Gamepad Zd O+

Zd O+

Test Status:Not verified!
Interfaces: BluetoothCableDongle
Price: $90.94, find on: aliexpress.com
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Zd O+ Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate (Hz) Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (GPDL method)
1
DongleXinput8.1713.4791.69242.36 4.58
Win 11
10.0.22631
1.0.5
3.0.92
2
CableXinput2.725.048.4710.87 1.35
Win 11
10.0.22631
1.0.5
3.0.92
3
CableXinput6.8110.3414.38250 1.79
Win 11
10.0.22631
1.3.8
3.0.92
4
BluetoothXinput15.7327.9584.6162.31 5.08
Win 11
10.0.22631
1.0.5
3.0.92
Button Latency (GPDL method)
5
DongleXinput8.4214.4224.06242.36 3.18
Win 11
10.0.22631
1.0.5
3.0.92
6
CableXinput3.478.7314.14710.87 2.85
Win 11
10.0.22631
1.0.5
3.0.92
7
CableXinput20.2625.2833.55250 2.87
Win 11
10.0.22631
1.3.8
3.0.92
8
BluetoothXinput16.0425.2342.24162.31 4.89
Win 11
10.0.22631
1.0.5
3.0.92
Polling Rate
9
DongleXinput1.77 *4.13 *15.97 *242.36 2.41
Win 11
10.0.22631
1.0.5
1.1.92
10
CableXinput0.75 *1.41 *10.92 *710.87 1.1
Win 11
10.0.22631
1.0.5
1.1.92
11
BluetoothXinput0.96 *6.16 *23.64 *162.31 4.58
Win 11
10.0.22631
1.0.5
1.1.92
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called “latency”.
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In a perfect world, as soon as you press a button or move the joystick on a gamepad, the action in the game happens instantly. If there is a long delay, you can press the button, but the action will take some time. In fast-paced games where every second counts, a long delay can be a problem.

If stick latency measurements are available, they are taken by instantly moving the stick from the center to the edge, and the latency is recorded at the deflection point of 99%.

You can switch the graph view to Average Latency, where the latency is displayed as horizontal bars.

Use this chart to figure out how fast your gamepad reacts.

Polling rate

The polling rate (also known as the Refresh intervals) in gamepads refers to how often the controller sends input information to the console or computer. It's measured in Hertz (Hz), which translates to the number of times per second the device reports its status to the computer.

For example, a gamepad with a polling rate of 125 Hz sends its status to the computer 125 times per second, or every 8 milliseconds.

The polling rate is essential in gaming for two reasons:

  1. Responsiveness: A higher polling rate means the controller communicates its state to the computer more frequently, resulting in faster and more responsive gameplay. In fast-paced or competitive games, even a slight increase in responsiveness can give players an advantage.

  2. Accuracy: A higher polling rate can also increase the accuracy of the controller. This is particularly important for devices like gaming mice, where precise movements can be critical, but it can also impact gamepads, especially in games that require accurate inputs.

However, it's important to note that a higher polling rate can also put more strain on the computer's CPU, as it needs to process inputs more frequently. Moreover, beyond a certain point, increases in polling rate may not yield noticeable improvements due to limitations in human reaction time and display refresh rates.

Jitter

Jitter is a measure of how much the gamepad's latency varies during testing. It is calculated as the standard deviation of the recorded delay times. A lower jitter value indicates more consistent latency, while a higher jitter suggests unstable performance. Low jitter is important for a smooth, responsive gaming experience.

Stick test of Zd O+

At the moment, there are no stick tests for this gamepad, but if you have this model, you can provide your tests to make our site a little better.

Stick Movement Linearity Test

Resolution test for Zd O+ • Firmware Not Supported • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by Kevon Franklyn

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 200 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 200 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 209 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00477 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.0% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 88.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 2.41 seconds. Note that this test was completed too quickly for optimal results. A slower, more controlled movement would provide more accurate measurements. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for Zd O+ • Firmware Not Supported • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by Kevon Franklyn

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 224 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 222 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 234 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00426 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.9% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 91.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 3.11 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Zd O+ specifications

External

Joystick positioning
Asymmetric
(100%)
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