Gamepad Sony DualSense

Sony DualSense

Test Status:Verified
Compatible: AndroidiOSLinuxPCPlaystation 5
Interfaces: BluetoothCable
Release date: 19 November 2020
Price range: $65.90$76.95, find on: amzn.to
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Sony DualSense input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sony DualSense - Sticks Latency (GPDL method)
1
Cable OCDualsense1.892.263.548000 Hz 0.47
Win 11
10.0.22631
0458
3.0.3
2
Cable OCDualsense1.632.623.534000 Hz 0.49
Win 11
10.0.22631
0458
3.0.3
3
Cable OCDualsense2.393.214.042000 Hz 0.49
Win 11
10.0.22631
0458
3.0.3
4
Cable OCDualsense3.354.555.931000 Hz 0.52
Win 11
10.0.22631
0458
3.0.3
5
Cable OCDualsense5.727.218.84500 Hz 0.77
Win 11
10.0.22631
0458
3.0.3
6
CableDualsense9.7611.9914.37250 Hz 1.17
Win 11
10.0.22631
0458
3.0.3
Sony DualSense - Button Latency (GPDL method)
7
Cable OCDualsense1.682.123.458000 Hz 0.38
Win 11
10.0.22631
0502
3.0.83
8
Cable OCDualsense1.862.443.524000 Hz 0.57
Win 11
10.0.22631
0458
2.1.8
9
Cable OCDualsense1.792.734.052000 Hz 0.36
Win 11
10.0.22631
0458
2.1.8
10
Cable OCDualsense2.333.414.871000 Hz 0.52
Win 11
10.0.22631
0458
2.1.8
11
CableDualsense3.354.96.47500 Hz 0.66
Win 11
10.0.22631
0458
2.1.8
12
CableDualsense5.638.1110.74250 Hz 1.2
Win 11
10.0.22631
0458
2.1.8
13
BluetoothDualsense3.625.5415.02217 of 250 Hz 1.97
Win 11
10.0.22631
0402

Other tests

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate Jitter
OSBuild ver.
FWTester ver.
Sony DualSense - Button Latency (GPDL method)
14
Cable OCDualsense1.52.113.448000 Hz 0.46
Win 11
10.0.22631
---
3.0.83
15
Cable OCDualsense1.652.123.468000 Hz 0.44
Win 11
10.0.22631
---
3.0.83
16
Cable OCDualsense1.642.133.228000 Hz 0.54
Win 11
10.0.22631
0458
2.1.8
17
Cable OCDualsense1.682.153.448000 Hz 0.4
Win 11
10.0.22631
0502
3.0.83
18
Cable OCDualsense1.172.183.298000 Hz 0.4
Win 11
10.0.22631
0282
3.0.83
19
Cable OCDualsense1.172.193.128000 Hz 0.36
Win 11
10.0.22631
---
3.0.83
20
CableDualsense5.748.110.42250 Hz 1.17
Win 11
10.0.22631
0402
Sony DualSense - Polling Rate
21
Unset OCDualsense0.51 *1.02 *2 *983.49 of 1000 Hz 0.2
Win 10
10.0.19045
0458
1.1.5
22
Cable OCDualsense0.5 *0.98 *2 *1017.65 of 1000 Hz 0.18
Win 10
10.0.19045
1.1.5
1.1.5
23
Cable OCDualsense0.5 *0.98 *2 *1019.87 of 1000 Hz 0.17
Win 10
10.0.19045
1.1.5
1.1.5
24
CableDualsense0.5 *0.99 *2 *1009.77 of 1000 Hz 0.28
Win 11
10.0.26100
0458
1.1.5
25
Cable OCDualsense0.5 *0.99 *1.52 *1010.73 of 1000 Hz 0.19
Win 11
10.0.22631
0502
1.1.6
26
Cable OCDualsense1 *1 *2 *995.58 of 1000 Hz 0.07
Other
10.0.20348
1.0.3
1.1.6
27
Cable OCDualsense1 *1 *1.5 *999.74 of 1000 Hz 0.01
Other
10.0.20348
1.0.3
1.1.6
28
Cable OCDualsense1 *1 *2 *998.81 of 1000 Hz 0.03
Other
10.0.20348
1.0.3
1.1.6
29
Cable OCDualsense0.5 *1 *2.01 *998.29 of 1000 Hz 0.12
Win 10
10.0.19045
---
1.1.5
30
Cable OCDualsense0.5 *1 *2.51 *998.18 of 1000 Hz 0.3
Win 11
10.0.22631
1.5.0.2
1.1.5
31
Cable OCDualsense1 *1 *1 *1000 Hz 0
Win 10
10.0.19045
---
1.1.6
32
Cable OCDualsense0.99 *1.01 *1.99 *988.68 of 1000 Hz 0.11
Win 10
10.0.19045
0458
1.1.5
33
Cable OCDualsense0.5 *1.01 *2.14 *993.45 of 1000 Hz 0.3
Win 11
10.0.22631
1.5.0.2
1.1.5
34
Cable OCDualsense0.5 *1.02 *2.01 *978.07 of 1000 Hz 0.2
Win 10
10.0.19045
---
1.1.5
35
Cable OCDualsense0.5 *1.04 *1.5 *961.23 of 1000 Hz 0.15
Win 11
10.0.22631
---
1.1.5
36
Cable OCDualsense0.5 *1.04 *3 *961.97 of 1000 Hz 0.19
Win 11
10.0.22631
---
1.1.5
37
Cable OCDualsense1 *1.05 *2 *956.64 of 1000 Hz 0.14
Win 11
10.0.22631
0458
1.1.5
38
Cable OCDualsense0.5 *1.05 *4.5 *954.7 of 1000 Hz 0.24
Win 11
10.0.22631
0520
1.1.6
39
CableDualsense0.51 *1.06 *3.6 *942.5 of 1000 Hz 0.32
Win 11
10.0.22631
1.0.2
1.1.6
40
Cable OCDualsense1 *1.06 *2.53 *941.18 of 1000 Hz 0.21
Win 11
10.0.26100
0458
1.1.5
41
Cable OCDualsense1 *1.06 *2.52 *944.72 of 1000 Hz 0.2
Win 11
10.0.26100
0458
1.1.5
42
Cable OCDualsense1 *1.07 *3 *933.14 of 1000 Hz 0.27
Win 10
10.0.19045
---
1.1.6
43
CableDualsense1 *1.08 *3 *927.79 of 1000 Hz 0.29
Win 10
10.0.19045
---
1.1.6
44
Cable OCDualsense0.99 *1.08 *3 *930.15 of 1000 Hz 0.23
Win 11
10.0.26100
0458
1.1.5
45
Cable OCDualsense1 *1.09 *3 *919 of 1000 Hz 0.31
Win 10
10.0.19045
---
1.1.6
46
Cable OCDualsense1 *1.09 *2.51 *914.82 of 1000 Hz 0.25
Win 11
10.0.22631
4058
1.1.6
47
Cable OCDualsense1 *1.1 *3 *910.8 of 1000 Hz 0.31
Win 10
10.0.19045
---
1.1.6
48
Cable OCDualsense0.51 *1.14 *3.05 *873.94 of 1000 Hz 0.38
Win 11
10.0.22631
1.02
1.1.5
49
Cable OCDualsense0.5 *1.76 *6.01 *569.54 of 500 Hz 0.99
Win 10
10.0.19045
1.1.5
1.1.5
50
CableDualsense2.99 *3.93 *5 *254.42 of 250 Hz 0.33
Win 11
0402
51
CableDualsense3 *3.94 *5 *254.09 of 250 Hz 0.26
Win 10
10.0.19045
1.1.5
1.1.5
52
CableDualsense2.99 *3.95 *5.24 *252.87 of 250 Hz 0.48
Win 11
10.0.22631
0402
1.1.5
53
CableDualsense2.99 *3.95 *5.08 *253.35 of 250 Hz 0.47
Win 11
10.0.22631
0402
1.1.5
54
CableDualsense3 *3.98 *19 *250.99 of 250 Hz 0.72
Win 11
10.0.26100
1.0
1.1.5
55
CableDualsense3.02 *3.98 *4.92 *251.07 of 250 Hz 0.34
Win 11
10.0.22631
0458
1.1.5
56
CableDualsense3 *3.98 *5.02 *251.05 of 250 Hz 0.47
Win 11
10.0.22631
0458
1.1.5
57
CableDualsense2.99 *3.99 *5.01 *250.79 of 250 Hz 0.41
Win 11
10.0.22631
0458
1.1.5
58
CableDualsense3.94 *4 *4.24 *249.88 of 250 Hz 0.02
Win 11
10.0.22631
1.1.9
1.1.9
59
CableDualsense3.25 *4 *4.7 *250.05 of 250 Hz 0.29
Win 11
10.0.22631
0458
1.1.5
60
CableDualsense3.5 *4 *4.52 *250.07 of 250 Hz 0.2
Win 11
0402
61
CableDualsense3.49 *4 *4.7 *249.97 of 250 Hz 0.26
Win 11
10.0.22631
0458
62
CableDualsense3.04 *4 *4.59 *250.22 of 250 Hz 0.39
Win 11
10.0.22631
1.1.6
1.1.6
63
CableDualsense3.92 *4.01 *7.97 *249.29 of 250 Hz 0.21
Win 10
10.0.19045
0402
1.1.5
64
CableDualsense3 *4.01 *5.04 *249.69 of 250 Hz 0.29
Win 10
10.0.22631
0520
1.1.6
65
CableDualsense3.46 *4.02 *8.51 *248.99 of 250 Hz 0.4
Win 11
10.0.22631
1.0.2
1.1.6
66
CableDualsense3.02 *4.07 *16.07 *245.73 of 250 Hz 0.74
Win 11
10.0.22631
0520
1.1.6
67
CableDualsense3.99 *4.32 *12 *231.52 of 250 Hz 1.11
Win 11
10.0.22631
---
1.1.9
68
Cable OCPS41 *1.09 *2.02 *913.95 of 1000 Hz 0.2
Win 11
10.0.22631
0458
1.1.5
69
Cable OCXinput0.5 *1.07 *3.01 *937.4 of 1000 Hz 0.31
Win 10
10.0.19045
1.0.2
1.1.5
70
Bluetooth OCDualsense0.98 *1.28 *4 *778.24 of 1000 Hz 0.52
Win 10
10.0.19045
1.0.2
1.1.5
71
Bluetooth OCDualsense0.96 *1.33 *11.94 *749.55 of 1000 Hz 0.69
Win 10
10.0.19045
1.1.5
1.1.5
72
BluetoothDualsense0.98 *1.38 *9.53 *722.95 of 1000 Hz 0.85
Win 11
10.0.22631
0458
1.1.5
73
BluetoothDualsense1 *1.39 *4.51 *721.69 of 1000 Hz 0.55
Win 11
10.0.26100
1.0
1.1.5
74
BluetoothDualsense0.96 *1.41 *9.54 *707.85 of 1000 Hz 0.87
Win 11
10.0.22631
0458
1.1.5
75
BluetoothDualsense0.96 *1.54 *9.98 *650.84 of 1000 Hz 1.51
Win 10
0402
76
BluetoothDualsense1 *1.7 *10.48 *588.06 of 500 Hz 1.72
Win 11
10.0.22631
0458
77
BluetoothDualsense1 *1.7 *9.51 *587.23 of 500 Hz 1.06
Win 11
10.0.22631
1.0.2
1.1.6
78
BluetoothDualsense1 *1.77 *24.29 *565.67 of 500 Hz 2.18
Win 11
10.0.22631
---
1.1.6
79
BluetoothDualsense1.07 *4.35 *30.09 *229.73 of 250 Hz 3.79
Win 11
10.0.22631
---
1.1.9
80
BluetoothDualsense2.42 *30.48 *60 *32.81 of 125 Hz 23.6
Win 11
10.0.22631
1.1.9
1.1.9
81
BluetoothPS40.96 *1.37 *5.03 *729.58 of 1000 Hz 0.69
Win 10
10.0.19045
1.1.5
1.1.5
82
Bluetooth OCPS40.96 *1.54 *26.97 *650.74 of 1000 Hz 1.62
Win 10
10.0.19045
1.1.5
1.1.5
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of Sony DualSense

Inner Dead Zone

The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.

Gamepad Sony DualSense has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.

Outer Dead Zone

The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.

The Sony DualSense gamepad has normal external stick dead zones (0.4mm). Its significant presence does not limit the range of motion and does not have a negative impact on control.

Asymmetry Index

The Asymmetry Index parameter indicates the discrepancy in joystick deflection to the left and right. For example, if you move the joystick 80% to the left and get a deflection value of 0.812, then move it 80% to the right and get a value of 0.827, the difference is 0.015 which will be equal to 1.5% asymmetric index. This means the Sony DualSense joystick movements are not symmetrical. The larger this difference, the less accurate the joystick is, making movements in games less predictable and harder to control.

Stick Resolution

The stick resolution of the Sony DualSense gamepad has a motion resolution of 0.0078. This means that it can register 128 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.

It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.

Axis magnet

The Axis Magnet parameter indicates whether the movement of the stick is bound to the central intersection of the X and Y axes. If this parameter is present, aiming or camera movement along the vertical or horizontal axis becomes more rail-like. This can have both positive and negative effects, depending on the game and your preferences. Most players consider this binding undesirable, as high-end popular gamepads typically do not have this feature.

However, the Sony DualSense has no Axis Magnet.

Central Accuracy

The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better.

In the case of the Sony DualSense, the Central Accuracy is 0.012, which is an acceptable result.

Circle Error

The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The Sony DualSense gamepad has 8.3% circle error.

Disclaimer

For the Sony DualSense gamepad stick tests, the stick with the worst performance is used in the calculations. All conclusions are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using hardwaretester.com, and some parameters may differ in other programs.

Tested on firmware: 0458, by John Punch

Inner Dead Zone

The inner dead zone is an important parameter for stick control. It helps avoid drift or accidental movement, but if this zone is larger than the necessary minimum, it can significantly impact aiming accuracy in games. Therefore, it is better when the inner dead zone is minimal or absent.

Gamepad Sony DualSense has no inner deadzones, which has which has a positive effect on aiming accuracy and micro control.

Outer Dead Zone

The outer dead zone indicates the extent to which there is an area where stick movement is not registered when fully deflected. If it's small, it indicates high stick calibration accuracy. In the case of a large outer dead zone, it significantly limits the useful range of motion and can have a negative impact on control.

The Sony DualSense gamepad has normal external stick dead zones (0.4mm). Its significant presence does not limit the range of motion and does not have a negative impact on control.

Asymmetry Index

The Asymmetry Index parameter indicates the discrepancy in joystick deflection to the left and right. For example, if you move the joystick 80% to the left and get a deflection value of 0.812, then move it 80% to the right and get a value of 0.804, the difference is 0.008 which will be equal to 0.8% asymmetric index. This means the Sony DualSense joystick movements are perfect! With such a small difference, movements in games will be less predictable and easier to control.

Stick Resolution

The stick resolution of the Sony DualSense gamepad has a motion resolution of 0.0078. This means that it can register 128 positions from the center point of the stick to its outermost edge. This is similar to the resolution of a monitor, where more pixels provide a clearer image. In the case of gamepad sticks, higher resolution ensures smoother and more precise control. As a rule, 125 positions are more than enough for a comfortable game.

It is important to know that some gamepads do not have a constant resolution and give out 0.0078 or 0.0150 (for example). Therefore, the number of end positions may differ from the real ones.

Axis magnet

The Axis Magnet parameter indicates whether the movement of the stick is bound to the central intersection of the X and Y axes. If this parameter is present, aiming or camera movement along the vertical or horizontal axis becomes more rail-like. This can have both positive and negative effects, depending on the game and your preferences. Most players consider this binding undesirable, as high-end popular gamepads typically do not have this feature.

However, the Sony DualSense has no Axis Magnet.

Central Accuracy

The stick centering parameter indicates how well the stick returns to the central position after the player releases it. This characteristic is responsible for stick drift: the lower the Central Accuracy value, the better.

In the case of the Sony DualSense, the Central Accuracy is 0.012, which is an acceptable result.

Circle Error

The "Circle Error" parameter determines the behavior of the stick at its extreme diagonal positions. With the Joystick Tester program, you can check how accurately the gamepad stick draws a circle in its movement. The lower the error value, the better. The Sony DualSense gamepad has 8.3% circle error.

Disclaimer

For the Sony DualSense gamepad stick tests, the stick with the worst performance is used in the calculations. All conclusions are based on a single gamepad, which does not rule out the possibility that other units of this model may perform better or worse. However, this variation is usually insignificant. The test data was obtained using hardwaretester.com, and some parameters may differ in other programs.

Tested on firmware: 0458, by John Punch

Comparison of Sony DualSense latency with other

Sony DualSense specifications

Platforms

Android, IOS, Linux, Macos, Ps5, Windows

Internal

Mechanical buttons
No
Sticks type
Standard

External

Back buttons
None
Button layout
Sony
Joystick positioning
Symmetrically
Rubberized handles
No
Swappable layout
No
Trigger lock
Yes
(50%)

Features

Analog triggers
Yes
Gyroscope function
Yes
NFC support
No
Switch Wake Up
No
Trigger vibration
Yes

Connection

Cable
Dualsense, PS4, Xinput
Bluetooth
Dualsense, PS4
Unset
Dualsense
USB interface
Type-C

Software

Firmware support
Yes
Macros option
No
Mobile software
No
No dead zone mode
Yes
PC softwre
No
(100%)
Results based on answers from 4 users. Want to contribute? Join our questions survey!
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Users' opinion

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Analog sticks are prone to drift over time
2 votes
Holds a charge for less than 8 hours
2 votes
Xbox Series is the best in quality
6 votes