Gamepad Sony DualSense Edge

Sony DualSense Edge

Top contributors
John PunchvCudaEythavontest gamepadmonoru
Test Status:Verified (14 March 2025)
LatScore : Wired A+, Wireless B
Compatible: AndroidiOSLinuxPlaystation 5Windows
Interfaces: CableBluetooth
Price range: $179.99$199.99, find on: Amazon

Sony DualSense Edge Input lag comparison

#ConnectionMode
LatencyAverage (ms)
Polling RateMedian (Hz)
Jitter
OSBuild ver.
FWTester ver.
Latency P82
1
Cable PRIMARYSony
🔘3.46
🕹️3.46
1000
🔘0.39
🕹️0.34
Win 10
10.0.19045
0217
5.3.0.0
vCuda
🔘
Button LatencyP82
✓ Selected
2.79 ms
3.46 ms
4.43 ms
0.39 ms
1000 Hz
#9184 • 2026-06-06
Prometheus 82 v5.3.0.0
Win 10 Build 10.0.19045
vCuda
Cable • Sony
0217
🕹️
Stick LatencyP82
✓ Selected
2.71 ms
3.46 ms
4.32 ms
0.34 ms
1001 Hz
#9182 • 2026-06-06
Prometheus 82 v5.3.0.0
Win 10 Build 10.0.19045
vCuda
Cable • Sony
0217
2
CableSony
🔘3.28
🕹️4.79
986.19
🔘0.27
🕹️0.44
Win 11
10.0.26100
0200
5.0.9.2
John Punch
🔘
Button LatencyP82
2.77 ms
3.28 ms
3.79 ms
0.27 ms
986.19 Hz
#4723 • 2025-03-14
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Sony
0200
🕹️
Stick LatencyP82
3.81 ms
4.79 ms
5.6 ms
0.44 ms
986.19 Hz
#4724 • 2025-03-14
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Cable • Sony
0200
3
BluetoothSony
🔘5.41
🕹️7.29
655.74
🔘2.52
🕹️3.40
Win 11
10.0.26100
0200
5.0.9.2
John Punch
🔘
Button LatencyP82
3.63 ms
5.41 ms
16.38 ms
2.52 ms
655.74 Hz
#4722 • 2025-03-14
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • Sony
0200
🕹️
Stick LatencyP82
4.54 ms
7.29 ms
21.33 ms
3.4 ms
655.74 Hz
#4725 • 2025-03-14
Prometheus 82 v5.0.9.2
Win 11 Build 10.0.26100
John Punch
Bluetooth • Sony
0200
4
Bluetooth PRIMARYSony
🔘6.65
🕹️6.76
689
🔘4.06
🕹️3.92
Win 10
10.0.19045
0217
5.3.0.0
vCuda
🔘
Button LatencyP82
✓ Selected
4.22 ms
6.65 ms
27.94 ms
4.06 ms
689 Hz
#9183 • 2026-06-06
Prometheus 82 v5.3.0.0
Win 10 Build 10.0.19045
vCuda
Bluetooth • Sony
0217
🕹️
Stick LatencyP82
✓ Selected
4.56 ms
6.76 ms
26.56 ms
3.92 ms
743 Hz
#9185 • 2026-06-06
Prometheus 82 v5.3.0.0
Win 10 Build 10.0.19045
vCuda
Bluetooth • Sony
0217
More information

Latency

Our visualization focuses on Average Latency, presented as vertical bars to make comparing performance across different connection modes (Wired, Bluetooth, Dongle) instant and intuitive.

The chart differentiates between:

  • Button Latency: How quickly the game registers a physical button press.
  • Stick Latency: The delay in registering joystick movement (tested at 99% deflection).

Visualizing Stability (Jitter)

You may notice that the top portion of some bars is semi-transparent or "faded". This represents Jitter (instability):

  • Solid Bar: Represents the stable, consistent average latency.
  • Faded Top: Indicates the variance. A larger transparent area means higher jitter, implying the controller's response time fluctuates. A solid bar with little to no fading indicates a highly stable connection.

Deep Dive: Click the arrow to reveal Probability Distribution Charts. These show the exact breakdown of every input tested, displaying Probability (%) on the Y-axis and Latency (ms) on the X-axis.

Polling Rate vs. Latency

It is crucial to understand that Polling Rate and Latency are measured using two entirely different methodologies on our site:

  • Latency (ms) is measured by the Prometheus 82 hardware. It captures the physical movement of the stick or button via hardware interrupts with microsecond precision. This is the "real-world" delay.
  • Polling Rate (Hz) is measured via a Software Tool. It shows how often the OS receives reports from the USB stack.

Common Myth: A higher polling rate (like 8000 Hz) does not automatically guarantee lower latency if the controller's internal processing is slow. Conversely, a high polling rate on a chart might show fluctuations (e.g., 7800Hz instead of 8000Hz) due to OS jitter or CPU scheduling, which does not necessarily impact the hardware latency measured by the P82.

To test your own gamepad's polling rate, you can use our tool: Download Polling Rate Tester.

Testing Methods

Gamepadla ensures data integrity by combining three distinct testing methodologies:

  1. Prometheus 82 (P82): Our gold standard. A custom-built hardware device that physically actuates buttons and sticks. It uses high-speed hardware interrupts to capture events, making it independent of the controller's polling rate. It provides an error margin of only ±1ms for buttons and sticks. View on GitHub.

  2. GPDL Tester: An electrical monitoring tool for highly accurate button latency. While P82 simulates human-like mechanical movement, GPDL focuses on the electrical signal speed. View on GitHub.

  3. Software Polling Test: A pure software diagnostic to check communication frequency. We use this to verify if a controller actually reaches its advertised specs (e.g., 1000Hz or 8000Hz) at the OS level. Download Software.

Note: By comparing hardware-level latency (P82) with software-level reports (Polling Test), we can identify if a controller has "fake" high polling rates or poorly optimized firmware.

Stick test of Sony DualSense Edge

Stick test results for Sony DualSense Edge gamepad, by John Punch

Left Stick
Circle Error:7.8%
Asymmetry:9.1%
Center Error:2.8%
Resolution:7.9 bit239 steps
Right Stick
Circle Error:6.7%
Asymmetry:10.7%
Center Error:2.7%
Resolution:7.9 bit239 steps
OSWindows 10.0.22631
Sys. nameDualSense Edge Wireless Controller
ModeSony
ConnectionCable
Firmware0200
Tested onApril 16, 2026, 12:22

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionactive
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The Sony DualSense Edge has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Deadzone based on how much 'lost' range there is—the smaller the deadzone, the better, as it allows full use of the stick’s range for more precise control.

The Sony DualSense Edge has a slight Outer Deadzone (0.4 mm). There’s a portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

Per-stick breakdown for the Sony DualSense Edge: the left stick measures 0.4 mm, which corresponds to a slight Outer Deadzone, while the right stick measures 0.4 mm, which corresponds to a slight Outer Deadzone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

Both sticks show the same measured Outer Deadzone, which suggests consistent edge behavior between movement and camera inputs.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Sony DualSense Edge, the Stick Asymmetry is 9.1% for the left stick and 10.7% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Sony DualSense Edge, the Circle Error is 7.8% for the left stick and 6.7% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

For the Sony DualSense Edge, the movement-based True Bitness is 7.9 bits on both sticks. This is moderate precision. You might notice slight stepping or unevenness during slow, fine aiming adjustments.

This corresponds to a measured Step Resolution of 0.00837 on the left stick and 0.00837 on the right, with about 119 SFC on the left stick and 119 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Sony DualSense Edge, the Center Error is 2.8% for the left joystick and 2.7% for the right stick. This is a moderate result. The centering is acceptable, but you might need a tiny deadzone in some sensitive games to avoid drift.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Sony DualSense Edge shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Sony DualSense Edge gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 0200) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Sony DualSense Edge’s performance across different units.

Full test results can be viewed on the test page.

Stick test results for Sony DualSense Edge gamepad, by John Punch

Left Stick
Circle Error:8.0%
Asymmetry:8.4%
Center Error:2.8%
Resolution:7.9 bit239 steps
Right Stick
Circle Error:7.3%
Asymmetry:10.4%
Center Error:2.7%
Resolution:7.9 bit239 steps
OSWindows 10.0.22631
Sys. nameDualSense Edge Wireless Controller
Mode
ConnectionBluetooth
Firmware0200
Tested onApril 16, 2026, 12:22

Errors Panel

Cardinal Snappingnone
Inner Deadzonenone
Center Skipnone
Low Resolutionactive
Incomplete Rangenone

Inner Deadzone

The Inner Deadzone is the area around the center of the stick where small movements are not registered. This helps prevent stick drift or accidental inputs, but if the deadzone is too large, it can make aiming less precise, especially in games requiring fine control. We evaluate the Inner Deadzone based on how much you need to move the stick before it responds—the less movement required, the better.

The Sony DualSense Edge has no Inner Deadzone. The stick responds immediately to even the slightest movement, which is excellent for aiming accuracy and micro-control. This makes it a great choice for precision-heavy games like first-person shooters (e.g., Valorant or Apex Legends).

For comparison, many budget gamepads often have a moderate to large Inner Deadzone, while premium controllers typically aim for a slight or no deadzone for better precision.

Want to learn more? Check out our video explanation of how the Inner Deadzone works.

Outer Deadzone

The Outer Deadzone is the area near the edge of the stick’s range where further movement isn’t registered. This can make the stick feel less responsive at full tilt, affecting actions like quick turns or maximum speed in games. We evaluate the Outer Deadzone based on how much 'lost' range there is—the smaller the deadzone, the better, as it allows full use of the stick’s range for more precise control.

The Sony DualSense Edge has a slight Outer Deadzone (0.4 mm). There’s a portion of the stick’s range that isn’t registered, but it’s minimal and unlikely to affect gameplay noticeably.

Per-stick breakdown for the Sony DualSense Edge: the left stick measures 0.4 mm, which corresponds to a slight Outer Deadzone, while the right stick measures 0.4 mm, which corresponds to a slight Outer Deadzone. This helps show whether the controller loses range evenly on both sticks or if one stick is noticeably weaker near full tilt.

Both sticks show the same measured Outer Deadzone, which suggests consistent edge behavior between movement and camera inputs.

For comparison, budget gamepads often have moderate to large Outer Deadzones, while premium controllers strive for minimal or no deadzone to maximize control.

Want to learn more? Check out our video explanation of how the Outer Deadzone works.

Stick Asymmetry

Stick Asymmetry measures the consistency of the joystick's response across different directions. Ideally, if you physically deflect the stick by 80% from the center, the software should report an 80% deflection regardless of the direction. A high asymmetry score indicates a problem where for the same physical movement, the reported coordinates are inconsistent—for example, 60% in one direction and 90% in another. This creates an uneven, often 'egg-shaped,' response zone, which negatively impacts aiming and control predictability.

For the Sony DualSense Edge, the Stick Asymmetry is 8.4% for the left stick and 10.4% for the right stick. Higher values can lead to noticeable inconsistencies, potentially impacting aiming or movement in games.

Testing Methodology: It's crucial to note that this test is performed at partial stick deflection (~80%), using special physical limiters (clips). Testing at 100% deflection often hides asymmetries because the controller's output is clamped at the maximum value, artificially 'smoothing' the resulting shape. Our method reveals the true performance of the stick in the ranges most critical for gameplay. This precise approach was also utilized by Linus Tech Tips in their controller review.

For comparison, many budget gamepads show asymmetry levels above 30%, while high-end controllers typically stay below 10% for better uniformity.

Learn more about how different gamepads perform in the Stick Asymmetry test and how to conduct such a test in this article. You can learn how to test joystick asymmetry yourself from this video.

Circle Error

Circle Error evaluates how closely the stick’s movement follows a perfect circle. A high Circle Error means the path is more square-like, which can cause inconsistent speeds when moving diagonally—your character might move faster or slower than expected. The lower the percentage, the better, as it ensures smooth, uniform movement in all directions.

For the Sony DualSense Edge, the Circle Error is 8.0% for the left stick and 7.3% for the right stick. This is an excellent result, providing smooth, natural diagonal movement similar to premium controllers.

For comparison, budget gamepads often have Circle Errors above 12%, resulting in 'square' feeling sticks, while high-quality ones aim for under 8% for better smoothness.

Want to learn more? Check out our video explanation of how Circle Error impacts performance.

Resolution (Stick Bitness)

Stick Bitness measures the precision of the joystick’s analog input, similar to bit depth in audio. Higher bitness means more distinct positions the stick can register, leading to smoother and more accurate control. Lower bitness can result in 'stepping' or less fluid movement, especially noticeable in slow, precise actions like aiming.

Unlike declared digital resolution, our True Bitness metric is derived from actual physical stick movement, reflecting the usable positions the stick can produce in practice.

For the Sony DualSense Edge, the movement-based True Bitness is 7.9 bits on both sticks. This is moderate precision. You might notice slight stepping or unevenness during slow, fine aiming adjustments.

This corresponds to a measured Step Resolution of 0.00837 on the left stick and 0.00837 on the right, with about 119 SFC on the left stick and 119 SFC on the right.

For comparison, many budget gamepads have around 8 bits, while premium ones often exceed 10 bits for superior accuracy.

Want to learn more? Check out our video explanation of how Stick Bitness affects control. It is important to note that the video specifies the resolution of the stick, not the bit depth; the higher the bit depth, the higher the resolution.

Center Error (Stick Centering)

Center Error (also referred to as Stick Centering) measures how accurately the joystick returns to its neutral (center) position after you release it. A low Center Error prevents stick drift—a common issue where your character or camera moves slightly in a game, even when you're not touching the stick. The lower the percentage, the better the centering, and the less likely you are to experience drift.

For the Sony DualSense Edge, the Center Error is 2.8% for the left joystick and 2.7% for the right stick. This is a moderate result. The centering is acceptable, but you might need a tiny deadzone in some sensitive games to avoid drift.

This test methodology intentionally employs a more rigorous approach by implementing small-angle deflection and release, which produces the most challenging conditions for stick re-centering. This technique differs from the conventional maximum-deflection method where the stick is pulled to its full range and released, as small-angle deflection better simulates the micro-adjustments typically executed during actual gameplay scenarios, providing more representative data on potential stick drift occurrence during normal use.

Want to learn more? Check out our video explanation of how Center Error works.

Cardinal Snapping

Cardinal Snapping (sometimes referred to as Axis Magnet) is a form of stick processing where the controller's output artificially 'snaps' or clings to the cardinal (horizontal and vertical) axes when the stick passes close to them. While this can make pure horizontal or vertical movements feel perfectly straight, it distorts the natural movement path and makes diagonal aiming or fine steering less predictable.

The Sony DualSense Edge shows no Cardinal Snapping. This means the stick does not artificially cling to the horizontal or vertical axes, preserving your real movement path for consistent aiming and natural analog control.

Want to learn more? Check out our video explanation of how Cardinal Snapping affects stick behavior.

Disclaimer

We tested the Sony DualSense Edge gamepad using a single unit, so keep in mind that other units of this model might perform slightly better or worse. In most cases, these differences are minor and shouldn’t affect your experience significantly. The results were obtained with the Stick Tracer program, and some values might vary if you use different software or testing methods.

Testing conditions, such as the gamepad’s firmware version (FW: 0200) or connection type, can also influence the results. If you have this gamepad, we’d love for you to share your own test results! This will help us build a more comprehensive picture of the Sony DualSense Edge’s performance across different units.

Full test results can be viewed on the test page.

Stick Movement Linearity Test

Linearity test for Sony DualSense Edge • Firmware 0200 • Stick Analyzer 2.0.3.0Cable connection • Dualsense mode • Manual Input. Uploaded, by test gamepad

Comment: ALPS STICK

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 366 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 118 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 124 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00804 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 67.8% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 92.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 4.01 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Linearity test for Sony DualSense Edge • Firmware 0200 • Stick Analyzer 2.0.3.0Cable connection • Dualsense mode • Manual Input. Uploaded, by John Punch

Input Type: Manual Input. The stick was moved by hand during the test, so the measurements may include minor variations caused by natural hand tremor.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Line program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 487 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 121 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 127 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00784 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 75.2% tremor. This higher percentage indicates more active signal processing, which is a characteristic of how this stick handles movement data. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 96.7% linearity. This indicates excellent stick linearity, providing consistent and predictable movement.

At the same time, a gamepad stick is not a perfectly linear mechanical system. The stick rotates around a pivot, the cap travels along an arc, and the sensor reads that rotational movement rather than a truly straight physical path. Because of this, a graph that bends slightly below the ideal straight line is often normal. In many cases, that lower arc-like bow reflects the real mechanics of the stick more faithfully than a response that was tuned mainly to look perfectly straight in this specific test.

What matters most is that the movement remains smooth, progressive, and predictable. A mild, even downward curve can be acceptable or even technically more natural, while sharp dips, waviness, uneven acceleration, or asymmetry still indicate worse response quality.

Test Duration

The time taken to complete the test was 7.55 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

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Sony DualSense Edge specifications

Internal

Battery life hours
6
D-pad buttons type
Membrane
Main buttons type
Membrane
Sticks type
Potentiometers

External

Audio port
Yes
Button layout
Sony
Display
No
Joystick positioning
Symmetric
Paddles
2
Rubber handles
Yes
Shoulder buttons
No
Stick tension
No
Trigger lock
Yes

Features

Gyroscope function
Yes
NFC support
No
Switch Wake Up
No
Trigger vibration
Yes
Triggers pressing
Analog

Connection

Charging dock
Yes
USB interface
Type-C

Software

Firmware support
Yes
Macros option
No
Mobile software
No
No Dead Zone
Yes
PC software
Yes

Platforms

Android
Yes
iOS
Yes
Linux
Yes
macOS
Yes
Nintendo Switch
No
Playstation 3
No
Playstation 5
Yes
Playstaton 4
No
Windows
Yes
Xbox One
No
Xbox Series
No
Results based on answers from 17 users. Specifications are verified by moderators and reflect actual device behavior. Found a mistake? Hover over the specification to report it.
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LatScore Comparison of Sony DualSense Edge

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This is literally the fastest bluetooth gamepad in the world
8 votes

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I love how I have to swap out controllers about every 3 months due to having to increase the deadzones. Wish the dual sense edge had tmr and mouse click triggers.

0
188 days ago

My rubber grips started peeling after about six months, which is a bit of a letdown considering the price point of the DualSense Edge.

5
73 days ago

I understand your frustration. It's disappointing that the grips don't hold up well, especially given the high price of the DualSense Edge. They should definitely be more durable.

0
68 days ago

It's frustrating that Sony doesn't sell replacement stick caps. I'd be willing to buy them to avoid issues like peeling after just six months, especially given the high price of the DualSense Edge.

2
57 days ago

It's surprising to hear about the grips peeling after just six months. My standard PS5 controller has the same issue, which raises questions about the durability of these controllers given their price.

1
49 days ago

same here, my grips started peeling after about a year too. super frustrating for the price.

2
41 days ago

I get what you mean. My DualSense Edge started showing wear too after just a few months. For the price, it shouldn't have these issues. It feels like a major oversight on Sony's part.

1
40 days ago

You might want to consider a third-party replacement for the grips. It's disappointing that they peel so quickly, especially at that price.

1
23 days ago

Yeah, that’s rough. Mine started peeling too after a few months. I ended up grabbing some replacements from Extremrate. Easy fix, but still a bummer for the price.

1
15 days ago

Yeah, that peeling is a bummer for the price. I wear latex gloves while gaming to avoid sweat damage. Not sure if it helps, but it might be worth a try!

1
141 days ago

Outside of the extra buttons, what's the actual difference with this thing?

3
76 days ago

The DualSense Edge fits better in your hands, and you can replace the joysticks for $20 instead of buying a whole new controller. That's the main difference beyond the extra buttons.

3

@Tyler Martin 08 This is the truth. I can play a game for hours with this. Compared to other controllers I am cramping up by game 3

1
202 days ago

I'd appreciate it if Sony could space out their new releases a bit, giving us a chance to catch up on the latest console before introducing more innovative accessories.

5
114 days ago

I'm glad I upgraded to the DualSense Edge, it's been a game-changer for me, especially with games like lazy cozy story, where I don't need super precise controls, but it's also saved me from the stick drift issues I had with the standard controllers.

3
102 days ago

That plate on the car AI looks pretty suspicious - is it some kind of custom job or just a weird default setting?

1
106 days ago

Once you get past the initial frustration, this thing starts to click and you're actually better off for it.

1
107 days ago

once you get used to the hall effect sticks, you'll never want to go back to standard controllers, but I'm curious to see how they hold up to intense gaming sessions, are they durable enough to withstand heavy use?

2

Nope. I have to return or swap mine every 3 months or so and now that I am use to less tense sticks, it feels like a big step back.

1
125 days ago

That's kinda cool, but I'm still waiting to see how those extra sticks hold up after some heavy gaming.

3
126 days ago

I got the DualSense Edge 3 months ago and it's been a letdown. The battery life is laughably short, which is a major issue for me.

3
127 days ago

Honestly, it's the best controller I've ever used, no regrets.

2
136 days ago

I'm surprised they didn't include an option to swap out the paddles, my friend broke theirs after a week and it was a hassle to replace, now I'm worried about the durability of this thing.

1
137 days ago

don't get too worked up, it's not going anywhere anytime soon

2
141 days ago

It's a top-notch controller, no complaints here.

1
188 days ago

my main concern is those paddles getting worn out after months of use, already had issues with grips peeling off after six months with my previous controller, so that's a red flag for me

3
191 days ago

I'm kinda surprised they didn't mention lag with the Edge, I've had some pretty sketchy experiences with other high-end controllers.

3
192 days ago

Not impressed with the durability of the DualSense Edge so far, hoping it holds up over time without issues like stick drift or the grips falling apart prematurely.

3
203 days ago

I'm intrigued by the customization options, but how does the Edge's weight and ergonomics compare to the standard DualSense, and would that impact gaming comfort?

1