Sony DualSense
Sony DualSense input lag comparison
This device is connected directly to the gamepad pins and allows you to get accurate and true calculations of the real latency.
Other tests
Latency
This chart shows how quickly your gamepad responds to button presses. Each point on the graph represents a test result.
- The horizontal axis (X-axis) measures the time that has passed from pressing the button to the game responding. This time is called "latency".
- The vertical axis (Y-axis) shows how often we got such a result, in percentages.
If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.
The smaller the latency, the better. In an ideal world, as soon as you press a button on the gamepad, the action happens instantly in the game. If there's a large delay, you might press the button, but the action only happens some time later. In fast-paced games where every second counts, a high latency can become a problem.
Use this chart to figure out how fast your gamepad reacts.
Polling rate
The polling rate (also known as the report rate) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.
For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.
The polling rate is essential in gaming for two reasons:
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Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.
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Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.
However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.
Jitter
Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.
Stick test of Sony DualSense
Deadzones
Gamepad Sony DualSense has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control. Also Sony DualSense has no skip motion, which makes controlling the center part of the axis more precise. There is no outer deadzones on the sticks of the Sony DualSense gamepad. This is quite a rare value, which on the one hand is a good indicator of the stick calibration accuracy. But also in some cases it can have negative consequences in the form of not being able to bring the stick to the end position 100%.
Axis behavior
The sticks of the Sony DualSense gamepad have a high resolution, which allows you to register 125 positions from the center point to the outermost position. This is truly a good result! However, the Sony DualSense has no axis binding. This is a good indicator that completely eliminates "rail-like" horizontal and vertical stick movements. Random stick stop positions of the Sony DualSense gamepad are fixed clearly without tremor. This ensures accuracy in controlling the scope during gameplay. The centering of the Sony DualSense stick is not perfect and a slight drift may appear on the low deadzones setting. Which is good enough, given the lack of an internal deadzones.
Circular shape
The stick circle shape of the Sony DualSense has a good measure of accuracy. This means that the speed of moving the camera or character will always be uniform in all directions.
- Inner DeadZonesnone
- Outer DeadZonenone
- Central Accuracy0.019
- Circle Error7.3%
Sony DualSense: Pros and Cons
- Bluetooth latency
- Gyroscope
- Hard dissasembly
- Stick centering
The fastest gamepad in Bluetooth connection mode. For now.