Gamepad Zd O+

Zd O+

Test Status:Not verified!
Interfaces: BluetoothCableDongle
Price: $90.94, find on: aliexpress.com
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Zd O+ Input lag comparison

#ConnectionMode
Min.Latency
AverageLatency (ms)
Max.Latency
Polling rate (Hz) Jitter
OSBuild ver.
FWTester ver.
Sticks Latency (GPDL method)
1
DongleXinput8.1713.4791.69242.36 4.58
Win 11
10.0.22631
1.0.5
3.0.92
2
CableXinput2.725.048.4710.87 1.35
Win 11
10.0.22631
1.0.5
3.0.92
3
CableXinput6.8110.3414.38250 1.79
Win 11
10.0.22631
1.3.8
3.0.92
4
BluetoothXinput15.7327.9584.6162.31 5.08
Win 11
10.0.22631
1.0.5
3.0.92
Button Latency (GPDL method)
5
DongleXinput8.4214.4224.06242.36 3.18
Win 11
10.0.22631
1.0.5
3.0.92
6
CableXinput3.478.7314.14710.87 2.85
Win 11
10.0.22631
1.0.5
3.0.92
7
CableXinput20.2625.2833.55250 2.87
Win 11
10.0.22631
1.3.8
3.0.92
8
BluetoothXinput16.0425.2342.24162.31 4.89
Win 11
10.0.22631
1.0.5
3.0.92
Polling Rate
9
DongleXinput1.77 *4.13 *15.97 *242.36 2.41
Win 11
10.0.22631
1.0.5
1.1.92
10
CableXinput0.75 *1.41 *10.92 *710.87 1.1
Win 11
10.0.22631
1.0.5
1.1.92
11
BluetoothXinput0.96 *6.16 *23.64 *162.31 4.58
Win 11
10.0.22631
1.0.5
1.1.92
*Note: Latency with an asterisk are based on polling rate and do not represent actual input-lag.
More information

Latency

This chart shows how quickly your gamepad responds to button presses as well as joystick deviation. Each point on the graph represents a test result.

  • The horizontal axis (X-axis) measures the time elapsed from the button press or stick deflection to the game's response. This time is called "latency".
  • The vertical axis (Y-axis) shows how often we got such a result, in percentages.

If you hover over a point on the graph, you'll see how long the latency was and how often it occurred.

The lower the latency, the better. In competitive gaming, every millisecond matters — faster response times can provide a significant advantage, especially in fast-paced games like fighting games, shooters, and racing simulations.

For stick latency measurements (when available), we test by instantly moving the stick from the center to the edge, recording the latency at 99% deflection point.

You can switch the graph view to Average Latency, where latency is displayed as horizontal bars for easier comparison between devices.

Polling Rate

Polling rate refers to how frequently a gamepad sends input information to your console or computer. It's measured in Hertz (Hz), representing the number of times per second the controller reports its status.

For example:

  • A gamepad with 125 Hz polling rate sends updates every 8 milliseconds
  • A gamepad with 1000 Hz polling rate sends updates every 1 millisecond

Polling rate directly affects input lag. When you press a button, your input waits in the controller's buffer until the next polling interval. With higher polling rates, these intervals are closer together, reducing the maximum potential wait time.

For a detailed explanation of how polling rate impacts controller latency, check our in-depth analysis on Reddit.

The polling rate impacts gaming performance in two key ways:

  1. Responsiveness: Higher polling rates result in faster, more responsive gameplay by reducing the maximum wait time between your physical input and when the computer receives it.

  2. Consistency: Higher polling rates provide more consistent input timing, which is crucial for precise timing-based actions in competitive gaming.

While higher polling rates are generally better, they may increase CPU usage slightly. For most modern systems, this impact is negligible.

To test the polling rate of your gamepad, download our specialized software at https://gamepadla.com/soft.pdl.

Jitter

Jitter measures how consistently your gamepad performs over time. It's calculated as the standard deviation of latency measurements — essentially how much the response time varies between inputs.

Lower jitter values indicate more consistent performance, which is crucial for muscle memory and precise gameplay. High jitter can make a controller feel unpredictable, even if its average latency is low.

For competitive play, both low latency and low jitter are important for reliable, predictable performance.

Testing Methods

Gamepadla employs three complementary testing methodologies to evaluate gamepad performance comprehensively:

  1. Polling Rate Test: A software-based test that measures how frequently the gamepad reports data to your system (in Hz). This test provides insight into the controller's communication frequency but doesn't directly measure real-world input lag. Download our polling rate testing software at https://gamepadla.com/soft.pdl.

  2. GPDL Tester: This hardware-based solution accurately measures button latency through direct electrical monitoring. While it also tests joystick latency, those measurements are software-based and should be considered approximate. Stick measurements are useful for comparing controllers tested on the same setup but aren't factored into our LatScore due to their limited precision. More details available at https://github.com/cakama3a/GPDL.

  3. Prometheus 82 (Gamepad Punch Tester): Our most advanced testing method physically actuates both buttons and joysticks to simulate real-world usage patterns. It achieves ±1-2ms precision for button tests and ±5-6ms for stick tests. These margins account for the mechanical actuation time present in real-world usage. Learn more about this innovative testing method at https://www.reddit.com/r/Controller/comments/1i5uglp/gamepad_punch_tester_a_new_method_for_testing/.

Each methodology has specific strengths and limitations. By combining these approaches, we provide the most comprehensive evaluation of gamepad performance currently available.

Stick test of Zd O+

At the moment, there are no stick tests for this gamepad, but if you have this model, you can provide your tests to make our site a little better.

Stick Movement Linearity Test

Resolution test for Zd O+ • Firmware Not Supported • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by Kevon Franklyn

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 200 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 200 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 209 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00477 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.0% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 88.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 2.41 seconds. Note that this test was completed too quickly for optimal results. A slower, more controlled movement would provide more accurate measurements. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Resolution test for Zd O+ • Firmware Not Supported • Stick Analyzer 2.0.3.0Dongle connection • Xinput mode. Uploaded, by Kevon Franklyn

Important Disclaimer: All tests are performed manually, and stick movement measurements may include minor variations due to natural hand tremors of the test operator. Results should be interpreted with this in mind.

Stick Motion Resolution Analysis

This test evaluates the analog stick's ability to register unique positions during a controlled, linear motion from the center to the edge of its range. The analysis was conducted using the Stick Analyzer program, ensuring precise measurement of the stick's resolution, linearity, and response characteristics.

Data Points

Data Points represents the total number of unique positions registered during the smooth movement of the stick from center to edge. This includes both the stable analog values and positions affected by signal processing or jitter. In this test, we recorded 224 data points, which is an excellent result that indicates very precise stick movement registration. For a more accurate assessment of stick precision, it's important to also consider the Straight Points metric, which filters out noise and signal processing artifacts.

Straight Points

Straight Points represent the number of unique positions detected after filtering out tremor and signal processing artifacts during stick movement. This filtering process identifies points that follow a consistently increasing trajectory, showing the true analog values without noise. The test registered 222 straight points. This is an excellent result, indicating very smooth and precise stick movement. This value highlights the stick's ability to provide stable and reliable position data during smooth motion.

Resolution

Resolution in this test refers to two complementary measurements:

Total Resolution: 234 positions across the entire stick range. This number represents how many distinct positions the analog stick can detect from center to edge. This might result in somewhat stepped or less smooth movement

Step Resolution: 0.00426 per increment. This value represents the average size of each step between detected positions (smaller values indicate higher precision). It determines how smoothly the stick can transition between positions, which directly impacts precise aiming and subtle movements in games.

A high total resolution combined with a low step resolution provides the optimal experience for precise control in games requiring fine adjustments.

Tremor

Tremor percentage represents the amount of signal processing that occurs between raw stick movement and the final output. It is calculated as the percentage of data points that don't follow a consistently increasing trajectory. The test measured 0.9% tremor. This indicates very stable stick movement with minimal noise in signal processing. Different controllers have different signal processing characteristics, and lower tremor values typically indicate more direct translation of physical movement.

Linearity

Linearity represents how closely the stick movement follows an ideal linear path. It's calculated as 100% minus the nonlinearity percentage, where nonlinearity measures deviations from a perfectly straight line. The test measured 91.8% linearity. This indicates excellent stick linearity, providing consistent and predictable movement. High linearity ensures that stick movement translates predictably to in-game actions, which is crucial for precise control.

Test Duration

The time taken to complete the test was 3.11 seconds. This is an optimal test duration, providing reliable results. For the most accurate results, the stick movement should be smooth and controlled, typically taking between 5 and 8 seconds.

Zd O+ specifications

External

Joystick positioning
Asymmetric
(100%)
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