TMR sticks
Gamepad Scuf Omega
User rating

Scuf Omega

Top contributors
LJ LeeJael Elihu Mejia MendozaDavid GallagherMass Controller BuyerJohn Punch
Test Status:User Verification (01 June 2026)
LatScore : Wired A+, Wireless A
Compatible: AndroidiOSPlaystation 5Windows
Interfaces: CableDongle
Price: $219.99

Scuf Omega Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
CableXInput
🔘2.11
🕹️3.73
1002.78
🔘0.56
🕹️0.70
Win 11
10.0.26200
1.17.390
5.2.3.6
LJ Lee
🔘
Button LatencyP82
✓ Selected
1.17 ms
2.11 ms
3.28 ms
0.56 ms
1002.78 Hz
#9116 • 2026-06-01
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Cable • XInput
1.17.390
🕹️
Stick LatencyP82
✓ Selected
2.4 ms
3.73 ms
5.1 ms
0.7 ms
1002.78 Hz
#9117 • 2026-06-01
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Cable • XInput
1.17.390
2
DongleXInput
🔘4.44
🕹️4.74
968.21
🔘0.64
🕹️0.54
Win 11
10.0.26200
1.17.390
5.2.3.6
LJ Lee
🔘
Button LatencyP82
✓ Selected
3.19 ms
4.44 ms
6.05 ms
0.64 ms
968.21 Hz
#9119 • 2026-06-01
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Dongle • XInput
1.17.390
🕹️
Stick LatencyP82
✓ Selected
3.46 ms
4.74 ms
5.83 ms
0.54 ms
968.21 Hz
#9118 • 2026-06-01
Prometheus 82 v5.2.3.6
Win 11 Build 10.0.26200
LJ Lee
Dongle • XInput
1.17.390
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Scuf Omega

Stick Movement Linearity Test

Reviews of Scuf Omega

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User experience surveys
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Scuf Omega specifications

Internal

Battery life hours
15
D-pad buttons type
Mechanical
Main buttons type
Mechanical
Sticks type
TMR

External

Audio port
Yes
Button layout
Sony
Display
No
Joystick positioning
Symmetric
Paddles
4
Rubber handles
Yes
Shoulder buttons
Yes
Stick tension
No
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
No
Trigger vibration
No
Triggers pressing
Digital

Connection

Charging dock
No
USB interface
Type-C

Software

Firmware support
Yes
Mobile software
Yes
No Dead Zone
Yes
PC software
No

Platforms

Android
Bluetooth
iOS
Bluetooth
macOS
No
Nintendo Switch
No
Playstation 3
No
Playstation 5
Cable, Receiver
Playstaton 4
No
Windows
Cable, Receiver, Bluetooth
Xbox One
No
Xbox Series
No
Results based on answers from 5 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it. Want to contribute? Join our questions survey!
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LatScore Comparison of Scuf Omega

Users' opinion

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Similar tension to the DualSense Edge sticks.
1 votes

User comments

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7 days ago

IS AN 8K POLLING RATE POSSIBLE? @

0
6 days ago

No

1
18 days ago

Can someone do tests on PS5 ? To see latency

1

Donate me a ps5 and I can. Otherwise I have no way of testing it.

1

I have the controller and willing to test it out. This is my first time doing this so I might need a little patience and help.

1