Gamepad Sony DualSense

Sony DualSense

Ranking:100 Experimental
Compatible: AndroidiOSLinuxPCPlaystation 5
Interfaces: BluetoothCable
Release date: 19 November 2020
Price range: $69.00$76.95, find on: amzn.to

Sony DualSense input lag comparison

The latency measurement was performed using a GPDL device.
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
Sony DualSense
1Cable OCDualSense1.642.133.228000 Hz 0.54
Win 11
10.0.22631
0458
2Cable OCDualSense1.862.443.524000 Hz 0.57
Win 11
10.0.22631
0458
3Cable OCDualSense1.792.734.052000 Hz 0.36
Win 11
10.0.22631
0458
4Cable OCDualSense2.333.414.871000 of 1000 Hz 0.52
Win 11
10.0.22631
0458
5CableDualSense3.354.96.47500 of 500 Hz 0.66
Win 11
10.0.22631
0458
6CableDualSense5.748.110.42250 of 250 Hz 1.17
Win 11
10.0.22631
0402
7CableDualSense5.638.1110.74250 of 250 Hz 1.2
Win 11
10.0.22631
0458
8BluetoothDualSense3.625.5415.02217 of 250 Hz 1.97
Win 11
10.0.22631
0402

Other tests

#ConnectionModeMin.Avg.Max.Polling rate JitterOSFW
Sony DualSense
9CableDualSense2.99 *3.93 *5 *254.42 of 250 Hz 0.33
Win 11
0402
10CableDualSense3.5 *4 *4.52 *250.07 of 250 Hz 0.2
Win 11
0402
11CableDualSense3.49 *4 *4.7 *249.97 of 250 Hz 0.26
Win 11
10.0.22631
0458
12CablePS5 Controller3.82 *3.98 *4.21 *251.16 of 250 Hz 0.05
macOS
Darwin Kernel Version 23.4.0
0402
13BluetoothDualSense0.96 *1.54 *9.98 *650.84 of 1000 Hz 1.51
Win 10
0402
14BluetoothDualSense1 *1.7 *10.48 *588.06 of 500 Hz 1.72
Win 11
10.0.22631
0458
15BluetoothDualSense3.91 *4.55 *11.97 *217.51 of 250 Hz 0.26
Win 11
---
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of Sony DualSense

Deadzones

Gamepad Sony DualSense has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also Sony DualSense has no skip motion, which makes controlling the center part of the axis more precise. There is no outer deadzones on the sticks of the Sony DualSense gamepad. This is quite a rare value, which on the one hand is a good indicator of the stick calibration accuracy. But also in some cases it can have negative consequences in the form of not being able to bring the stick to the end position 100%.

Axis behavior

The sticks of the Sony DualSense gamepad have a high resolution, which allows you to register 125 positions from the center point to the outermost position. This is truly a good result! However, the Sony DualSense has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the Sony DualSense gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. The centering of the Sony DualSense stick is not perfect and a slight drift may appear on the low deadzones setting. Which is good enough, given the lack of an internal deadzones.

Circular shape

The stick circle shape of the Sony DualSense has a good measure of accuracy. This means that the speed of moving the camera or character will always be uniform in all directions.

Tested on firmware: 0402, by John Punch

Sony DualSense: Pros and Cons

  • Bluetooth latency
  • Gyroscope
  • Hard dissasembly
  • Stick centering

The fastest gamepad in Bluetooth connection mode. For now.

Users' opinion

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Holds a charge for less than 8 hours
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Xbox Series is the best in quality
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