

1
217 days ago

You think TMR sticks are the issue, lol, but for me, it's all about the polling rate and sensor accuracy rn, upgrading to V1 sticks gave me a noticeable improvement.

4